1 2
8 9 10
20 21
Joined: 5/19/2009
Posts: 47
I always wondered if the oob path isn't actually faster in the post-village area considering you don't collect any valuables there.
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Looks promising :) I think the subtitles/notes are a nice touch, although perhaps they shouldn't be embedded into the video (youtube supports 'subtitles' for instance) You could use it to provide much more info by the way
    - what items are picked up - current amount of ammo - current amount of pstas - 'Xth enemy going down' - traps being avoided - etc, anything the viewer might have missed :)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
DaTeL237 wrote:
I think the subtitles/notes are a nice touch, although perhaps they shouldn't be embedded into the video (youtube supports 'subtitles' for instance)
Many of my views come from mobile devices' YouTube app, and many of those don't support annotations. My android supports annotations in the browser but not the app, for example. Embedding annotations in the encode is an easier way for people to notice, and to avoid those who just disable them. And groobo, I thought that the oob would be faster, but Ashley cannot get oob so she would end up going the long way.
Joined: 5/19/2009
Posts: 47
I meant the first time around (1-1), as in without ashley.
Joined: 5/29/2004
Posts: 757
SoulCal wrote:
Shooting the window with two shots can be done before the cutscene, but going thru the bottom window is slower, but not by much, less than 1 second iirc. What do you mean I took long in the village?
AHH! And my bad about the village... watched too many NewGame + runs, so totally blanked there. x.x;; Really digged the annotations in the run though. Amusing, entertaining and informative! Wish more runs had these kind of notes as it makes following along easier. Keep up the awesome work! [So can't wait for Ashley, the door stop, in Chapter 3] Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (459)
Joined: 11/12/2010
Posts: 183
Location: Sweden
Any particular reason why you pick up two ammo boxes for the pistol at the cabin since you just ended up spending them all at the lift anyway?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Tseralith wrote:
Any particular reason why you pick up two ammo boxes for the pistol at the cabin since you just ended up spending them all at the lift anyway?
Wasting ammo to lower accuracy makes the boss have less health.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
New WIP. My plan is to potentially use 3 hand grenades for the giant hallway section, but I just realized I can use flash grenades to stun the archers. It may be a while until the next update, cause I need to see if I need to manipulate more flash or hand grenades. Link to video
Joined: 5/29/2004
Posts: 757
Damn you SoulCal! This sampling is torturous! SOOOO GOOD! More more more please! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
I finally TASed probably the 2nd hardest part of the game, second only to the area after fighting infected Krauser. And before I continue this, I REALLY want someone to download the ISO and try playing back my .dtm file themselves. I don't want to find out it only syncs on my computer, just in case I screwed up settings or something I can't think of. I am posting my dtm in the NEW WIP section on the front page. Link to video
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
What happens if you try to do the TMP door glitch without the stock?
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
jlun2 wrote:
What happens if you try to do the TMP door glitch without the stock?
It won't work. I'm assuming the stock extends forward where the bullet comes out, so it goes thru objects. Here's what it looks like. Link to video EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
SoulCal wrote:
EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
um the JP wii is ntsc so every thing should be fine. also, can you pleas post the movie hear?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
sack_bot wrote:
also, can you pleas post the movie hear?
I guess it is this one: http://tasvideos.org/userfiles/info/4241296598413814 And I guess the emulator is this one: https://dl.dropbox.com/u/11111638/SoulCal2.7z (The description field is wiki markup, see Wiki: TextFormattingRules for information... So one can make links there)
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
sack_bot wrote:
SoulCal wrote:
EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
um the JP wii is ntsc so every thing should be fine. also, can you pleas post the movie hear?
Sorry for the confusion. I should be more specific; is there a difference between America vs JAP when extracting those dps files? I would think there would be some region difference, and would it cause playback issues? I also thought of the GC BIOS being a certain region, but since we enable "skip GC bios" in the settings that shouldn't matter anyway.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
SoulCal wrote:
sack_bot wrote:
SoulCal wrote:
EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
um the JP wii is ntsc so every thing should be fine. also, can you pleas post the movie hear?
Sorry for the confusion. I should be more specific; is there a difference between America vs JAP when extracting those dps files? I would think there would be some region difference, and would it cause playback issues? I also thought of the GC BIOS being a certain region, but since we enable "skip GC bios" in the settings that shouldn't matter anyway.
No, there is not. You can extract them from any wii, or gamecube, and they'll be exactly the same.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc?
Maybe it's because of the english voice acting, or the character name's being in english, or I don't know, but for some reason, every time I look at your WIPs, I keep forgetting that you are using the (J) version. lol
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
I finished the main hall area. I got 35,400 pesetas here, 2 hand grenades, a flash grenade, and a first aid spray (I can sell that for 5000). I may redo the end to do a rifle reload, and change which type of grenade I need next. Link to video
Joined: 5/29/2004
Posts: 757
SoulCal wrote:
I finished the main hall area. I got 35,400 pesetas here, 2 hand grenades, a flash grenade, and a first aid spray (I can sell that for 5000). I may redo the end to do a rifle reload, and change which type of grenade I need next.
If you need to do an upgrade of the rifle, no ammo reload will be needed. Selling the spray may be a good idea... but is there anywhere you can think of where taking damage might be needed and hence the fas without delay [ie. You got it while waiting anyway] would be a more viable option? This becomes more and more solid with every video!! I am so excited to see how this is going to look finished. The insane headshots alone are riveting! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
Excellent! It's really cool to see this awfull room done so well (special mention to the stupid archers ^^). How do you do the slide at the end of the room? That's funny
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
Excellent! It's really cool to see this awfull room done so well (special mention to the stupid archers ^^). How do you do the slide at the end of the room? That's funny
Press B every other frame. I screwed up the encode though, so it looks slightly different. Instead of smooth motion, it's suppose to have some shakiness in there.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
ok thanks
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
New WIP. Link to video The only thing that is questionable is that missed shot in the gallery. This is intentional, cause waiting for the Red Zealot to stand up partially causes a different death animation that is shorter.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
SoulCal wrote:
New WIP. The only thing that is questionable is that missed shot in the gallery. This is intentional, cause waiting for the Red Zealot to stand up partially causes a different death animation that is shorter.
You used a grenade to free Ashley... 0_o This WIP suddenly became alot cooler.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Chapter 3-4. I changed up a few things; managed to get a double grenade drop, and saved 25 frames doing it. Saving Ashley is all about manipulating her to run as often as she can, by killing enemies fast and doing some weird dance moves. I take a hit at the end to avoid her fall animation. She regains full health in Chapter 4-1 when reuniting with Leon. Link to video
1 2
8 9 10
20 21