Joined: 7/2/2007
Posts: 3960
It's already been done, but feel free to make an improvement!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (64)
Joined: 4/17/2014
Posts: 69
thanks for the heads up, i figured it might have been done, always good to know where the bar is.
Nothing to fear but fear itself - Franklin D. Roosevelt
Active player (276)
Joined: 4/30/2009
Posts: 791
Hi there, good to see someone else interested in this game. I did some initial testing of both the SNES and Genesis version, and I found the Genesis version both looking better and being slightly faster. There are likely improvements that I overlooked last time I touched this game, so feel free to explore and see what you can find, if any. Good luck, and feel free to contact me :)
Player (64)
Joined: 4/17/2014
Posts: 69
I don't think there's any vast improvements to be done, you've pretty much perfected everything on yours, it's possible to keep up using a slightly different strategy, that takes some serious improvising lol It'll take some work to create a full run, but its going to be close, if not impossible, fantastic work
Nothing to fear but fear itself - Franklin D. Roosevelt
Active player (276)
Joined: 4/30/2009
Posts: 791
Something to bear in mind is that there are edge boosts that occur by jumping at the edge of a corner or platform, similar to Super Mario Land 2, it pushes B.O.B. forward a frame, so that's a technique that saves a lot of time, and explains why you see me jumping a lot. I think there might be improvement through better ammo management for the last boss fight, the Remo management is gonna hard to top though. EDIT: After rewatching, I noticed I had 5 spare wave shots after the last boss was killed, so I could probably make use of them in the previous boss fight, where I tried to save as much wave ammo for the last boss, wasn't sure how much I would need. The saving is tiny overall, but it is something to consider.
Player (64)
Joined: 4/17/2014
Posts: 69
I figured every 60 jumps that can be pulled off like that still equates to a second, so i restarted the run since i overlooked it. Jumping gets you up to full speed miles quicker than normal, checking out the ram addresses for horizontal speed helped out with that one, nifty stuff Edit -- comparing the original 1st to the new one, it can easily be seen how the frame shunt checks out, i chopped about 15-20 frames off or something just by doing that by stage 3 or so. The results were pretty huge when i compared runs without and then to optimized, it's like on stage 2 you need to hang and drop just nice to get around the square wall boundaries, so its like you move more diagonally contributing to getting to the goal faster, it's going to take some time to even try and keep up since you've got it down to the T. Here's the link for reference, it's not that different, on stage 2 i think there'll be 0-10 frames in it. https://www.youtube.com/watch?v=nyzwM8qC-R0
Nothing to fear but fear itself - Franklin D. Roosevelt
Active player (276)
Joined: 4/30/2009
Posts: 791
The video there is private, can't watch atm. Might help to upload the gmv as well
Player (64)
Joined: 4/17/2014
Posts: 69
I never realized it got switched to private. Its pretty safe to say you absolutely conquered this one, haha, i couldn't keep up in the end. Before my old HD died on me, i got upto the flying saucer part and i was over 10 seconds behind, was probably about time for the white flag. I'll do a casual run and put it on YT anyhow, cracking game
Nothing to fear but fear itself - Franklin D. Roosevelt