marzojr
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New version, fixing issues with Sonic CD caused by the previous build.
Marzo Junior
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That’s nice, thank you very much :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: Sonic TAS tools (was: Lua HUD for Sonic games)
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marzojr wrote:
With 'num lock' on, the base address of objects is shown, as well as the angle on the ground. To use the base address, prepend "FF" to the value shown and you have its base RAM address.
So, I know this may be a long shot but is there any way I could change that key from "num lock" to, say, "caps lock"? It just so happened that when I started using this emulator, I already was used to having 9 different buttons (both in-game and emulator functions) bound to my number pad keys, and I maintained those bindings without really thinking about the fact I needed to have "num lock" on for them to work, and the consequences of that. But now, after so many hours of staring at the solidity displays with the values showing at all times, is becoming a bit of an eyesore. And it looks beautiful without that, and just the colors, by comparison. I would like to be able to turn num lock off, but then I would have to rebind a lot of my keys, and I'm afraid to do that because it's generally not good to mess with Gen's settings while recording a movie. And also it would just be a hassle to relearn where my keys are, and I like my current set up a lot. I'm really grateful for this hacked version of the emulator, by the way, it's really great. But I don't use caps lock for anything, so if there's some way I could switch caps lock functionality with num lock? That would be excellent. Thanks.
Knuckles does, what Sonican't.
marzojr
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The caps lock is used for some other hack, I don't remember right now which one. Changing keybindings should have no effect on synch, they are not stored in savestates or movies; would your setup let you bind to the same keys with numlock off or are the underlying keys (arrows, page up/down, home, end) used for other purposes?
Marzo Junior
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Yes, page up/down are, and I think some other ones too. It's nice because I can have my 9 main keys that I use often, and still always have my thumb comfortably on the right arrow key for frame advance. Which I just noticed the paint is starting to chip off the bottom of it from pressing it so much. But if you're sure changing the bindings won't affect synch then maybe I will just try that, afterall.
Knuckles does, what Sonican't.
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Can you add support for Sonic 2 Recreation?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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I can try, yes. I think I will also improve the system to make it easier to add support for new hacks; I have a few ideas for it.
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I know it’s not Lua HUD related, but at least it’s Sonic TAS related, so I’m posting it here instead of the general topic on Gens development. Could it be possible to make the solidity viewer work properly with the hacks? It works for some of them, but doesn’t for the others. I particularly need it for E-122-Ψ’s Amy in Sonic hack series and also Sonic 2 Pink Edition.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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I synched up all the hacked emulators to SVN; this includes adding a few fixes related to S3&K, as well as added support for S3&Amy hack. The links in the OP are still valid, but here they are for convenience:
Marzo Junior
marzojr
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Because Google Code is going under, I have moved the Lua HUD to GitHub. To "celebrate" the occasion, here is the latest version of the HUD, with some improvements on the SCD side.
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Danfun64
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I know that these scripts will probably have to be rewritten in order to work on bizhawk, but before that is done, can you add Sonic 2 Delta compatibility?
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marzojr, I saw Sonic 2 movie (Camhack). I wanted to ask: how Sonic is shown off the screen without drawing the hitboxes and solidity?
marzojr
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I added a Sonic CD Map Pack, based on maps from Zone 0 with solidity added by me using SonLVL and Gimp.
Marzo Junior
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Can add support for Sonic 3 D.A Garden?
You can see more TASes on my youtube channel
Post subject: Re: Sonic TAS tools (was: Lua HUD for Sonic games)
Joined: 12/7/2016
Posts: 33
marzojr wrote:
Here are versions of Gens compiled with Upthorn's and Nitsuja's camera hack, solidity display and hitbox display. It is only safe to use them for the corresponding games (and some limited hacks of each). There are some modifications of mine which hopefully will eventually be merged into SVN; they improve the hitbox display for the main character (including insta-shield support for Sonic), adds support for the 2P Tails and makes use of the collision response list in Sonic 3/Sonic & Knuckles/Sonic 3 & Knuckles.
This is what I was looking for but no one was able to tell me. It is possible to preserve camhack without solidity and hitbox display? Or exists an option that disables solidity and hitbox display?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
marzojr
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There is, but you need to compile Gens with camhack and without the solidity and hitbox display; these options cannot be toggled after compilation.
Marzo Junior
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Exists any way to get it, I do not know maybe someone who already has it? Or else I'd have to compile it, but it sounds like it's very complicated.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
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Is this what you need? https://yadi.sk/d/mFpfwTDf39thNP
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes. Thanks feos. Really is more funny watch some movies with camhack, also I did not expect the emulator to exist for the 3 games.
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
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marzojr wrote:
That form of multitrack described in the thread you linked to is horribly outdated; there is a new form build in to Gens (including the versions I provide): it is all in Tools->Movie->Tracks. Basically: by default, all tracks will be toggled on. If you want to disable (or re-enable) a track, press Crtl+Shift+1 (for player 1) or Ctrl+Shift+2 (for player 2). To re-enable both tracks, press Ctrl+Shift+A. When a track is toggled off, it will keep the input it had when you load a state. If you load a state with differing (or longer) input, then load an earlier state, the input will be changed to match this state. When a track is toggled on, it will behave as always: when loading a state, input past that state is discarded.
Is normal in gens 11b when I finish a track with Player 1 the inputs goes mad? Ex: all buttons are pressed "ABC XYZ" involuntary
You can see more TASes on my youtube channel
JinxTAS
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anytime i can download this package
Post subject: i cant turn off hitboxes
JinxTAS
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How am i supposed to turn of the hitboxes
marzojr
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You can't.
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Stovent
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Because there is no way to remove the hitbox display, I used feos' builds, but I have issues with all 3 : ! note : on all tries I had mun lock, scroll lock and caps lock DISABLED. - On S3 and S2, the cam hack does not work at all. - On S1, cam hack work but there is the little '=' symbol that appear in the avi dump at the bottom left How do I remove this symbol and / or how do I enable cam hack on S2/S3 ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
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Stovent wrote:
Because there is no way to remove the hitbox display, I used feos' builds, but I have issues with all 3 : ! note : on all tries I had mun lock, scroll lock and caps lock DISABLED. - On S3 and S2, the cam hack does not work at all. - On S1, cam hack work but there is the little '=' symbol that appear in the avi dump at the bottom left How do I remove this symbol and / or how do I enable cam hack on S2/S3 ?
Camhack is activated by default in feos build for publishers (try pressing Numpad 9 and 3 to change cam types), when using S1/S2/S3 camhack properly you need to use the respective game. S1 = Sonic the Hedgehog or hacks with the same engine. S2 = Sonic the Hedgehog 2 or hacks with the same engine. S3 = Sonic the Hedgehog 3 / Sonic & Knuckles or hacks with the same engine Note that if you are trying to dump Megamix, you need to use S1 camhack because this hack is based in this engine. To remove the green square in the bottom left go to: Options -> Input... -> in hotkeys check if "Show SegaCD LED" has a key assigned, if not bind it, this remove the green square.
You can see more TASes on my youtube channel