General info

It has been long time I've started this monster. A side project alongside Zelda and SCV4. This is an improvement of 742 frames, ~12.35 seconds, over Cardboard and JXQ version . I wanted to finish and submit the Hitler no Fukkatsu TAS at same time but I've decided to not complete it. However if there are many requests, I might finish it.
  • Emulators used FCEU 0.98.16 to 0.98.25. Then FCEUX 2.0.2 and 2.1.1. (FCEUX 2.1.1 recommended)
  • Aims for fastest time
  • Takes damage to save time
  • Genre: Platform

New and already known techniques

The hooked up, turn around technique: It is not really a new technique. It's just absent in all previous TASes. Don't tell me why as I'm wondering myself. When the hero is hooked up to an upper platform, like in previous runs, he just stands still hooking up. While playing normally, I found that I can make the hero to turn around. Facing the opposite direction. It sounds an absurd technique, but trust me when I say that this makes directly or indirectly the third if not the half of the improvement. It involves new strategies and routes.
Then there is the Pulled off to other side bug: It is discovered by Bisqwit many years ago but seems untested before me, that allows the hero to be pulled off to other side. This can only be done when the hero is in the air and use the grappling at correct timing toward the screen limit. If well done, the hook will appear at the opposite side and will pull the hero there. But only if the hook has been fixed to something of course.
The pass through floor trick: It deserved a special mention since it is a huge timesaver trick. At some occasions, area 10 and 12, I am using the grappling hook to pass through floor for major shortcuts.
Using the hook on an elevator to get a better swing: The elevators in this run are in area 12. While the grappling hook is being thrown and the hero on the elevator of course, it is possible to move the elevator upward or downward and thus makes it possible that the grappling hook is fixed farther on the roof for a better swing or for just a simple swing at all, since there are some places where the hero were just walking in previous movie.
Finally, the Quick swinging: Found by Cardboard and JXQ. A really useful trick. However, since it was mostly used optimally in their run, it wasn't a big timesaver over their run. But there are still some few places they didn't use it when it could have been used.

Some useful memory addresses

$784-788 : Bosses energy
$b7 and $bf : Screen X position
$20f, $2f7 and 2ff : Hero X position in current screen (Dunno which one is more reliable but that's enough for tasing)
$200 : Hero's head Y position in current screen
$5a9 : Hero's feet Y position in current screen?

Improvements

First of all, all bosses, except one which I don't remember, have been improved. Also there is a 8 frames rule in that game. That's why improvements in areas are always multiples of 8. In almost all areas, there are improvements here and there. I will mention only the major ones.
From power-on to beginning of area 5: Nothing improved there. However, I found a different and faster way to obtain the orange communicator but it's nullified due to frames rule.
Area 5: This area is the perfect example of how the hooked up, turn around technique is so useful. 64 frames faster.
Area 3: Most of the improvements are in 2nd part of this area. 32 frames faster.
Area 6: At 2nd section of this area, the Pulled off to other side trick has been used there. And this is the only place I could make it to occur. Also, this part reminds me of Original Donkey Kong. Some Giants grabs huge balls(maybe some rocks), throw them then they change into "Spiked balls" :S. 80 frames faster.
Area 14: As you will notice, I did make a bullet to appear from an enemy that normally never drops. No improvement there.
Area 9: Most of the improvement is by optmimizing the route to the boss. 80 frames quicker.
Area 7: 88 frames faster due to major improvement at the boss. Also, just to make things clear, it's ~2.75 seconds slower to beat that area with the rocket launcher.
Area 10: Passing through floor 2 times has made most of the 176 frames improvement possible.
Area 11: 32 frames quicker. I want to mention there is optical illusion at 2 places. They looked slower but are actually faster. Trust me.
Area 12: The main base of the nazis and Hitler. But... omg no, it's just a bullshit of some empire with Master D as its head. And an eagle as their emblem... An eagle ??? On the American version. o_0 Ok I guess it's supposed to be an albatross but seriously it really looks like the USA emblem. Sadly, another game during the NES era that get censored for the worse. Anyway... The major improvements in this level are essentially from extensive uses of pass through floor and Using the hook on an elevator to get a better swing tricks. 190 frames saved there.

YOUR NUMBER'S UP! MONSTER!

It's not an easy TASable game but not as hard as Zelda and SCV4. I can't certify it is perfect. I feel it can be improved though don't know how now. I didn't take the time to find some subpx memory addresses and how the grappling hook mechanic really works.
The Cyborg boss says "It' too early to feel safe."
My reply: "It's still a nice improvement. And you are dead. :P"

Special thanks

Feitclub, Genisto, Bisqwit and the other people I don't know for finding tricks. Also Cardboard and JXQ for their useful discoveries in their nice run.

Nach: An exciting run, which is a welcome improvement over an already existing exciting run. Accepting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #2458: Phil's NES Bionic Commando in 13:45.26
Joined: 10/2/2009
Posts: 13
Fast!!! I played this game when I was 7 years and managed to complete in 20 minutes. Yes vote...
honorableJay
He/Him
Joined: 8/18/2008
Posts: 104
Location: Albany, NY
Definite yes vote. Only thing missing from this run is the bubble gum.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
George Saint-Pierre is proud of you, as am I. Keep breaking and retaining records Phil Cote. Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (224)
Joined: 10/17/2005
Posts: 399
This TAS is totally great and awesome.
<adelikat> I've been quoted with worse
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Very nice.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I liked the new floor trick.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Congratulations, Phil! This looks really good. Not as much of it looked real new, but I love the "pulled to the other side" trick in Area 6, and Area 12 looks really polished now on the elevators. By the way, I'm not too crazy about also having a Hitler No Fukkatsu run. It didn't really feel different enough to me to warrant a separate run, unless you made it with different goals like completing all the areas (but that would probably get boring).
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1396] NES Bionic Commando by Phil in 13:45.26
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
In honor of this movie, I post links to the remake videos: Bionic Commando Rearmed Trailer: http://www.youtube.com/watch?v=Yc_utuHk7xk Bionic Command Rearmed Launch Trailer: http://www.youtube.com/watch?v=kbJr7_QGnS4 And of course, the ads: Bionic Commando Fireman: http://www.youtube.com/watch?v=TONyesechgE Bionic Commando Middle Manager: http://www.youtube.com/watch?v=TjQTWEegw98 Bionic Commando Paperboy: http://www.youtube.com/watch?v=utmNPtj54R0 Bionic Commando Proctologist: http://www.youtube.com/watch?v=QJWd_Zb1TYE
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
I had a good moment watching this movie (and others links as well :p), well done and very funny how wicked is the grappin
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The screenshot is not up to quality standards. Is someone able to give a frame number for an equivalent screenshot? Or, even better, take a lossless version of it from the emulator (Not lossless H.264 encode) and post it here?
Joined: 7/8/2009
Posts: 43
Location: Catalonia
"I'll show you the horror of albatros"... and he beats the machine in 4 seconds... LOL Great TAS!!!!
Former player
Joined: 8/15/2005
Posts: 77
Amazing! you did all the things i always wanted to do with the hook, but never managed to actually acomplish. Great Run.