Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
I've been thinking about strategies and tactics for a 102% run for a while now. I think I'll do a run after I've done DKC any% but I don't know if I should aim for the in-game timer (like in dkc 101%) or overall frame count. The in-game timer counts only the time in the levels. I think I prefer to go for in-game timer but I would just like to know what you think I should do.
Post subject: Re: 102 %?
Joined: 1/18/2006
Posts: 78
Location: Norway
Arne_the_great wrote:
I've been thinking about strategies and tactics for a 102% run for a while now. I think I'll do a run after I've done DKC any% but I don't know if I should aim for the in-game timer (like in dkc 101%) or overall frame count. The in-game timer counts only the time in the levels. I think I prefer to go for in-game timer but I would just like to know what you think I should do.
What do you mean by that? Is it faster in-game timewise to go in and out the worlds to get to the secrets in-game timewise, but is slower real timewise? If this is what you mean my opinion is this: this site give out the records in real time, not game time. So therefore I think you should go for real time rather then in-game time. Whatever you choose I think you're gonna nail it just like you nailed DKC. good luck
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
I agree with sargon for the same reasons. That's why I aim for frame count on Metroid. Sure, there's a game timer, but the final time displayed on the run here will be the frame count.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Alrighty then... I think the smartest thing to do would be going for frame count because I don't think it would really be that big diffrence anyway...
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Sami, Arne_the_great, have you stopped doing this? I haven't seen any Donkey Kong topic for a while. And that freaks me out. Please someone make 102% DKC2 and 105% DKC3!
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I get bored to do TASes...sorry :( Maybe in some day....
Current Projects: ???
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
I'm pretty slow at making TAS and am still doing Any% but I have found a lot of glitches and tricks on DKC 2 but I don't know if I will manage to do DKC 2 101% but I could try when I finish Any% ^^ Ps. I've saved 26 seconds now and just made Mine-cart madness and expect to save 30+ seconds on DKC any% I do a post later with all glitches included :)
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Sami, that's sad for the TAS community.. Your DKC2 run is simply AWESOME.. Arne, do it in your own time, I'll be waiting :)
Joined: 1/14/2005
Posts: 216
Arne, it sounds like you know a lot about DKC2 so I don't know if this will help you any, but I posted several screenshots of possible improvements for the previous any% TAS. You can check them just to be safe.
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Post subject: Dkc2 Trick & glitches (I add more later)
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
I will list some of the new tricks and glitches I discovered: Some rolling things: When you perform a normal roll your movement stops at the end of it. When you roll at an enemy you don't have that 'stop' at the end. I think you all knew that but you can also see that when you start a level you will automatically start a roll (if you hold 'Y' of course) and don't be bothered by that 'stop'. The same thing goes if you have released Y for 21(20?) frames and then perform a roll you will not have that stop. And with dixie if you do a 'non-stop' roll and you start a roll just when the first ends you will perform another non-stop roll. Remember that a non-stop roll must have 'Y' pressed the whole time. Demonstration of the dixie roll Edit: Also if you roll in air and hits an wall you won't be able to move left or right. "Throw up" trick: Yes, I know that "Throw up" is a synonym to vomit it was just a fun IRC thing. This trick is easy and can be useful at some places. You presses 'A' and be ready for a team-throw and jumps up and "throws up" the other character and when he/she lands you have a one frame opportunity to jump again and with this trick you can come really far up but it's unfortunately very slow. Demonstration of the Team throw up There is another version of the trick which is a little faster. You throw the other character at an enemy and before he comes back you jump up in air and when he comes back you jump again by just pressing 'B' Demonstration of the Throw-up2 trick including dixie roll and the backwards switch by an accident (gotta study about that trick) Backwards-walking character switch(:P): This trick seems to be very hard to perform and I don't quite understand how to do it yet but sometimes when you switch character they walk backwards instead of forward during the swithc and if they do walk backwards you can enter the ground if there's a slope or just a wall! Demonstration1 of the trick without entering the ground Demonstration2 of the trick with entering the ground and a lot of crap later I post some better demonstration when I succeed with it more :) And if someone manage to figure this out I will be thankful :) Edit: I'm going to test this on the left wall on castle crush but it's hard doing it miscellaneous things: Fast way to finish Fiery Furnace bonus Game crashes and goes very fast up Castle Crush, but I don't think this really can be used. test it yourself Diddy gets Invisible :) funny thing Another thing is when you charge with rambi and make a jump and if you press left and jumps the same time while in air you make another jump. Demonstration with the chargejump combined with other tactics. ducking under water: All you have to do is run off an edge and duck before you start fall and you will fall while ducking and duck under water and if you hold B while ducking under water you will go up very fast. This trick can be used to go up and down the water very quickly. Demonstration There is A LOT more that I will post when I remember them. [/url][/b]
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Wow, very impressive finds. I hope hope hope that Castle Crush thing ends up being usable. So is this next on your list after DKC1 any%?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
JXQ wrote:
Wow, very impressive finds. I hope hope hope that Castle Crush thing ends up being usable. So is this next on your list after DKC1 any%?
It seems like I will do this next :) Maybe I'll improve DKC2 any% first and then 102%. I actually tested doing the "Throw up" trick on Castle Crush to the Midway barrel and I was about 2500! (41 seconds!) frames faster ^^ Did the whole stage now and it is 4782 (1 minute and 19,7 seconds)!! Test run of Castle Crush Edit: I noticed that it was very stupid to take the bonus when I just could countinue :/ So it could be maybe 500 frames more faster :D!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Wow, nice tricks Arne. The Dixie Spin and the Throw Up were really good. The Dixie Spin can be really useful and the Throw Up will cut several second in Castle Crush (especially when you skip the bonus xD) Have you been sucessful in doing the "Backwards Switch" in Castle Crush? The Throw Up can be used in other levels such as Rambi Rumble, Slime Climb, etc? About Fiery Furnance, sometimes when I play it on my console I get some weird bug: the stage ends. I start, run to the first barrel, end throw me down to the ground, and then suddenly the stage and, there is my character icon on it but I can't do Start+Select :S Dunno how I do it, but I know that it exists on console :) I wasn't able to reproduce it on the emulator, but I didn't use Frame Advance/Save States..
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
up this game is too good for not having a 100% run ^^
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
SpiDeY wrote:
Wow, nice tricks Arne. The Dixie Spin and the Throw Up were really good. The Dixie Spin can be really useful and the Throw Up will cut several second in Castle Crush (especially when you skip the bonus xD) Have you been sucessful in doing the "Backwards Switch" in Castle Crush? The Throw Up can be used in other levels such as Rambi Rumble, Slime Climb, etc? About Fiery Furnance, sometimes when I play it on my console I get some weird bug: the stage ends. I start, run to the first barrel, end throw me down to the ground, and then suddenly the stage and, there is my character icon on it but I can't do Start+Select :S Dunno how I do it, but I know that it exists on console :) I wasn't able to reproduce it on the emulator, but I didn't use Frame Advance/Save States..
I haven't succeed with the backwards switch in castle crush yet but I don't think it will work however. I don't really understand what you mean about the Fiery Furnace but if you can get it work and it would save time I would be grateful if you told me and do you know which version it is? I have decided to improve the any% first because it can be improved by at least 90 seconds and it gives me more knowledge of the game before I do 102%. I added a trick with rambi and I will add more later on such as ducking under water and maybe later create a Dkc trick page.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I don't know the version, I was only able to reproduce it on my SNES. Maybe it's a console-only bug.
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
It will take some time before I start TAS it because I got a lot of planning and figure out how to do some glitches, but I will start soon and post WIPs. I redid the end of the Castle Crush test run and now it's 5581 frames, 93 seconds, faster and I think that it will be 95-100 seconds faster. http://dehacked.2y.net/microstorage.php/info/1354/Kopia%20av%20Castle%20Crush%20test%20run.smv I found two places in Chain Link Chamber for the backwards switch and I think there is more places where it can be useful, I post the demonstration when I succeed (It's very hard) Damn it's a hard trick :/ this will take a while. http://dehacked.2y.net/microstorage.php/info/1355/Chain-test-tricks.smv I succeeded with two backwards switch which I think both will save time (If done more smooth) But the last one where I stopped seems to be impossible to do but I think that one can save time if done very smooth. Edit: I suspect that the backwards switch got something to do with the scrolling :/ But I can't say for sure.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Too bad the Rambi trick didn't work on Castle Crush, but 93 seconds is a crazy improvement! And at least you'll be able to use the up-zipping in other levels with that backwards trick. This is officially on my list of "can't wait to see". Good luck Arne!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Can't wait for the run :). But don't rush it, after your DKC run, we can only accept perfection from you now ;).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
DK64_MASTER wrote:
But don't rush it, after your DKC run, we can only accept perfection from you now ;).
Just a quote from the DKC1-Thread:
Arne_the_great wrote:
of course I'll keep doing this great! I'm Arne the great?
Any more questions? ;) Edit: Sometimes I wonder how it's possible to even discover such a glitch. The testruns of these two levels are just awesome!
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Thanks for the comments, they really motivate me. :) And I discovered a new trick again: Goal target character switch: Very simple trick where you change character and the character you're supposed to change to stands on the goal target and will trigger the goal directly and change character without wasting any really time. It saves about 30 frames each time on a goal target instead of jumping and I expect that the trick will save 310 frames on the two first worlds. Demonstration: http://dehacked.2y.net/microstorage.php/info/1370/SWITCHgoal.smv Another funny thing, floating cannonball: http://dehacked.2y.net/microstorage.php/info/1373/funnything.smv Useless of course. I will be away for the weekend but when I'm back I'll start TASíng the first worlds.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
yea ur the great I play this game since 1997, and I know every single inch of it. I know what is inside every treasure box, and all that stuff, but you have an incredible ability of finding glitchs. It's absolutely awesome! Maybe after you finish this I will try a speedrun on this heheh Just a note: Try turning "Allow Left+Right" on, maybe you can get better results when switching.
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
I ran into some trouble which caused a little delay in the progress but I'm done with Topsail Trouble now and I've saved 215 frames in total, mostly because of Lockjaw's Locker and the "goal-switch" trick. I will save maybe 150 frames on the boss if I remember correctly because dixie's "jam" takes less time than diddy's. Early WIP, Topsail Trouble done. Edit: So for your information the fastest thing to do is to have dixie each time I complete a boss or just hits the goal target hard. Now I have trouble manipulate the boss and the only way seems to be slower on the map and I must be much slower then :/ Ok not that much slower when I took a closer look, but I still don't like being slower :/ 8 frames seems to be optimal.
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Looking good so far :)
Current Projects: ???
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Sami wrote:
Looking good so far :)
yep