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Joined: 12/6/2008
Posts: 1193
Nice. Man that widescreen is wide. I thought that widescreen hack would get you 16:9. What aspect ratio is that?
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Joined: 1/19/2010
Posts: 383
Location: Texas
Slowking wrote:
Nice. Man that widescreen is wide. I thought that widescreen hack would get you 16:9. What aspect ratio is that?
It is still 16:9, but RE4 displays a widescreen image within a 4:3 image, so the black bars at the top and bottom are part of the actual encode. You can see the additional width gained from the widescreen hack because Leon's health bar should be at the edge of the screen, and also because of the odd effects to the title screen.
Joined: 12/6/2008
Posts: 1193
Oh. So the image is squashed? That explains it. Why didn't you just cut the black bars from the video? Still the WIP looks great to me. But I know nothing about that game. ^^"
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Slowking wrote:
Oh. So the image is squashed? That ecplains it. Why didn't you just cut the black bars from the video?
It's not squashed; it's what the gamecube actually outputs. I could crop them out when I did editing, but the results would be an odd resolution like 1280x600.
Joined: 12/6/2008
Posts: 1193
If it's not squashed it's not 16:9 (black bars do not count towards resolution). Make up your mind damn it! XD So what you are saying is even without the widescreen hack RE4 has black bars? Which basically means usually it is a 16:9 image in a 4:3 frame. But with the widescreen hack that gets even wider...
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Slowking wrote:
If it's not squashed it's not 16:9 (black bars do not count towards resolution). Make up your mind damn it! XD So what you are saying is even without the widescreen hack RE4 has black bars? Which basically means usually it is a 16:9 image in a 4:3 frame. But with the widescreen hack that gets even wider...
Couldn't have said it better myself, which I obviously didn't. Yeah, the black bars are always there.
Joined: 12/6/2008
Posts: 1193
So back to my original point: That's really fucking wide. XD For a youtube video it doesn't make any difference if you have black bars or not I guess. Plus it gives you space for comments. So yay. I wish I could be more constructive regarding the run... Maybe somebody else will come by. You might also want to show it off at SDA. There are bound too be some people who know this game like the back of their hands.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I think I've seen a video where the chapter 1 boss is killed in 1 hit. Have you seen it?
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
SoulCal wrote:
New WIP. How am I doing?
You are doing just fine sir! Loved every part of it. If you keep this up, I think this could be regarded as a pacifist run, no? (this is certainly not a complaint, just a friendly remark). Also liked how there were no excessive comments. they were short, clear and straightforward. You must feel a huge relief knowing read-only mode works better now :) I will definitely follow all of your future wips and can't wait to see how fast you manage to kill all bosses. Your run looks well-planned thusfar.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
One of these glitches should be useful for the TAS. Oh, btw, I think the Del Lago was shown to be killed in 1 hit by throwing a spear at its mouth when it starts to rush at you. Maybe, you should try that, since I can't find the video anywhere.
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
jlun2 wrote:
One of these glitches should be useful for the TAS. Oh, btw, I think the Del Lago was shown to be killed in 1 hit by throwing a spear at its mouth when it starts to rush at you. Maybe, you should try that, since I can't find the video anywhere.
Some of those glitches are useful, so good post. I don't believe it is possible to kill Del Lago in one hit. Even if it is, you can kill him before he does that rush move anyway.
jlun2 wrote:
You are doing just fine sir! Loved every part of it. If you keep this up, I think this could be regarded as a pacifist run, no? (this is certainly not a complaint, just a friendly remark). Also liked how there were no excessive comments. they were short, clear and straightforward. You must feel a huge relief knowing read-only mode works better now :) I will definitely follow all of your future wips and can't wait to see how fast you manage to kill all bosses. Your run looks well-planned thusfar.
The now working read only mode is what encouraged me to finish this, although I will still be paranoid about desyncs so I will play the entire dtm from beginning at times. It currently takes my laptop 45 minutes to get to Del Lago, and that's only 12 minutes of gameplay. I killed a few enemies along the way so it's not a pacifist run. Some people have commented about my decision to kill enemies or destroy barrels for grenades, and say I should do it during the cabin fight. The way I plan on doing that fight is by one-shotting every enemy with handgun, thus the enemies really won't have a chance to even get in the cabin for me to collect their items. I think I'm okay with money ATM because I won't need a rocket launcher for Chief Mendez like I thought I would. The next merchant interaction will probably be in the castle after using the cannon, which is quite a ways off. I will buy a RL and the TMP w/ stock then.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
although I will still be paranoid about desyncs so I will play the entire dtm from beginning at times. It currently takes my laptop 45 minutes to get to Del Lago, and that's only 12 minutes of gameplay.
Fwiw, i just finished my initial playthrough of muramasa last night, and through almost 400k frames, i got one desync that did not occur while playing back initially with read only. So while i do recommend playing it back from the start every so often, i wouldn't worry about doing it too often. Also, you CAN play it back with dual core and idle skipping enabled, however it is (obviously) prone to random desyncs, so you can't just walk away while it plays back, you will need to watch it and constantly save state+reload when it desyncs.
Tub
Joined: 6/25/2005
Posts: 1377
Very nice SoulCal. :) Though I wonder why you enabled the widescreen hack at all, if it doesn't work well? Does the run sync with the hack disabled, i.e. can it be disabled for the official encode should you submit the finished run later?
AngerFist wrote:
If you keep this up, I think this could be regarded as a pacifist run, no?
Nah, not even close. A pacifist run would run around the village for >5 minutes until the bell rings, without killing anyone. A pacifist run wouldn't kill foes for grenades, either.
m00
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Tub wrote:
Very nice SoulCal. :) Though I wonder why you enabled the widescreen hack at all, if it doesn't work well? Does the run sync with the hack disabled, i.e. can it be disabled for the official encode should you submit the finished run later?
I TAS with widescreen off, and the widescreen hack can be enabled and the run will sync just fine. I personally think the game overall looks better with widescreen since it displays more of the environment. The only odd occurrences are the title screen and some water effects. Now only if there were a hack to extend the view by replacing the black bars at the top and bottom with more gameplay (like the widescreen hack but in a vertical direction), then we would have a 1080p view of the full screen...
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
Question for you... When I check for Widescreen, it doesn't appear at widescreen. Does it only work when you dump frames?
Taming Dolphin, one frame at a time
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Wak017 wrote:
Question for you... When I check for Widescreen, it doesn't appear at widescreen. Does it only work when you dump frames?
Go to Graphics>General>Aspect Ratio>Force16:9 Then Graphics>Advanced>Widescreen Hack And Wak, do you have the ISO for RE4? Or are you just trying widescreen for other games? Either way, here is my dtm file everyone. Anyone want to try TASing Del Lago for me? I reeeeeally could use some help with this TAS. http://www.2shared.com/file/wuRmIDBy/DelLago.html And I've noticed two route errors on my part. When I used the key to access the church, I should have pressed Y and gone to the item menu from there, instead of mashing A. This wasted 2 frames. Next, I didn't quick turn with handgun after the merchant transaction. This wasted an additional 10 frames. On the plus side, I manipulated 2 incendiary grenades at the same location, so I guess the additional frames changed the RNG enough to allow this to happen. It would take at least that many frames to manipulate incendiaries anywhere else, so to be honest I'm fine with the errors (ironic, I know).
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
No sorry hahah, I don't have the rom or never played re4. But I read about every topic here because the only emulator I work on is Dolphin.
Taming Dolphin, one frame at a time
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
I noticed on my RE4 video on youtube, it says "As seen on: 新着投稿動画‐ニコニコ動画" and it leads to a NicoNicoDouga page. It seems like a Japanese person (probably a TASer) uploaded it there or something. I don't mind it that much, but considering it has over 6000 views on NicoVideo, and my original link only has 260... YouTube seemed to associate that the NicoVideo link is the original video and I just copied it; not the other way around. Can anyone confirm this?
Joined: 12/6/2008
Posts: 1193
Well in german it says "can also be seen on []". I would guess that, since there is a lot of cross-copying between nico and youtube, they agreed to put links to each other. But might also be what you think. Which would be sucky. I hope the japanese guy gave proper credit. We have had quite a few isntances where they didn't...
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Location: Texas
Slowking wrote:
Well in german it says "can also be seen on []". I would guess that, since there is a lot of cross-copying between nico and youtube, they agreed to put links to each other. But might also be what you think. Which would be sucky. I hope the japanese guy gave proper credit. We have had quite a few isntances where they didn't...
I was able to translate some of it, and he actually did give me credit for it, and he posted the youtube link to my page. Still...over 200 comments on his upload but only 20 for mine, and I can't even know what people are saying about my run! :/
Joined: 12/31/2009
Posts: 174
I know Youtube tracks referrals to videos. I'm going to guess if it is embedded and it gets enough views, the "can also be seen on" will appear. I'm not sure if uploading to Nico would count as an embed but perhaps Nico worked something out with Youtube to make this type of thing easier for both sides.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
SoulCal wrote:
Still...over 200 comments on his upload but only 20 for mine, and I can't even know what people are saying about my run! :/
Nothing exciting.
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Joined: 1/19/2010
Posts: 383
Location: Texas
rog wrote:
SoulCal wrote:
Still...over 200 comments on his upload but only 20 for mine, and I can't even know what people are saying about my run! :/
Nothing exciting.
I think it's exciting. At least he gave me credit, and he also translated my annotations into Japanese. He also must have followed my other WIPs, cause he added annotations from my old WIPs into this new one (like how grenade running is 4.6% faster than with handgun at 0:54). I was able to translate some of the comments people made. They generally follow the idea of "Good job," "Finally!," "didn't know 9900ptas drops existed," or "is an American doing this?" Nothing really in the department of "he did this wrong," which some criticism is what I hoped for. Oh well. Seems like 7000 Japanese players are excited for this.
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Joined: 11/12/2010
Posts: 183
Location: Sweden
Is it possible to manipulate the enemy you kill at the dynamite trap in 9:10? Or does he always drop a red herb?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Tseralith wrote:
Is it possible to manipulate the enemy you kill at the dynamite trap in 9:10? Or does he always drop a red herb?
I'm trying to manipulate something good from him, but regardless of what I do, 1/2 the time he drops a green herb. I've gotten him to drop an incendiary, but I plan on getting a good money drop or a grenade. Also hope to have that snake drop a gold egg so I can sell it for 3000ptas.
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