1 2
15 16 17 18 19
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
JMC47 wrote:
Scrubbing Serena Beach has been accurate in Dolphin since 4.0. 4.0-1706 fixed the cutscene skip. You do the cutscene skip by killing yourself as you get in range of the cutscene. In Dolphin when clipping out of bounds to perform it, there used to be an invisible wall. I got it on my first try after this build was released. For more information, it was featured in the May progress report and the build can be found here - https://dolphin-emu.org/download/dev/cffa848b9960bcf3dd7a5f3dfd8cdbe417b6ec55/
I was talking about J, E, or U.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Emulator Coder
Joined: 5/8/2014
Posts: 125
Oh, I've seen it mostly in the J speedruns, but the trick is possible in U.S. at least the wall clip part, and the cutscene triggers from the same spot. I don't think it's done in single segment due to being risky.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
JMC47 wrote:
Oh, I've seen it mostly in the J speedruns, but the trick is possible in U.S. at least the wall clip part, and the cutscene triggers from the same spot. I don't think it's done in single segment due to being risky.
I've seen it being done when the runner was far behind anyway, to try to save the run. I think it can be done on all versions.
Emulator Coder
Joined: 5/8/2014
Posts: 125
Yeah, it's risky and saves a bit of time. Perfect for a TAS :) It didn't work in Dolphin until very recently.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Someone told me that when you fight the Gelato goop piranha and break the tower plate above it, the piranha will instantly die. Is this true? Is it dead for good? Is the plate reachable by some TAS technique? (without rocket nozzle and without Yoshi)
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 540
I can't imagine any way to get that much height without yoshi/rocket, but couldn't you just use moon jump to test it?
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Experienced player (704)
Joined: 2/5/2012
Posts: 1799
Location: Brasil
u can walljump and redirect back to the wall to keep walljumping,but i don't know if it could be used that way
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 2/1/2011
Posts: 88
https://www.youtube.com/watch?v=dZ4enYzi1Gk I don't know if there are any glitches in this video that could be helpful but I thought I might as well post it. This is only for Delfino Plaza, but I do plan on doing it for the other areas too.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
In a stupid voice I'M A CHUCKSTER! Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Now if only the rest of the SMS TAS runs had this much optimization ;P
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Someone told me that when you fight the Gelato goop piranha and break the tower plate above it, the piranha will instantly die. Is this true? Is it dead for good? Is the plate reachable by some TAS technique? (without rocket nozzle and without Yoshi)
I got a thought. Is there some moonjump code to test this?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
jlun2 wrote:
Is there some moonjump code to test this?
Cheat RAM?
Joined: 1/13/2014
Posts: 56
Link to video Is it even possible to get that high in a practical amount of time?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Didn't people say this didn't work? and now it does? Well, I don't think you can get high enough to make the groundpound.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Is it possible to use that infinite wall jump trick against the mountain wall nearby, or is the invisible border unwalljumpable/too far away?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Link to video 【マリオサンシャイン】TASさんが風車から脱出するようです (Climbing OoB in Bianco 2 inside tower) by 大福
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Link to video By Venick
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 540
'been saying this is faster for years but I've never seen anyone else attempt movement like it before Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
That was sick, itsPersonal! Perhaps a "100%" TAS will be promising in the future?
Current projects: failing at life
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Flossy wrote:
https://www.youtube.com/watch?v=6KNkE1hBm54&feature=youtu.be Is it even possible to get that high in a practical amount of time?
I've been wondering, but: How much time must it save before it becomes slower?
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 540
GoddessMaria15 wrote:
That was sick, itsPersonal! Perhaps a "100%" TAS will be promising in the future?
if by "100%" you mean "very short individual Shines"? then yeah, sure.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
itsPersonnal wrote:
'been saying this is faster for years but I've never seen anyone else attempt movement like it before https://www.youtube.com/watch?v=B7zZBC3Jxy8
That’s really cool. What movement are you doing there specifically? And it’s faster than sliding with the noozle or what?
Joined: 5/9/2005
Posts: 752
itsPersonnal wrote:
GoddessMaria15 wrote:
That was sick, itsPersonal! Perhaps a "100%" TAS will be promising in the future?
if by "100%" you mean "very short individual Shines"? then yeah, sure.
I'm Down for that.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Paused wrote:
itsPersonnal wrote:
GoddessMaria15 wrote:
That was sick, itsPersonal! Perhaps a "100%" TAS will be promising in the future?
if by "100%" you mean "very short individual Shines"? then yeah, sure.
I'm Down for that.
Current projects: failing at life
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 540
ALAKTORN wrote:
itsPersonnal wrote:
'been saying this is faster for years but I've never seen anyone else attempt movement like it before https://www.youtube.com/watch?v=B7zZBC3Jxy8
That’s really cool. What movement are you doing there specifically? And it’s faster than sliding with the noozle or what?
water sliding is and always will be the fastest way of movement, you have a speed cap of 100 units in this game and that's how fast they move at top speed. if my memory is correct on this, dives are 48 and dive recovers are 54. back-of-the-envelope calculations suggests that chaining 1-frame dives and long recovers (what I did in this video) will save ~2 frames per/sec over normal dives and recovers, which is what other TASers typically use on levels without fludd. basically, I made this video partly to show off my new strat for the moving blocks at the start, and to highlight that being in a dive recover state as often as possible actually does make a big difference when water sliding isn't an option.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
1 2
15 16 17 18 19