• Recorded with Snes9x 1.51 v6
  • Fastest win
  • Hardest settings (Emperor level, 7 active civilizations)
  • Luck manipulation
I've attempted this run a few years ago and won in 3200 BC, but didn't submit it at the time since I knew it could be manipulated better, just not easily enough. I finally gave it a few more tries recently, using a lua script (my first real experiment with lua), and won in 3740 BC (14th turn) after only 3 minutes and half.
Randomness in the game is affected by player input, so just pressing random buttons for a dozen frames (without any delay) gives a very wide range of possible results. Unlikely events (see below) were bruteforced in lua by entering random input.
There's about 50 possible world maps, or 2 per landmass/temperature/age setting. I looked at all of them and experimented with some, the one I picked was the best I found.
Starting positions are determined at the end of the "Just a moment please" screen. I needed to get everyone on the same continent and near each other, but there's a minimum distance so I can't just group everyone on a tiny island. I've bruteforced through many thousands of results on a few different maps, and this is the best one I found (even though it still doesn't look perfect).
When any civilization dies, the other one of the same color (France/Germany for purple, etc.) spawns at a random position, avoiding any city (higher minimum distance than above, too) but not units, so I made them spawn right next to me so they can be instantly destroyed! This took some more bruteforcing as well, since the odds of showing up exactly where I wanted were usually in the order of thousands ...
I also manipulated houses to give cavalry, fights to be won, and 2 Mv moves with 1 Mv left, but that was simple enough to do.
Other than bruteforcing, the lua script also showed the full world map (with 1 and 2 Mv tiles) with all houses, units and cities:
The re-record count isn't accurate either, since it doesn't include the lua bruteforcing (it'd be well over 100000 otherwise), and I reused early parts to try different maps and starting positions.

cpadolf: Can't really say no to a run conquering a big strategy game in a few minutes. Accepting for publication.


Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1545] SNES Sid Meier's Civilization by Acmlm in 05:07.78
Joined: 7/7/2007
Posts: 161
Played the DOS version to death. Seeing this destroyed was a treat. The SNES ending gyps you; the DOS version would show all 12 civilizations destroyed. Playing on Emperor is nigh academic given the rate you destroyed the opposition. It's not often I cry "unfair!" during a TAS, but the way this game was brutally destroyed I actually felt sorry for the CPU, all 3,58 MHz of it.
Chamale
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Joined: 10/20/2006
Posts: 1353
Location: Canada
Comicalflop wrote:
There's been hundreds of comments that sports TASes replicate famous games. I won't be satisfied until the entire Civil War is reenacted with 100% accuracy.
From this thread. Who wants to take up the challenge of a historically accurate Civilization game? More on-topic, I've beaten Civilization: Revolution in 800 years (8 turns) on the DS. It would probably be faster, but it's hard to say for certain. The brute-force luck manipulation in this run would be much harder to achieve on any scale for a DS game.
Former player
Joined: 8/1/2010
Posts: 13
Location: Centralia, IL
One of my favorite games. I watched this TAS the day you published it (long time ago), but realized I had never rated it. You destroyed it. Good job!
"Thus saith the LORD the King of Israel, and his redeemer the LORD of hosts: I am the first and I am the last; and beside me there is no God." -Isaiah 44:6 Jesus
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Joined: 10/15/2021
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4K YouTube encode: Link to video