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Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
How did you get those weird camera angles with Ashley? Is that a J version thing? Also, the video had a pretty noticeable sound desynch by the end. Otherwise, keep up the good work. The dreaded water room was amazing :)
Joined: 5/29/2004
Posts: 757
This run keeps getting better and better by the minute! Keep up the phenomenal work!! [Also love the in-video commentary! Please keep that up too!] Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Vykan12 wrote:
How did you get those weird camera angles with Ashley? Is that a J version thing? Also, the video had a pretty noticeable sound desynch by the end. Otherwise, keep up the good work. The dreaded water room was amazing :)
The J version gives Ashley's area a traditional resident evil camera like previous games. The audio desync was just me being lazy, cause Camtasia was screwing up encoding. Thanks for the compliment; it's what keeps me working. :] And flewin, there wasn't much to really comment on, and I was being lazy and didn't put any in. :p I'll do it again next time.
Joined: 5/29/2004
Posts: 757
SoulCal wrote:
And flewin, there wasn't much to really comment on, and I was being lazy and didn't put any in. :p I'll do it again next time.
No worries. I just hope you will have comments all over this run when you're done. Believe me, not only are they incredibly informative [which for a run of this caliber makes it 100x better] but they are entertaining as well. I've learned a lot from the TAS thanks to those comments! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Chapters 3 and some of 4-1 Link to video
Red
Joined: 7/17/2011
Posts: 10
Amazing work so far SoulCal; I can't wait til this project is finished. The encodes are awesome and the comments add a nice touch. I've been waiting for an re4 TAS for a long time, and this definitely does not disappoint. Good luck with the rest of the tas :D
Active player (456)
Joined: 11/12/2010
Posts: 183
Location: Sweden
Is it possible to save time if you shoot the dynamite in the tower as soon as it appears instead of waiting for it to explode? Or would that put you in a worse position considering you won't have as much ammo in your sniper rifle then? Then perhaps using the TNP for that might be faster?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
Good work SoulCal ! I love the way you kill garradors I had an idea today, I tested it and it works. It takes place in the sewers. After lowering the water, it 's possible to go oob. The idea is to go to the right of the stairs and use them from oob to be at the good height. (It's really hard to not re enter in bonds on the second stairs but in TAS I assume it can be done while running). After that you just need to re enter in bounds in front of the ladder. It saves 3 door's opening animation and one jump animation. In a new game + I'm pretty sure it will save time because of not breaking the ditman glitch, but in a new game I don't know...
Joined: 3/4/2012
Posts: 74
This is looking really great. I love the comments too. I wish more videos had them.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
Good work SoulCal ! I love the way you kill garradors I had an idea today, I tested it and it works. It takes place in the sewers. After lowering the water, it 's possible to go oob. The idea is to go to the right of the stairs and use them from oob to be at the good height. (It's really hard to not re enter in bonds on the second stairs but in TAS I assume it can be done while running). After that you just need to re enter in bounds in front of the ladder. It saves 3 door's opening animation and one jump animation. In a new game + I'm pretty sure it will save time because of not breaking the ditman glitch, but in a new game I don't know...
Can it be done without the Ditman glitch?
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
Yes, the ditman glitch isn't required, I tested it a few hours ago
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
Yes, the ditman glitch isn't required, I tested it a few hours ago
From the left or right side when you hop down? If it's on the left, I doubt it is faster, but on the right I'm sure it would save several seconds.
Active player (347)
Joined: 10/31/2010
Posts: 93
Location: Honduras
Hi SoulCal I wanted to say that you very well with this TAS of RE4 is entertaining and I will accomplish end the game in a short time than expected. here I leave a glitch that you can serve in the fight against salazar I think you know that I'm talking glitch that is to skip the whole fight against salazar using ditman glitch: Link to video
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Former player
Joined: 3/27/2010
Posts: 270
SoulCal wrote:
A-M wrote:
Yes, the ditman glitch isn't required, I tested it a few hours ago
From the left or right side when you hop down? If it's on the left, I doubt it is faster, but on the right I'm sure it would save several seconds.
If you mean this spot: http://www.youtube.com/watch?v=8GqDlOvf4vw (go to 10:24.. then after you watch that bit skip to 11:20); it could save time.. I've known about that spot for years after watching a video showing the out of bounds items in that area. I couldn't be for sure if it will save but everything is worth testing. That video has some interesting stuff that you may or may not know already if you care to take a look at it.
Thevlackdemonn2294 wrote:
Hi SoulCal I wanted to say that you very well with this TAS of RE4 is entertaining and I will accomplish end the game in a short time than expected. here I leave a glitch that you can serve in the fight against salazar I think you know that I'm talking glitch that is to skip the whole fight against salazar using ditman glitch: Link to video
Hey, that's a well known (well uhh for the most part) skip ... Speaking on that note, if you still need any money for whatever reason there's an extra 50k, which is something that SoulCal/myself could have forgot to remember/mention.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
Good work SoulCal ! I love the way you kill garradors I had an idea today, I tested it and it works. It takes place in the sewers. After lowering the water, it 's possible to go oob. The idea is to go to the right of the stairs and use them from oob to be at the good height. (It's really hard to not re enter in bonds on the second stairs but in TAS I assume it can be done while running). After that you just need to re enter in bounds in front of the ladder. It saves 3 door's opening animation and one jump animation. In a new game + I'm pretty sure it will save time because of not breaking the ditman glitch, but in a new game I don't know...
I was able to get OoB in the sewer area. This would save a little bit of time, but only because it would allow Leon to bypass the gate he has to kick down. It would only save maybe 2 seconds at the most I think. To skip the door and the jumping, I would have to loop around to the side near the stairs, which is significantly slower. But good find regardless. If you want to help me with other OoB techniques, I'm thinking it might be possible to OoB in the area where all the Ganado are gathered near the fire (4-3?) There's a place where you climb a ladder to the left side of the map, and it might be possible to clip there, skipping the entirety of the mining ride.
Joined: 5/29/2004
Posts: 757
@Soulcal The one rifle battle at the end.. is there not a more efficient/luck based way to kill them off with Grenades or is this a luck manipulaion tactic for the $15,000 drops they both yielded? Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
I was able to get OoB in the sewer area. This would save a little bit of time, but only because it would allow Leon to bypass the gate he has to kick down. It would only save maybe 2 seconds at the most I think. To skip the door and the jumping, I would have to loop around to the side near the stairs, which is significantly slower. But good find regardless. If you want to help me with other OoB techniques, I'm thinking it might be possible to OoB in the area where all the Ganado are gathered near the fire (4-3?) There's a place where you climb a ladder to the left side of the map, and it might be possible to clip there, skipping the entirety of the mining ride.
Cool! Glad to be helpful. I see the place you're talking about. I also had the idea to go oob here to skip the annoying and long mine. I spent about one hour trying to go oob, but I didn't find anything. I tried to clip directly througt the door by taking all kind of damage but no way either. I also brought the key item we usualy skip in the chapter 3-2 to see if I could lure the door but no. And I think the right thing to do now is to check if the elevator is active behind the closed door. Because I'm afraid it's not. For exemple in the chap 5-3, I went oob just before the last phase of Krauser fight to see if we can skip it. But first it's really long to have the right height, and second : the exit door isn't active if the puzzle wall is raised. No way to skip it. We absolutely need the 3 parts. That's why I'm afraid it's the same thing in the chapter 4-3. Is there an action replay code to go through walls and check it before making long researches for getting oob?
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Mr. Kelly R. Flewin wrote:
@Soulcal The one rifle battle at the end.. is there not a more efficient/luck based way to kill them off with Grenades or is this a luck manipulaion tactic for the $15,000 drops they both yielded?Mr. Kelly R. Flewin
The garradors drop $15000 no matter what. Grenades don't do much damage at all to them. I am redoing this portion to buy a RL after using the grails. I was told by a speedrunner it is possible to kill both Garradors with 1 RL blast, but I may not be able to b/c of my massive inventory. Using a RL in this room, combined with my increased running speed will save about 20 seconds.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
I was able to get OoB in the sewer area. This would save a little bit of time, but only because it would allow Leon to bypass the gate he has to kick down. It would only save maybe 2 seconds at the most I think. To skip the door and the jumping, I would have to loop around to the side near the stairs, which is significantly slower. But good find regardless. If you want to help me with other OoB techniques, I'm thinking it might be possible to OoB in the area where all the Ganado are gathered near the fire (4-3?) There's a place where you climb a ladder to the left side of the map, and it might be possible to clip there, skipping the entirety of the mining ride.
Cool! Glad to be helpful. I see the place you're talking about. I also had the idea to go oob here to skip the annoying and long mine. I spent about one hour trying to go oob, but I didn't find anything. I tried to clip directly througt the door by taking all kind of damage but no way either. I also brought the key item we usualy skip in the chapter 3-2 to see if I could lure the door but no. And I think the right thing to do now is to check if the elevator is active behind the closed door. Because I'm afraid it's not. For exemple in the chap 5-3, I went oob just before the last phase of Krauser fight to see if we can skip it. But first it's really long to have the right height, and second : the exit door isn't active if the puzzle wall is raised. No way to skip it. We absolutely need the 3 parts. That's why I'm afraid it's the same thing in the chapter 4-3. Is there an action replay code to go through walls and check it before making long researches for getting oob?
IIRC, someone told me it is possible to OoB in that area, but I can't remember when they told me, or even who it was. They might have been just messing with me. Apparently it is very VERY difficult. When I get to this spot in the game I will use Cheat Engine to see if I can change Leon's position to check the elevator. If it is possible to OoB, TASing will find it, cause with savestates I can do 1000s of attempts so much faster than a console can.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
IIRC, someone told me it is possible to OoB in that area, but I can't remember when they told me, or even who it was. They might have been just messing with me. Apparently it is very VERY difficult. When I get to this spot in the game I will use Cheat Engine to see if I can change Leon's position to check the elevator. If it is possible to OoB, TASing will find it, cause with savestates I can do 1000s of attempts so much faster than a console can.
Ok! I can't wait to see it! It would be so awsome to skip the mines...
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
But what about Gimli... :-(
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
AngerFist wrote:
But what about Gimli... :-(
Gimli? I redid Chapter 4-1, and managed to save 13 seconds by buying a rocket launcher. I may redo the end portion with Verdugo, because it might be faster to grab the shotgun ammo on the way to the first switch rather than after using the RL. Grabbing the ammo before using the RL forces the ammo into the lower right corner of my inventory, thus saving about 15 frames so I won't have to move it around my inventory. I'll loose many frames though by grabbing it while running around that turn, cause I'll be hitting the walls. Link to video
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Was the difficulty too high for the rocket blast to kill both at once? Btw, AngerFist, what's Gimli?
Former player
Joined: 3/27/2010
Posts: 270
SoulCal wrote:
AngerFist wrote:
But what about Gimli... :-(
Gimli? I redid Chapter 4-1, and managed to save 13 seconds by buying a rocket launcher. I may redo the end portion with Verdugo, because it might be faster to grab the shotgun ammo on the way to the first switch rather than after using the RL. Grabbing the ammo before using the RL forces the ammo into the lower right corner of my inventory, thus saving about 15 frames so I won't have to move it around my inventory. I'll loose many frames though by grabbing it while running around that turn, cause I'll be hitting the walls. Link to video
I'm assuming he meant Gimli from the Lord of the Rings :p (mines, dwarf, drawf, mines... Since you may skip the mines if possible). Only improvement would be to 1 hit kill both at the same time.. Since you said (below) that you tried hundreds of times and still couldn't manage it.. It could be simply the way the game is interpreting your health/ammo/current weapon/accuracy rate (if it counts that)/etc... You definitely hit both of them, so moving the shot shouldn't matter. Maybe not killing them both at once could have uses elsewhere where you can save time?
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
jlun2 wrote:
Was the difficulty too high for the rocket blast to kill both at once?
It is definitely possible to kill both Garradors with 1 rocket, but after several hundred attempts I could never do it. I even tried doing things like emptying my inventory, wasting ammo, and taking damage to see, but I could never get the 1HKO strategy to work. Here is a video of it: Link to video
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