Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Segata Sanshiro plays so well he can watch RAM addresses and trace CPU instructions simply by observing the electric currents going through the video game console with his eyes.
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
__--N0ISE
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
adelikat wrote:
TASVideos - what it would look like if Chuck Norris played videos games
I'd be more interested in knowing how much wood would Chuck Norris chuck if Chuck Norris could chuck wood.
Former player
Joined: 11/13/2005
Posts: 1587
Great post, Nach. Gah, I'm bad with words, but I will try to write something. Hopefully it makes some sense. I'm glad that this was all a joke. I'm still sad though. Mainly because this site isn't nearly as active as it used to be in say 2005 for example. People don't post WIPs and if they do, they don't get any interest and so on. Glad that there seems to be more activity now and I hope it will last. I've been on and off the site for a while now for various reasons. Nowdays I've grown up, I'm more dedicated and I will try to help with the site anyway I can. I will try to contribute more by being more active in the fields of posting, TASing, moderating, editing and uploading runs to Dailymotion. I have limited recourses though.
Joined: 3/17/2010
Posts: 5
Location: AbbeyStone
Warp wrote:
The main point of TASing, from the very beginning, has been: If we assumed an absolutely perfect and all-powerful god-like being who has absolute knowledge of what the console and the game are doing and can predict absolutely everything with complete perfection and accuracy, what would it look like if such a being would play a console game?
This post is the kind of rebuttal I was hoping to read to the "joke" in this thread, only to wait for page 3 to see it. Not so much an argument that everything is for naught for a difference between software and hardware, but a validation of the difference put into context and an explanation that there is no comparison. Truly, there is no more than concepts at work here, with no more than theoretical results rather than absolute proven ratios. Concept videos moreso than comparison competition, a different beast altogether.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Mitjitsu wrote:
adelikat wrote:
TASVideos - what it would look like if Chuck Norris played videos games
I'd be more interested in knowing how much wood would Chuck Norris chuck if Chuck Norris could chuck wood.
The numbers are infinity, and Chuck Norris can count to infinity...twice!
Joined: 1/13/2006
Posts: 109
Well, rather than host any of the heavy vids here, all that should be on Youtube, right? Everything else here should be the small emulator movie files, right? So, I really don't see what the bandwidth issue is, except for the sheer number of people using it. You also have to realize that what happens here is happening all over most areas in general. The older players who enjoyed many of these classic games simply CAN'T be around anymore, due to demands of life. If this site will still thrive on classic games, the younger generation must be shown how epic and playworthy they really are. They do have the time to put into keeping a site like this up and running. And I'm not surprised there isn't much doen for the newer systems-how many memorable games do you have from those systems? Anything like the classics? I didn't think so, either, so it's no surprise there isn't much done there.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Joined: 7/2/2007
Posts: 3960
The newer systems are also far more complicated than the older ones. There's a lot more stuff on a Playstation than on an NES, and the timing requirements are tighter; it makes sense that it would be harder to make a usable emulator. I suspect most of the load for the site is the forum and the database queries needed to generate the various movie pages. It's hard to say without access to server logs though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.