Post subject: Super Earth Defence Force
Joined: 8/17/2007
Posts: 41
I made a concept play through thats not at all polished but learned alot about the game and how it works. I will go with gernade as it seems to do the most damage. Also i wanna know if people are even interested in seeing this game run. http://dehacked.2y.net/microstorage.php/info/1563164578/Super%20Earth%20Defense%20Force%201.smv
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I had been considering running this game, but still haven't completely adjusted to SNES9X's lack of an analog to ZSNES's Rewind button. Anyway, I watched your WIP through the end of Stage 1. It doesn't look bad, but some suggestions: 1. Until your weapons are at least level 3, use the S. Laser. It'll make it easier to kill every enemy, which will then be a second 100,000 point bonus at the end of the stage, which should get you level 3 by the end of Stage 1 / beginning of Stage 2. 2. Don't be afraid to use different formations for your gunpods/Options; they're invincible, so you can use them as battering rams. 3. Regarding #1, killing every enemy (or as many as you possibly can; watching Stage 4, it looks like the blitz of enemies around frame 51500 is too intense for you to get all of them) is generally considered mandatory for an autoscrolling shooter, unless you're doing a playaround (like adelikat's Gradius run.) 4. You don't necessarily have to kill enemies as soon as they appear on-screen; let them fire occasionally so you can dodge around their shots, which will help the entertainment value, which is important in an autoscroller, as you can't really aim for fastest time. 5. You might also consider using the Atomic weapon. If memory serves, it can destroy enemy shots. EDIT: Finished watching. 6. I just remembered, while charging the Photon, you can block shots with the charge field. It takes a while to charge up, but it does very good damage. 7. Why not use a different weapon in every stage? IMO, the variety will also help the entertainment value. (See 4.) 8. Miss as few shots as you can. The fewer you miss, the more "professional" it looks. 9. I think I saw you take damage in Stage 5 and Stage 6; you should avoid this unless it would directly save time, or you have no way not to; otherwise, it looks sloppy.
Previous Name: boct1584
Joined: 8/17/2007
Posts: 41
Thanks for all the info ya like i said it was just a concept to see if anyone even wanted to see a run of that game. If i do it i'll probably be using 6 different weapons 1 per stage and have as much going on while minimizing lag of course. In the final run I will do a no damage because its just way cooler
Joined: 8/17/2007
Posts: 41
Another test run... used Explosive and got 100% kills lvl 1 not at all optimised but just seeing if all the levels can be beat 100% and what weapons will be best for bosses http://dehacked.2y.net/microstorage.php/info/1186122282/Super%20Earth%20Defense%20Force%20lvl%201%20100%25%20explosive.smv
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I was doing some testing of my own a few nights ago with the Photon; you can definitely 100% Stage 3 with it, though I was mostly using the charge field as a battering ram, instead of firing it. I also found that fighting the miniboss with it, you can hit him with the charge field and block his dual machine gun shots with your gunpods if you position yourself perfectly. I wasn't able to manage to block a whole volley as he moved, though, but I wasn't really tool-assisting.
Previous Name: boct1584
Joined: 8/17/2007
Posts: 41
Amazing! I was wondering about that volley. Sounds like a good plan. I finished the 2nd stage test and omg 100% kills was tricky with laser http://dehacked.2y.net/microstorage.php/info/1730409088/Super%20Earth%20Defense%20Force%20lvl%202%20test.smv
Joined: 8/17/2007
Posts: 41
Lvl 3 done trial done... couldn't make atomic work good on teh mini boss. Tried vulcan and it seemed alright. http://dehacked.2y.net/microstorage.php/info/744120924/Super%20Earth%20Defense%20Force%20lvl%203%20test.smv
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Started doing some test SMVs of my own; here's Stage 1 with Atomic. http://dehacked.2y.net/microstorage.php/info/923861241/boct1584%20-%20SuperEDF%20Hard%20-%20Stage%201%20Atomic%20Test.smv I get fewer kills than you did because the mid-boss's second part inexplicably took way too long, resulting in some of the enemies not spawning.
Previous Name: boct1584
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Level 2 done with the S. Laser. Kind of cheating to use a homing weapon, but it does very good damage. http://dehacked.2y.net/microstorage.php/info/788223/boct1584%20-%20SuperEDF%20Hard%20-%20Stage%202%20S.Laser%20Test.smv If you don't mind using the same weapon multiple times, I think the Photon will be the weapon of choice in Stages 4, 5, and 6; rapidfiring it with the satellites in Homing mode took the final two bosses out in less than ten seconds each. No SMV of this yet because this was in a playthrough on ZSNES.
Previous Name: boct1584
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Ran a test of Stage 3 with the Photon. http://dehacked.2y.net/microstorage.php/info/721938050/boct1584%20-%20SuperEDF%20Hard%20-%20Stage%203%20Photon%20Test.smv The mid-boss is admittedly kind of slow, but since I get the Secret Bonus afterwords (meaning I didn't miss any enemies spawning) it can't have been that bad. Also consider how quickly the boss got shredded.
Previous Name: boct1584
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Okay, I was gonna keep this a secret until I posted it myself, but my keyboard is out of commission, so I can't do any TASing until I either fix it or replace it (or figure out how to TAS with just a PS2 controller) so here you go. It's possible to 100% Stage 6 with the Explode weapon, and if you use Shadow mode and position your satellites right (so that they're inside the boss), you can take out the first two bosses in less than 10 seconds each. (By having the satellites inside the boss, all of the shrapnel from the Explode weapon will hit them, and your fire rate will be much faster. Against the first one, you'll probably have to take damage because you can't move. (Your satellites will follow you if you move, and they'll move off of him.) Against the final boss (the eagle thing) your best bet is to use Unison mode and fly inside him, taking damage to save time and so that all the shrapnel hits him from within.
Previous Name: boct1584
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I recently rewatched the TAS done by AB1 sometime last year, and got interested in trying my hand at running this game. Anyone know of resources like Lua scripts for hitboxes?
Previous Name: boct1584