ALAKTORN
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Joined: 10/19/2009
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M11 526 in-game timer frames: http://www.youtube.com/watch?v=eM3sH9HikJM dunno why but I've also uploded the movie file, requires Map Skip and SCOP cheats to sync IIRC http://dehacked.2y.net/microstorage.php/info/1516409357/M11.dsm Map Counter: 022A7B86 #1 CO Stars: 0218936E
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Music off in glitched, music on in real strategy.
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Do the CO stars carry over in between missions, is that why you're hacking them? You want to try to achieve the fastest possible time per level? I think if a run of this mode were to exist, it would need to be standalone without using CO Power cheats. The goal might need to be the lowest total time to complete all courses without max CO Power at the beginning of each mission. You're obviously free to do what you want on your own time, I'm just trying to point out complications that may arise if you do want to submit this mode at some point.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
Kirkq wrote:
Do the CO stars carry over in between missions, is that why you're hacking them? You want to try to achieve the fastest possible time per level? I think if a run of this mode were to exist, it would need to be standalone without using CO Power cheats. The goal might need to be the lowest total time to complete all courses without max CO Power at the beginning of each mission. You're obviously free to do what you want on your own time, I'm just trying to point out complications that may arise if you do want to submit this mode at some point.
when I say "standalone" I mean going for a record on a single map, you can carry over Powers when I say a Time Survival TAS I mean the Basic Course, the whole 11 maps in succession, if you use powers on a map you won't have them in the next one… so they're different to standalone records, and I mean to submit the Basic Course TAS, standalone records are just a bonus for who cares (and also help as tests) @henke: this is not AW1, AWDS can't be "glitched"
Post subject: Hmm, just out of curiosity, is there any chance that...
Joined: 3/20/2010
Posts: 126
....you'd be interested in a TAS of Campaign Mode ALAKTORN? Rolanman already said he might do it, but I was just wondering about you.
Post subject: Re: Hmm, just out of curiosity, is there any chance that...
ALAKTORN
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Posts: 2527
Location: Italy
FionordeQuester wrote:
....you'd be interested in a TAS of Campaign Mode ALAKTORN? Rolanman already said he might do it, but I was just wondering about you.
I've posted in the previous page that me and STL were thinking about planning one, but after this big change in Time Survival… it'll be a while before we start it, I prefer re-doing my Time Survival TAS and also play the mode some more for human competition
Joined: 3/20/2010
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Huh, sorry. Don't know how I missed that. I checked the first page, but didn't see it.
ALAKTORN
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Posts: 2527
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just thought of another thing: should the ROM with less text be chosen for a TAS? if for example the JP ROM has less text, would that be a good reason to use it? I don't think so but I don't know if people do that around here I plan on testing the JP ROM to see if there are any random differences that affect time by a decent amount, there shouldn't and hopefully won't be
Joined: 5/14/2007
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ALAKTORN wrote:
if for example the JP ROM has less text, would that be a good reason to use it?
No, it wouldn't. Read this.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
ALAKTORN
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Zeupar wrote:
ALAKTORN wrote:
if for example the JP ROM has less text, would that be a good reason to use it?
No, it wouldn't. Read this.
right, I read the rules some time ago but forgot everything about it M5 standalone in 546 in-game frames (9 seconds): http://www.youtube.com/watch?v=oJrnNxmNd_E should be perfect, sadly falls 7 frames short of 8" movie requiring the same cheats as before: http://dehacked.2y.net/microstorage.php/info/717868832/M5.dsm there are 2 istances that require luck (both attacks on the APC) but I didn't need to waste any frames to manipulate them
ALAKTORN
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M2 standalone 395 in-game frames (6 seconds) http://www.youtube.com/watch?v=81v26UQDGec should be perfect… though it's strange I haven't gained any frame over STL's TAS which moved the Bomber last on D1 only cheat needed SCOP http://dehacked.2y.net/microstorage.php/info/225273824/M2.dsm
ALAKTORN
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so me and STL gave a quick look at NC (Normal Campaign), and it looks a pretty crazy task to plan a strategy… we currently can only meet on weekends, as he's busy with school and me other things, so taking up a massive project like NC would be with just 2 days a week for planning/TASing could be hard… if we ever start it progress will be slow
ALAKTORN
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Posts: 2527
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2560 frames in, we have C1 beaten http://dehacked.2y.net/microstorage.php/info/1339124753/NC.dsm no idea if the strategy is actually optimal, if other people tried it themselves it'd be good, I read somewhere that turbofire causes lag at times, but it didn't seem to me like it did that in this game so I used it for the DAY sign there are a good amount of things that could be done differently but I'm not sure which is be faster encode http://www.youtube.com/watch?v=FBmf1CR0bLQ edit: Rolanmen told me he TAS'd the first map already, does anyone have that movie so I can compare?
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
oh my god I just found out that you can manipulate AI into thinking faster -_____________- I might've to redo the whole map, problem is I'm not really understanding how that manipulation happens… sure turbofiring A+Start the whole AI's turn made it a 30~ frames faster, but is that all there is to it…? edit: only turbofiring A is helping me actually nevermind all this, I figured it out: you simply can skip AI's firing "animation" by pressing A, and holding it skips it on the earliest frame :) so it's nothing weird, just an animation you wouldn't think you could skip also, I think letting AI's Inf suicide is faster than killing it with the Mech, so the strategy wasn't optimal either got 2535 on a random test run manipulating last AI day to move faster skipping AI's firing animation
Rolanmen1
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Not the first map, just one map: http://www.youtube.com/watch?v=pC9vnv1jdIA
ALAKTORN
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^oh I see, that map can be won in 4 days by rout btw, I have a video of D4 http://www.youtube.com/watch?v=Hyl2MT5uP6Y did I forget or did we not talk about the NC goals? should it be always 300pts, fastest real time, fewest number of turns or a mix of them? oh also, should it get the 3 secret maps? personally I think since the entire movie will be 1 hour or so going for fastest real time, without secret maps would be better edit: hey guys, news: every single TAS I made up to now is shit. why? because stylus sucks, and I've been using only that the whole time, buttons are 1 frame faster on almost every single action you can make :|
ALAKTORN
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Posts: 2527
Location: Italy
new C1 improved by 58 frames: http://dehacked.2y.net/microstorage.php/info/1750348333/NC.dsm http://www.youtube.com/watch?v=2QGJ84A56-8 11 frames wasted for manipulation, could be improvable, also some minor improvements might be possible, will try that later tonight
ALAKTORN
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can anyone understand the RNG? 0216E2B4 because I can't I've found an approximately 25 frames improvement to C1, by triggering Rachel's "you moved all your units!" dialogue while inside the Tank's exploding animation, making me able to skip it without wasting time… problem is, I'm getting very shitty luck after that, and I can't even beat the map in 3 days, because my Tank gets attacked to 7HP
ALAKTORN
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Posts: 2527
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C1 v.3 2468 frames, 34 frames improvement due to the new trick and better manipulation, 6 frames used: http://dehacked.2y.net/microstorage.php/info/1765183964/NC.dsm http://www.youtube.com/watch?v=5w4eci_i02A only improvable thing is the manipulation now, which I'm bad at, 6 frames sounds good enough to go ahead for me but I still might try to improve that
Joined: 3/20/2010
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Hey guys, I just thought of something. What Special Skills do you guys think you're going to use for Normal Campaign?
ALAKTORN
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FionordeQuester wrote:
Hey guys, I just thought of something. What Special Skills do you guys think you're going to use for Normal Campaign?
no idea :D that's gonna be the hard part to plan Luck should be useful and it's a lvl1 skill, others I don't know, as soon as the TAS gets to the point where you can choose COs I'll stop until we have a complete plan yesterday and today I've been sick so I didn't feel much like TASing, I still have things I want to try on C1, after that I'll go to C2 which we already have a strategy for, it might not be optimal though for C3 we need to set the goals, should the maps be completed with 300 or not? the current strategy we have for it gets 200 edit: just found a way to glitch the cursor after ending day without losing frames, should help for entertainment
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A run that aims for a perfect score (extra points not included, only the 300 pts from speed, power & technique) would be best appreciated, but sometimes it would take quite some time to do so (as there are quite amount of maps), making the movie to long to be enjoyable for people that are not fans of this series... As for the skills, you should already know ALAKTORN which skills can save time, so what you should do is to create a table where you could track which COs you have available at which point & estimate how much EXP they could potentially have. Because maybe you don't need at certain point determined amount of EXP, but doing so will let you have a skill you could use earlier, which would save you more time overall... (So in general, you should stick with the least COs you can, unless their powers come handy) I see that for strats is better to mention them on WWN, so I'll keep an eye there to see if I can catch something...
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IMO luck is the best lvl1 choice cause It gives tons of luck (an extreme case is Nell+luck infantry can deal nealy 5 damage points to a b-copter as I tested) that can be abused and can highly reduce mission's time.
ALAKTORN
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the stats are known, Luck gives +10% at max apparently I have to redo the TAS from scratch because I had Bus Timing on and it creates lag I tried the JP ROM a bit and other than looking a lot different (menu graphics are completely different) it looks to be the same speed wise
Joined: 3/20/2010
Posts: 126
Maybe I could do something to help? I can use my powers of non-TAS gaming to try to figure out quick strategies that can be used as rough templates for you guys to work you magic with? And I'll figure out precisely which CO's to use as well. Would that be any help to you guys?