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Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Is it only going down...? So no up/left/right then? Because then I only know one place that this could be useful. And it's the holes right before dungeon 1. Which will save like 1-2 second or something. But still a good find:).
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Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Unfortunately, yes. But 1-2 seconds is better than nothing, and its a lot easier than manipulating the octorok.
Tompa
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Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Hehe, yeah, I haven't tried to manipulate it so I honestly don't know how hard it is:). But I know that it is very hard. I'm looking through my 100% testrun of LA at the moment... Looking for new routes and tricks and stuff. As I'm done with both the dungeon routes and the overworld routes to both Seasons and Ages I can improve my routes on LA instead:).
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
In regards to my earlier posts... The first one shows the glitch being triggered, the second just shows some of the glitches with chests. http://dehacked.2y.net/microstorage.php/info/2581/MoreLaGlitches.vbm http://dehacked.2y.net/microstorage.php/info/2582/Chest%20glitch.vbm In the neither world, you are free to walk through walls, so you can pass from dundeon 1 to 2, and so on (keep walking upward) the maps fail to act properly, but you can walk out the front door of any dungeon to return to the outside world at the entrance of that dungeon, but turn the game back to normal funtion. It seems that you can only get from dungeons 1-4, but there are ways to end up in the later 4 dungeons (I ended up there before, but Im not certain as to how it happened) and possably the windfish egg (though I havent gotten there before, it is probably around there some place).
Accidently obliterated my old post thinking I was making a new one. Sorry if this makes reading the earlier discussion confusing. The real question is how and if you can control whaat is inside chests, and weather or not its worth making a glitched run for this game when there is already a fast as hell glitched run. At very least, its fun to watch a game fall apart in terms of game mechanics. I loved exploring this glitch back in the day.
Has never colored a dinosaur.
Tompa
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Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I have been walking around just as you on that way. And every chest I have opened had a power bracelet in it. Have no idea why that's the only item that comes up... But I haven't get something els. And the glitched run could be improved, we just need someone willing to do it=P.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
It seems that if you do (somehow) manage to get to dungeons 4-8, every chest holds the magic wand instead. Not that this is useful at all really.
Has never colored a dinosaur.
Tompa
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Joined: 8/15/2005
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Location: Mullsjö, Sweden
Oh, it is:O. That's nice, didn't know about it :D.
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Joined: 3/10/2006
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Location: Maryland, United States
Tompa wrote:
And the glitched run could be improved, we just need someone willing to do it=P.
Are you talking about the warp glitch run? It seemed pretty optimized to me. Where can it be improved?
Tompa
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Joined: 8/15/2005
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Yes, the warped glitch run. For example: You can speak to Tarin from a better position. And you shall use the L+R glitch to take the sword. There may be even more things, just don't know about them at the moment...
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Joined: 5/23/2006
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Location: Washington, United States
So, I decided to start working on an improvement to my currently published Link’s Awakening run, since in watching my run, I kept noticing small mistakes that could have been fixed by more precise playing. For example, when using the A+B+Start+Select trick, I would have to turn off frame advance in order for my keyboard to register all the keys. As a result, I was losing frames on every chest I opened. Not to mention the long list of small improvements Tompa and I compiled :) I do want to say, however, that I cannot work on this run as much as I did on the first version, as I'll be studying abroad for a few months come January. So, I'll work on this when I can up to when I leave, and then pick it up when I get back in March. Anyway, I’m currently 2:30 into the run, and about a second ahead of my published version. Currently, I’m trying to skip the owl speech at the Tail Key chest. I’ve been able to get Link about half a block away from going off the bottom of the screen, and jumping into the nearby pit gets me within a few pixels of transitioning the screen to the left, but I haven’t been able to actually get off the screen yet to skip the owl. I read the post earlier in this topic about walking down over pits... Tompa, have you discovered any new time-saving tricks? I’ll be looking too, of course. Edit: Added some information.
Joined: 1/31/2005
Posts: 95
Even if you could skip the owl there, iirc, you would have to avoid that screen forever. I think he shows up if you enter that screen again... you could always try save/quitting after you get the key and see what happens when you go back, my memory's fuzzy.
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Yeah, you're right, he just talks to you when you enter the screen again. And I do need to cross that screen a few times. Oh well...
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It's good to see you improving this run, Chef. There's going to be some high quality GB Zelda TAS's in several months. I'll try to bug Vespa to keep up with the Ages run.
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Quick Update: I'm 4:15 in, trading Yoshi for the ribbon, and 213 frames (3.5 seconds) ahead. Which is a fair amount of time saved... I'm starting to doubt that my published version was really of publishable quality with all the simple mistakes and imprecision it had. (By the way, here's a semi-useless calculation - If I continuously saved 3 seconds per 4 minutes of game time, I could theoretically save up to a minute off the published run overall). But, I'm hoping that some new glitches and/or tricks can be discovered to improve the time even more.
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Are you still aiming for no death? And collecting the required 200 rupies for the shovel? I'd say forget about it since the best ending tag was taken off anyway.
Tompa
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Editor, Expert player (2142)
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Way to go Chef!! Here's a file with the improvements and possible improvements http://www.filecrunch.com/file/~e23f38 It's the same as in the Forums, but still :). I didn't write down the tricks that you found yourself. That's only my researching.. I belive. Hehe, I will start researching this game as well then ;D. Three GB Zeldas to work with, OOOOH YEAH!
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Joined: 12/23/2004
Posts: 1850
dezbeast wrote:
Are you still aiming for no death? And collecting the required 200 rupies for the shovel? I'd say forget about it since the best ending tag was taken off anyway.
It was? Odd. I was under the impression it was not... strange. In any case, I prefer it without death, but that's your choice.
Perma-banned
Tompa
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How often are you going to post WIP's? If you are at all... :D. I would like to see because I may find some improvements on it. So if you don't want to show everyone you can send a PM to me. Are there something you want me to try out? Make a new bomb&arrow use for the 3rd/4th time perhaps? ^^. Just tell me if so. I do think it can be improved... Haven't looked through it so cleary but still.
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I didn't think of posting a WIP yet because I haven't really done anything differently than before... I'll post one when I reach the 1st dungeon so people can look at it, though. I had entertained the idea of ignoring money for the shovel, stealing the shovel, coming back and getting killed by the shopkeeper, and then stealing the bow. I'm not sure that would be very entertaining, but maybe everyone else thinks differently. By the way, the debate in the submission topic was about whether it was really the best ending to hav a hero called "THIEF." Using the "shopkeeper death" method, the best ending tag would not apply (without any doubt whatsoever). And Tompa, if you can improve your bomb/arrow route, go for it!
Tompa
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Editor, Expert player (2142)
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I'm going to try to improve it though. Don't know if it can be much better... Maybe if more glitches where found. There might be more L+R glitches around there, hehe.. Don't think I can do so much more with the hookshot but.. :D:D. Ok, I'm looking forward for the first WIP:
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Here's the WIP: http://dehacked.2y.net/microstorage.php/info/3111/Testrun4.vbm Some notes: -5:15 into the run, and 358 frames (6 seconds) ahead. -Walking through the grass after the cave was actually a frame faster than moving around the grass. -I manipulated the mini Bow-wow into the best position I could get... I had to wait two frames outside to do it. It might be possible to get a better position, but I couldn't come up with anything after testing up to 20 frames of waiting. -The pit glitch worked fine, I had to wait two frames to get it to work. And I've really been testing, and I can't get it to work on any other pits so far... Edit: Oh, and I figured out a few other things. To skip the text optimally when taking a chest, I press A/B/Start/Select after exactly five frames of seeing the item pop out of the chest. And, those key bounces that plagued the previous run... I think Link has to be directly below the key at the moment the key's shadow starts to appear. That way, the key won't bounce.
Tompa
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Editor, Expert player (2142)
Joined: 8/15/2005
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Looks quite good. I was thinking about a thing... Could you get the Bowwow to be so close to the door so you can walk around while you are talking with it? You could save time by waiting untill he has moved over ther. Else it was looking good.
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I'm not sure what you mean... do you mean that I might be able to manipulate the bow-wow close enough to the door that I can exit the room before the second text box shows up? I'll test this... Edit: Woah, it worked! I can exit the room early and still have the dog food! I'll post an updated WIP in a few minutes.
Tompa
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Yes, that was what I meant:). I think it shall be possible, and would save some seconds :D. EDIT: Oh, haha, great^^. Hurray, I made a new discovery! I love myself:D.
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Here's the WIP: http://dehacked.2y.net/microstorage.php/info/3112/Testrun4.vbm 550 frames (9 seconds) ahead! I tried leaving the room after the first dialogue with the mini bow-wow, but it turns out I have to get to the second one (where the bow-wow gives me the food) before the food will actually get added to my inventory. I had to wait 16 frames outside the house (the 2 frame delay position of the bow-wow was too far away), and I had to wait another 6 frames to perform the pit trick, but the time saved is worth it. Haha, that's an awesome skip :D
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