1 2
6 7
Post subject: Super Mario Galaxy 2
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Super Mario Galaxy 2 - Yoshi Infinite Flutter Glitch http://www.youtube.com/watch?v=Oh1uexrKEJI
Banned User
Joined: 3/11/2009
Posts: 86
Great video quality. 5,650$ spent just to run that "emulator" at top performance?
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Where does it say he is using an emulator?
Post subject: ... I've been cheated
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I beat this game. No spoilers because that be mean.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Former player
Joined: 9/1/2005
Posts: 803
DevilSpree wrote:
Great video quality. 5,650$ spent just to run that "emulator" at top performance?
He couldn't possibly have the game and hardware to capture video at all. Your troll posting is getting kind of boring DevilSpree, it'd be awesome if you could stop. In regards to something that could be considered remotely useful, backflip > spin > walljump > spin or a variation of such (backflip > walljump > spin) is useful for getting into places or getting to things earlier than you were supposed to. A couple of instances of this I can think of are the first level right at the very start (get ontop of the house without having to go around the planet), and another stage where you're supposed to spend time drilling through lots of columns to finally reach a pipe. 2 player in this game could possibly be used to good effect on stages where killing things is needed, assuming the second player could keep up with the first. I did find one thing on a Bowser stage where Mario zipped ontop of lava rather than getting hurt, but I think that was a wrapping issue since I wasn't normally supposed to go to that part (it wasn't useful at all, I died). In the incredibly unlikely event that an all star run was done, making a note of which green stars are available in which scenario would be something to do, as not all green stars are available in some, and alternatively, multiple green stars are available in others (lets you save time on the star intro scenes, up to 3 times a stage). If I can think of or find anything useful later, I'll post it.
Post subject: Yoshi Star Galaxy
Joined: 4/25/2010
Posts: 36
I can get through the "Saddle up with Yoshi" mission in "Yoshi Star Galaxy" only getting yoshi for the first planet. 1) Get through the first planet normally. It's impossible to get through that without yoshi. 2) When getting to the second planet, just get to the launch star without Yoshi. That's the easy part. 3) Here's the hard part! Get to the top of the planet. You must triple jump and spin from the edge of the stone to get on the next planet without Yoshi eating the flowers and getting higher. That's hard because you may miss the gravity going on the next planet after the triple jump+spin. Then use the launch star. 4) Go forward until you reach a dead end. Backflip to the right, spin, then wall jump, spin and go back to the platform. Go forward until you get to the moving platform that goes up and down. Wait for it to go down. Then wall jump+spin to get up there. When it gets up, Backflip+spin to get to the next platform. Go on to the ground with the flowers. 5) Triple Jump+Spin+Wall Jump+Spin to get up to the crystal with the star in it. Break it with two spins. Then wall jump+spin to get up to the star. This full thing seems hard, doesn't it? If you play as Luigi, it might go a little bit easy.
TRT
Former player
Joined: 5/13/2009
Posts: 132
Atma wrote:
In regards to something that could be considered remotely useful, backflip > spin > walljump > spin or a variation of such (backflip > walljump > spin) is useful for getting into places or getting to things earlier than you were supposed to. A couple of instances of this I can think of are the first level right at the very start (get ontop of the house without having to go around the planet), and another stage where you're supposed to spend time drilling through lots of columns to finally reach a pipe. 2 player in this game could possibly be used to good effect on stages where killing things is needed, assuming the second player could keep up with the first. I did find one thing on a Bowser stage where Mario zipped ontop of lava rather than getting hurt, but I think that was a wrapping issue since I wasn't normally supposed to go to that part (it wasn't useful at all, I died). In the incredibly unlikely event that an all star run was done, making a note of which green stars are available in which scenario would be something to do, as not all green stars are available in some, and alternatively, multiple green stars are available in others (lets you save time on the star intro scenes, up to 3 times a stage). If I can think of or find anything useful later, I'll post it.
I think the P2 in Galaxy 2 is much more useful in a TAS than the P2 in Galaxy. I don't think there will be a problem with P2 keeping up with P1 and getting the job done killing enemies. A thing I find useful is P2's ability to kill some things that P1 cannot kill, such as cannonballs and space mines. Also, p2 has the ability to snatch useful/important things that are off the path, especially purple coins. This can allow P1 to take quicker routes. Snatching far-off mushrooms may be useful as well. One more thing I find useful is P2's stunning of enemies. Mario/Luigi generally have fastest movement when doing long jumps, so maintaining a straighter path is useful for more long jumps. A couple of things I find noteworthy of stunning to make a straighter path are the Giant Wrigglers, firebars, the rotating fireballs, the rolling chomps, and octoboos. If someone is to attempt an all-star run, I think it should be approached like the 120 star run of Mario 64; individual stars are analyzed one at a time and the route is chiseled until a clean fast run appears.
Former player
Joined: 9/1/2005
Posts: 803
TRT wrote:
If someone is to attempt an all-star run, I think it should be approached like the 120 star run of Mario 64; individual stars are analyzed one at a time and the route is chiseled until a clean fast run appears.
I can't help but agree with that, though I imagine that's what would happen anyway. Probably the most troubling part of a 120/242 star tas of this game would be finding the ideal method in which to collect roughly 15,000 star bits without grinding for them or wasting much time. Sure, you can get 999 in that one level in roughly 7 minutes, but the less that would need to be done, the better.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
Atma wrote:
Probably the most troubling part of a 120/242 star tas of this game would be finding the ideal method in which to collect roughly 15,000 star bits without grinding for them or wasting much time. Sure, you can get 999 in that one level in roughly 7 minutes, but the less that would need to be done, the better.
This brings me to the good ol' Toad Bank. Remember when the toad say he would collect star bits in his toad bank? When I got there in the fifth level, he had 3,000 star bits for me to collect! That would be useful.
Joined: 4/29/2005
Posts: 1212
I'll be picking up a copy of this game later this week, provided I can get my hands on it.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
An all-star run of this game is going to be long considering there are 240 total stars, and it requires you to watch the credits twice. I just finished getting 120 stars. I can say that an all-star run will need a lot of route planning/optimization on the world map, mainly with comet stars. Another issue is star bits: I think you need a total of more than 30k star bits. The extra galaxy, which is unlocked after you beat the third bowser, requires 110 stars and 15k star bits to unlock the last galaxy. I found this interesting video with shortcuts/tricks. (sorry about spoiler tags, dunno if anyone here cares about spoilers)
Joined: 4/29/2005
Posts: 1212
Well, I think there would be a Mario run and a Luigi run, myself. A 100% run would probably be too long, like it would be on the first game, so I kind of doubt there will ever be a 100% TAS of either game.
Joined: 12/30/2009
Posts: 49
Yoshi Infinite Flutter glitch is extremely useful on quite a few stars. Example: http://www.youtube.com/watch?v=9FkI2zmLBz0
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Kitsune wrote:
Well, I think there would be a Mario run and a Luigi run, myself. A 100% run would probably be too long, like it would be on the first game, so I kind of doubt there will ever be a 100% TAS of either game.
That's unfortunate. They seem to be fun games, and I'd watch a TAS of them.
TRT
Former player
Joined: 5/13/2009
Posts: 132
Kitsune wrote:
Well, I think there would be a Mario run and a Luigi run, myself.
How would that work out, since Luigi is unlocked fairly early in this game (with 30 stars)? Its not like in Super Mario Galaxy, where you can start a new game as Luigi. In this game, you can switch out Luigi with Mario at the start of the level; you can unlock staff ghosts if you get the star with Luigi. After you beat the game, you can switch out Mario with Luigi for extended periods, but there isn't a newgame+ where Luigi can follow the storyline. Unless there is a shortcut that Luigi can do that Mario cannot do that makes up for the time lost by switching brothers before and after a level, I do not think Luigi would be in a speedrun of this game, unfortunately. Edit: Being that there is a whopping 242 stars needed to get 100%, maybe the first speedrun would be to get to world 6 and defeat Bowser as quickly as possible. This opens up the field regarding routes and deciding which stars to tackle.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
TRT wrote:
Unless there is a shortcut that Luigi can do that Mario cannot do that makes up for the time lost by switching brothers before and after a level, I do not think Luigi would be in a speedrun of this game, unfortunately.
In the video I posted earlier, there's one shortcut that's luigi only. There may be more, given that luigi jumps further and the nature of the game. Route planning for 100% is going to be interesting. There are 7 worlds (1 to 6 and S), galaxies that need to be unlocked using star bits, Comet Coins you need to pick in order for the comets to appear. Almost all galaxies has a comet star (meaning that a comet has to appear in that galaxy in order to be able to get it), some galaxies has stars that activate after a while (you receive a mail telling you). World S also has "requires X stars to pass this" between each galaxy, with the last one requiring 110 stars, so it'll need to be done last. After you get 120 stars, you need to beat world 6 bowser again before you can start to get the next 120 stars. It seems you unlock the "Grandmaster" galaxy, with more 2 stars in it. A all-stars speed run is certainly going to be veeery long.
TRT
Former player
Joined: 5/13/2009
Posts: 132
darkszero wrote:
TRT wrote:
Unless there is a shortcut that Luigi can do that Mario cannot do that makes up for the time lost by switching brothers before and after a level, I do not think Luigi would be in a speedrun of this game, unfortunately.
In the video I posted earlier, there's one shortcut that's luigi only. There may be more, given that luigi jumps further and the nature of the game.
Yeah. I saw that video. Awesome shortcuts. But I don't know if the one with Luigi saves enough time to warrant its use in a speedrun. Sure it'll be faster as an individual star. But I think (in a speedrun as a whole) the time it saves will be lost when you switch back to Mario (unless you do this star after you beat the game once). The time it takes to go into the two Launch stars is shorter than Luigi's "Hey Bro" dialogs.
Former player
Joined: 9/1/2005
Posts: 803
Perhaps rather than being a tas that aims solely for overall speed, it should aim for fastest individual level times. This lets you have the best of both worlds, since a faster time is probably more entertaining than the alternative.
Joined: 4/29/2005
Posts: 1212
I didn't know that about Luigi, however, I'm thinking it could be done. Just use Mario until you unlock Luigi, then just use Luigi for the remainder.
TRT
Former player
Joined: 5/13/2009
Posts: 132
Kitsune wrote:
I didn't know that about Luigi, however, I'm thinking it could be done. Just use Mario until you unlock Luigi, then just use Luigi for the remainder.
It doesn't work quite like that. Until you beat Bowser at the end of World 6, Luigi only appears in a handful of levels. In those levels, you get the option to play as Luigi. Every time you do choose to play as Luigi, there is a 30 second dialog as he talks to Mario. Then there is a 30 second dialog after he collects the star. Then he disappears (apparently to go to another galaxy) and you are controlling Mario again (until you find Luigi in another level) After you beat Bowser in world 6 (you would have at least 71 stars by now), you can swap with Luigi on Starship Mario and you can stay as Luigi until you feel like swapping back (there is no dialog before or after getting the star in this case). Here, it would only take a few seconds.
Atma wrote:
Perhaps rather than being a tas that aims solely for overall speed, it should aim for fastest individual level times. This lets you have the best of both worlds, since a faster time is probably more entertaining than the alternative.
I have a feeling that Luigi may only be viable in a 120 star and 242 star run. After Bowser is defeated in world 6, swapping for Luigi at this time would only take a few seconds and it only needs to be done once. Maybe Luigi can then cruise on to get stars 72 to 120/242 (the stars that use Luigi-only shortcuts would be among those stars). I'm sure the time saved in the shortcuts then would more than make up for the few seconds lost swapping Mario for Luigi. This way, it would get both the fastest overall time and fastest individual level times.
Joined: 4/25/2010
Posts: 36
Maybe using Luigi on levels that once your done with it goes into that special room with the power-ups you ever saw would save time. So you'll end up back on the top of SM (Starship Mario) and not Long Jumping out and going on Mario's nose on the faceship (Starship Mario) and long jumping forward, going onto the top of the starship, and pressing the switch.
Joined: 4/29/2005
Posts: 1212
I'm having a little trouble figuring out how to get the Comet Coin in the World 2 Fluzzard stage. Any hints? Edit: Nevermind, I believe I figured it out.
Joined: 4/29/2005
Posts: 1212
Oh, and on the Fluzzard Stage I mentioned above, you can easily get both the Comet Coin and beat the course in under 1:09 with no mistakes.
Joined: 4/29/2005
Posts: 1212
Upon some research of the Prankster Comets, once they start to appear, one or two seem to appear for every 2 Comet Medals.
TRT
Former player
Joined: 5/13/2009
Posts: 132
Kitsune wrote:
Upon some research of the Prankster Comets, once they start to appear, one or two seem to appear for every 2 Comet Medals.
Unless you are like me, not moving to another galaxy until I find everything possible. Then it becomes one or two comets every medal :P (after prankster comets are introduced of course). I don't know if this is a trick or not, but normally, when Yoshi eats something, it takes a few seconds for him to eat something else (it takes time for him to swallow it and star bits to appear). Sometimes, Yoshi can home in on 2 or 3 eatable enemies/fruits. When the 2-3 objects are circled, Yoshi can eat one after another without having to pause to swallow. It could be useful in areas where you need to quickly dispose of enemies. Something else I think can be useful is the double kick; performed when you long jump the moment you spin. This technique has quite a few uses: 1) it bulldozes through enemies, which lets you continue long jumping without changing your path 2) it lets you keep momentum in your movement whereas a spin or a bounce off an enemy slows Mario down 3) it disposes of certain enemies that need two hits to kill (hammer/boomerang bros and paragoombas)
1 2
6 7