FractalFusion's Mega Man X2 best ending 0% in 33:52.
Used Snes9x v1.43 v15 for the most part, and v16 briefly for Wheel Gator rematch.

Aims

  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage to save time
  • Manipulates luck

About the run

This movie file is over one year old. I stalled progress a few times. At one point, I stalled at the beginning of Crystal Snail rematch for a few months, resumed, doing one boss battle, then stalled at the beginning of the Bubble Crab rematch for a few months. I hate Bubble Crab.
The goals here are the inverse of the currently published run. That is, Zero parts, no items. Trying to do Zero parts and no items in an unassisted run of any kind is extremely difficult.

Route

The X-Hunter cycle is as follows:
        A                    S                        V 
gator->moth->sponge->crab->stag->centipede->snail->ostrich->
A, S, and V are the starting points of the X-Hunters after you beat two Mavericks. They will not show up in any beaten stage, so their starting points might be bumped forward. After each stage completion or game over, they will cycle forward, skipping any stages which are already beaten. If a stage in which an X-Hunter appears is beaten, or the X-Hunter is beaten, he will disappear. When you beat the third X-Hunter, an extra cutscene will occur on completion of the stage, unless it was the last stage.
I planned the location of the X-Hunters so that they would fall in certain stages. Due to favorable exits, I need two X-Hunters to show up in Wheel Gator and Bubble Crab stages. The other would be either in Flame Stag or Morph Moth stage. I also need one X-Hunter to show up in the last stage and the other two as early as possible.
With that in mind, and the boss and miniboss weaknesses, I decided on the following order: Flame Stag, Magna Centipede, Wire Sponge, Wheel Gator, Morph Moth, Crystal Snail, Overdrive Ostrich, Bubble Crab. I fight Violen at Wheel Gator, Serges at Morph Moth, and Agile at Bubble Crab.

Run Info

Intro Level

I saved 8 frames, due to an alternate method of reaching the first ladder and shooting the wall-mover to reduce lag.

Flame Stag

I found that when Flame Stag throws flames, his invincibility turns off. This is related to why Bubble Splash hits him faster than other weapons.

Magna Centipede

The miniboss here is the reason I do Flame Stag first.

Wire Sponge

Speed Burner speeds up the level slightly by turning rainy weather (which slows X's rightward progress) to hot weather.

Wheel Gator

Thanks to one well-placed enemy, I don't need to ride the platform up to the X-Hunter room. Violen goes down in 16 dashing uncharged shots.

Morph Moth

I don't use the Strike Chain in some places because it causes lag. Now for Serges, I figured out that pressing Y (not necessarily shooting, just pressing the button) every 10 frames or less disables his shield! I abuse this to the fullest. Serges has no chance to do anything in this fight.
As for Morph Moth, he is the only Maverick boss not to take 2 damage from dashing uncharged shots. So I use a combo of Speed Burner and charged shots on his first form.

Crystal Snail

No comments other than that Magna Quartz goes down quickly with Silk Shot, and parrot14green's skip crystal trick only works with X-Buster upgrade, which I don't have.

Overdrive Ostrich

Nothing, really.

Bubble Crab

It's not that easy to destroy the giant fish, even with Sonic Slicer. However, I must destroy it only after it opens the door leading down, or else it delays the door opening. I destroy Agile with Magnet Mine and Silk Shot (Bubble Crab is the stage where Agile takes special damage to Silk Shot).

X-Hunter 1

Nothing here, just Violen taking longer to be defeated.

X-Hunter 2

I have to take damage in a few spots. The damage rationing barely works out at the end. Serges' Wall goes down with Silk Shot, and Serges with various weapons.

X-Hunter 3

I take the lower route, and defeat Agile with Magnet Mines. It seems all different without Shoryuken.

Teleport Stage

Nothing too notable, just all the Maverick bosses beaten again.

Final Stage

I need to keep the Strike Chain energy up because of the final boss. I grab weapon energy from one of the purple blocks. Against the first Sigma form, I discovered that when he recovers from the slashing animation, his invincibility turns off. So I get him to slash all the time, while I repeatedly hit him with charged shots at the blue (green) level. It is actually strange to see a boss which takes only 1 (rather than the usual 2) damage from dashing uncharged shots, yet take 2 damage from shots at the blue level. As for Sigma Virus, I hit it quickly with Strike Chain, collecting weapon energy from one of the dispensed enemies. I delay one of the hits so that Sigma Virus doesn't warp.

Credits

Watch for Zero on the highway when X rides the bike, up until after the panel scrolls and he dashes in front of X. He will appear around the time "<RABBIT>" shows up on the left side. This easter egg only occurs if you beat the game without any Light capsule upgrades (heart tanks and sub tanks can be collected, thankfully).

Nach: A Superb highly entertaining run to augment the existing publication. Accepting.

Former player
Joined: 9/1/2005
Posts: 803
Bag of Magic Food wrote:
How about "Inverse of Any%"? Like how someone was thinking there should be a run of Mega Man X 3 that collects all the tanks and armors but doesn't trash Zero for his sword. And... kill off both Bit and Byte right away, but leave Vile alive for the fortress, just to make it as different as possible?
That'd be cool, I know I'd watch it.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
This was a delight to see. Truly an astonishing run by the X king! Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I'll give it a yes. Because I love Mega Man X series and I love it even more when any of them are TAS'ed beyond human limitations such as skill and reflex. Are you (fractalfusion) still planning on doing a 100% Mega Man X3? If so, let me know so I can take it off my sig. ^_^
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Bag of Magic Food wrote:
How about "Inverse of Any%"? Like how someone was thinking there should be a run of Mega Man X 3 that collects all the tanks and armors but doesn't trash Zero for his sword. And... kill off both Bit and Byte right away, but leave Vile alive for the fortress, just to make it as different as possible? The only problem is if a different, faster any% route is discovered... Getting everything but the arm cannon upgrade would be pretty silly.
As for "inverse of any%", it's quite arbitrary. Also, concerning X3, there is really no reason to kill off Bit and Byte right away as the only thing that happens is that they explode, and you fight one different boss. And Zero's sword isn't really in the same category as Zero Parts in X2. I'm not planning to do MMX3 100% as of now. Someone who wants to try can go first.
Publisher
Joined: 4/23/2009
Posts: 1283
Possible screenshot as said by dessyreqt on IRC: http://img4.imageshack.us/img4/1156/mmx20000.png
Ren
Joined: 12/20/2005
Posts: 46
Likes: The en passant killing of enemies while falling down. The 'darn it why doesn't this thing MOVE' act in every place where you have to stop for a while. Laughed out loud at the random falling energy tank. Crab shell bounce -- awesome. Poor Sigmarine, he never had a chance. Superbly entertaining. At last a question: In the teleport stage 1st boss (centipede) you seem to stop for a while at about 5th or 6th last stike, is this to manipulate luck or is the boss immune to damage at that point?
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Ren wrote:
In the teleport stage 1st boss (centipede) you seem to stop for a while at about 5th or 6th last stike, is this to manipulate luck or is the boss immune to damage at that point?
I wait to hit him, otherwise he will warp, which wastes time.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This movie sucked. Why in the hell did X and Sigma dance at the end? All the stages were lame. Seeing you abuse all the weapons to progress sucked, do more straightforward walking next time. I'm voting no because this run fought unnecessary bosses and didn't walk in enough straight lines.
Perma-banned
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Great, Xkeeper. You made my sarcasm detector explode.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14891
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1392] SNES Mega Man X2 "best ending, no upgrades" by FractalFusion in 33:51.62
Joined: 7/10/2007
Posts: 280
I have to say, I think if the Rockman 5 run deserves a star from Super Arrow use, this one could easily qualify due to Strike Chain/Crystal Hunter.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
I must say, I don't know if I like the title for the run, wouldn't 0% be less mouthful? Of course, I'm probably just overthinking. :P
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
0% isn't really accurate though.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
I knew it, I'm overthinking.
Joined: 11/20/2004
Posts: 236
Location: United States
This is slightly off-topic, but the last two encodes I've gotten from Aktan -- this one and the recent Mega Man X5 one -- have had the sound desynched by about a quarter or a tenth of a second. Is this a common thing that no one's bothered to mention until now, or are my codecs just a bit boffed up? If it helps, I'm using the "K-Lite Uber Codec Pack" and Media Player Classic on Windows XP with Service Pack 3.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Publisher
Joined: 4/23/2009
Posts: 1283
For Mega Man X5 the sync issue has been fixed, but for Mega Man X 2, there is a slight sync off that I found out later, but small enough to be unnoticeable. I don't think it's the files but you, then. I always don't like codec packs, and K-Lite seem always to be problematic. I don't know if it installs Haali splitter, but that's what you need. Edit: Upon relooking at the MMX2 video, the delay is defiantly there, though I only really notice it when I really paid careful attention. The thing that you also think there is a delay in MMX5 leads me to think the problem is elsewhere since I did fix that problem in MMX5. But what's funny is that your guess for the delay is practically right. The delay in MMX2 is -97 ms. If you think the delay is 1/3 off though, then I do think it's the demultiplexer since both the video and audio is suppose to be delayed by that much due to the way I create MP4s. Since you are using MPC, you could try the MKV posted in this thread by me to see if that helps.
Joined: 11/20/2004
Posts: 236
Location: United States
Well, I downloaded the Mega Man X5 one early on the 26th and this one early on the 27th, so if the X5 one was fixed before then, I dunno what to tell you... In any case, I just thought I'd ask in case it was on my end. The copy of the X5 video I have seems to be off by about half a second, as does the whereas the copy of the X2 video... (While I don't have a stopwatch handy, I checked via the first fight with Violen. Since you can damage boss enemies about once every second, I gauged from when he started flashing to when the damage noise played. It was about half a second.) The aforementioned MKV for X2 works perfectly, though. Guess this one's on me. Heh.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Publisher
Joined: 4/23/2009
Posts: 1283
Joseph Collins wrote:
Well, I downloaded the Mega Man X5 one early on the 26th and this one early on the 27th, so if the X5 one was fixed before then, I dunno what to tell you... In any case, I just thought I'd ask in case it was on my end. The copy of the X5 video I have seems to be off by about half a second, as does the whereas the copy of the X2 video... (While I don't have a stopwatch handy, I checked via the first fight with Violen. Since you can damage boss enemies about once every second, I gauged from when he started flashing to when the damage noise played. It was about half a second.) The aforementioned MKV for X2 works perfectly, though. Guess this one's on me. Heh.
MMX5 was fixed before it was ever posted on the net, so you have the fixed version. Both the MP4 and the MKV have the delay problem, so I would say it is you =).