Xander
He/Him
Joined: 12/31/2016
Posts: 17
Location: Canada
nburgin wrote:
I looked at the playlist, and I just want to say I'm really impressed with how you handled the Star Bunnies on Gateway. Also, the whole thing looks great. I'm sure it's going to make a splash when it's finally complete.
Thank you! No level will be a surprise since I'll upload them all before hand, but it should still make a splash as you put it (I hope) :P Also, the japanese TASer uploaded a part 3 not too long ago. I feel like that's worth noting in this thread: Link to video
Super Mario Galaxy/64 TASer
Post subject: Possible TAS of any% and 120 stars
Evan0512
He/Him
Joined: 10/18/2017
Posts: 161
Location: San Francisco
Right now there were no TASes for Super Mario Galaxy. How about beating the any% and the 120 star version of this game? I know that when you finish any% version, like touching the final grand star at Bowser’s Galaxy Generator, there were dialog boxes and you have to press A several times or go faster. It doesn’t automatically skip dialogs between Mario and Rosalina. If you want to finish a 120 star version, you need to defeat Bowser twice. The ending on the first grand star on the final boss still counts time, and another 59 stars were needed to collect than the original 60 stars on any%. The final grand star was used once before because they played it and you need to collect it again.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Noxxa
They/Them
Moderator, Expert player (4137)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
There is a Super Mario Galaxy TAS (any%) being worked on here. Don't expect it to come out any time soon because it's an enormous amount of work, but be aware that it is being worked on.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Motion required?
Evan0512
He/Him
Joined: 10/18/2017
Posts: 161
Location: San Francisco
The TAS was more complicated. In some Galaxy levels, motion was required, and it includes the Wii remote motion. I think the speedrun will come out by the end of 2020, I expect.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Post subject: Re: Motion required?
InputEvelution
She/Her
Editor, Player (13)
Joined: 3/27/2018
Posts: 166
Location: Australia
Evan0512 wrote:
I think the speedrun will come out by the end of 2020, I expect.
Hate to break it to you, but unless the TAS suddenly ramps up production speed seventy-fold that's not going to happen. I don't even know if it would be possible to optimise such a project properly while completing the remainder in that sort of timeframe.