note that some effects flicker, so they don't look correct at YouTube frame rate
sf2 Rainbow Edition is probably the best known hacked game of all time. It said that in some countries there where more hacked cabinets then normal street fighter II cabinets. It's the name given to all the hacked Street Fighter II: Championship Edition games due to the altered color on the title screen. All the Championship Edition hacks are pretty crazy but this one has some sanity unlike Koryu.

Game objectives

  • Emulator used: FBA-RR v0.0.5
  • beat the game
  • show off all the characters
  • combos

Comments

Glitches that work in an unhacked Street Fighter II: Championship Edition

  • CPS-1 chains
for some reason in all the cps1 sf2 games, you can link a rapid fire light kick into any punch, if the punch is in a different possession. So for example, guile can link c.lk to s.hp or s.lk to c.hp. The input for this is c.lk, lk+hp or s.lk, D+lk+hp. This is a very well know glitch and easy to do irl, but only a few characters have rapid fire kicks.
  • Jump canceled light attacks
any rapid fire light attack can be canceled by a jump, this lets most characters link a light attack into a jumping attack.
  • Claw bonus stage 3
this happens if you back flip under a barrel, very well known but I had to show it.
  • knockdown cancel
Whenever an knockdown attack hits at the same time as a projectile it will cancel the knockdown. For a normal knockdown like from Ryu's hurricane kick it will leave them in a idle jumping state, but from a sweep it will cause them to remain grounded. I also use this to cancel out the knockdown of Dhalsims Yoga Fire. This is not specific to street fighter II and works in almost every capcom fighting game ( not sf4 tho ).
  • Dhalsim juggle
If Dhalsim is knocked down in the air he is vulnerable for part of it. There are no other juggles in this game, but a similar glitch exists for claw.
  • Red fireball
very very very rarely a hadouken comes out red. It's the same as a normal hadouken in every other way.
Many well known glitches, like Guile's handcuffs and Kens bonus stage freeze were fixed in Championship Edition

Things new to Rainbow Edition

  • you can change characters by pressing start if you are in the standing animation, this makes it infinitely more suited for tasing.
  • you can teleport by holding HP+HK for a second and then letting go when idle, not too useful because you need to be standing a tenth of a second before you can teleport, but can also set up backwards attacks.
  • all special moves can be done in the air, but there are no air special moves.
  • many characters like zangief and Dhalsim have increased walking speed. This leads to some crazy links.
  • the proprietors of many special moves have been changed. Increased speed, makes a projectile, etc.
  • the first frame after a air special move you can do a ground attack or jump in the air. Doesn't work with mashing moves like hhs, lightning legs or moves that become airborne like hurricane kick or dragon punch.
  • no projectile limit.
  • all air normal moves are special cancelable.
  • some charge times are reduced, the one's using punch.

Stage by stage comments

Ryu

cps-1 chain and sweep cancel in the first round second round, c.mp to cl.hp is a link believe it or not crouching lk to j.hp is a cps-1 chain

Honda

Both s.mp and s.lp give a lot of frame advantage. You can't combo after hands, so that j.hk, hands, j.hk isn't an actual combo.

Blanka

cl.mp is probley the best normal in the game when it comes to speed and frame advantage, due to increased walking speed it becomes really powerful. cl.mp to j.hk is not a chain. The c.mk is meaty because all his other ground normals suck. Blanka has the easiest time getting height. Note that c.hk still needs to be blocked low, even if done in the air. nj.hp has 0 startup.

Guile

I wanted to do the knee air throw from a few screens up but decided that would take too long so I did it from just off screen. Guile can do all the cps1 chains. Guile has really good frame advantage on his cl.hk but I didn't end up showing it. SPD can be used in the air but can only grab a grounded opponent.

Ken

Fierce DP can cause two hits and the first hit never knocks down.

Chun

Her cl.mp and far.mp have a lot of frame advantage and can be strung together forever. Also her cl.lp has enough advantage to link a hp or mp. Note that like hhs, it's imposable to combo after lightning legs. I ended the second round with that delay to avoid causing a dizzy.

Bonus Stage II

player 1 ends with 100 more points because he gets an extra jab in.

Zangief

Note how only one Guile gets hit. Far lk and c.lp both have 0 recovery, s.mp a bunch of frame advantage combined with his fast walk speed he has a lot of linking options. I also juggle Dhalsim.

Dhalsim

the second c.mk at the start doesn't actually combo. cl. mk and cl.mp both give some frame advantage, normally not enough to be useful. With a turbo boosted walk speed and using the fact that c.mk has no start up gives him a few links. I cancel out yoga fires normal knockdown with a cl.mk. Yoga flame is not normally kneed in this game. Cl.hk is the quickest recovering hard attack but has a lot of active frames, so a meaty one give enough time for a teleport.

Dictator

Psycho crushers don't actually combo. Bison is the one character who hasn't gained anything useful in rainbow edition. He can still link after lk scissor kicks. Just watch this instead http://www.youtube.com/watch?v=ZpOq-67YHdI#t=1m28s

Sagat

Like all the grandmasters he has fairly useless normals so I tried to play up his tiger shots and good specials.

Boxer

Balrog can do cps1 chains with c.lk. He can also link after a lk dash upper in the corner due to his increased walking speed, or a meaty dash upper like normal. Sagat's cpu is a pain, always jumping and throwing tiger uppers, I had to bait him into throwing tiger shots. A cool combo I wanted to do was lp, j. hp, dash upper, j.lp but I couldn't get sagat to cooperate.

Claw

rolling attack to c.lp is a real combo. Also c.mp causes enough advantage to connect another one if you are supper close or a walk forward c.lp. The fireballs added make it a lot easier to fully connect rolling attacks. I thought the chip at the end was a cute way to end the input early. Note that for some reason that only works in the left corner and causes the hk to do more damage then if it had hit.
special thanks T.Akiba, Nki, and WraithCo for frame data

Flygon: Added YouTube module.

Nach: Audience response for this was better than I expected. Accepting as first run for this particular hack.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
Joined: 5/13/2009
Posts: 141
That blew my mind. So much yes. Star this run.
Active player (279)
Joined: 4/30/2009
Posts: 791
Lol this is pretty nuts. Imma give a yes vote just for the sheer "wtf" possibilities demonstrated
Joined: 5/2/2009
Posts: 656
wow, this is...awesome SF Rainbow is preey nuts yes
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Player (194)
Joined: 2/13/2009
Posts: 39
Location: Brazil
Nice run. This remember my old run. http://www.youtube.com/watch?v=--lKuQZbZbM
Por que praticamente só jogos de futebol têm versões em português?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'm incapable of getting this game to load in Final Burn Alpha. Are there any special settings you used in order to get this working correctly?
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
chances are you need the sf2ce rom
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Thanks for the information, I'm used to hacks being self-contained into a single image file, rather than piggybacking off a image file... basically, I have never ever tried to use an Arcade hack before. Thanks for the help! Encoding... FBA's AVI dumping can go chew a golf ball, and AviSynth hates me. You're only getting an SD encode out of me.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Wow, freaking awesome. You're a genius, man. Some of those combos just had me in awe, even if this is Rainbow edition. I especially liked one of which ended with a Shoryuken. There were a lot of good ones, for sure. One thing I thought while watching was you absolutely humiliate the AI but I notice you don't even give it a chance. Not that that is a bad thing, it was great but it has given me ideas as to what else can be showcased in a run of a fighting game. Well, overall, really good run. I enjoyed it thoroughly. Good job.
Joined: 9/28/2009
Posts: 32
Warning: Watching this TAS while doing Drugs will cause it to make sense. Definite yes for the wtf factor.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Flygon wrote:
Encoding...
I'm eagerly waiting for that encode. By the way, thank you for your encodes; they make my life easier. :P
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
if you really need an encode you can use mine, but it's double the recommended bitrate http://www.filefront.com/17224011/sf2ranib.mkv This game was a pain to encode beacuse you have to manually make 6000 frame segments and it has a tendency to desync on the last two matches @VANDAL I did to a fighting game tas based solely on enemy manipulation but I guess it wasn't entertaining http://www.youtube.com/watch?v=fgHljXeSr_M
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thank you, Flygon, for the YouTube module! This run was all kinds of awesome. I thought the bonus stages were going to be boring, but they ended up being some of the best parts of the run. I also like the little touches like how by changing the character who takes the final blow, you'd also affect how many points you got for perfect Vitality. Amazing playaround, and definitely a Yes vote. The next question is: does this form a separate SF II category or does it obsolete something? Obviously Rainbow edition can do things the normal games can't...
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Encoding this in HD. Edit : It's a really good run! Voting yes!
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
What the great TAS! So many nice moments. Yes vote, sure.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
awesome!!!! YES
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Winners Don't Use Drugs (Except performance enhancers)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I remember around 1993, finding a new version of SF2 at a local mini-golf/water-park that had an arcade with this crazy title screen. I watched some of the demo, and saw you could throw fireballs in the air, with super-slow or super-fast speed, and the computer could change characters at will (I never knew that you could do the same with the Start button!). I even wrote down the order of the colors in the SF2 logo because it was so crazy looking! I played it a couple times and I remember the computer turning into Bison, which put him through his cape-throw animation like at the beginning of round 1, and I kicked him during it which killed him. I got a perfect and it was 80K instead of 30K, yay programming error I understood! What a crazy version for Capcom to make! Soon it dawned on me that I read something about this in GamePro recently. The article explained how SF2:Turbo it was just various tweaks added to the SF2:CE engine. It also explained how there were other similar upgrades floating around, creating "illegal" Street Fighter 2 machines. What a crazy world, thought the child me at the time. Who would do something illegal? Yet here I was, playing one of those versions. Keep in mind that I'm around 11 years old at the time - I ended up writing a letter to Capcom explaining the game, what was different, and where this place was. After all, I can't support anything ILLEGAL!!! I wasn't the most informed child in the world. You can imagine how cool I was. I never heard back from Capcom, and I imagine they didn't care much about which places actually took the hack as much as who created it and was distributing it. Now I wonder why they would even care at all, as it just increased exposure of the game. Kind of like how I wonder about all this digital distribution stuff and ROMs now, why would these companies ever care... but as a kid, I just knew "illegal" = "go to jail". I liked the run, lots of crazy stuff. I have one question for error1 - you mentioned that the original SF2 had a Guile handcuff glitch that was corrected in CE. I always thought this was just a myth, but you're saying it actually existed in the original version?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
When I was younger, every laundromat, video store, pizza shop, and others up and down the commercial street around the corner from where I lived had some Street Fighter II game out front. I spent a small fortune in quarters playing Street Fighter II, Championship Edition, and Turbo. I'd walk extra in whichever direction to find that version of the game I was interested in. One day, I noticed some video store a bit distant from me got a Street Fighter II out front. I went to go play it and it turned out to be this one right here. Now the cabinet it was stored in said Championship Edition on it, and the play was just too weird to seem intentional. I thought the game was a bit fried, I never knew it was a hack. I only played it twice, as the game was just too weird for my tastes. This run on the other hand is nice, yes vote.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 12/28/2004
Posts: 210
Even if I didnt know it, this was the street fighter TAS ive been waiting for for years.
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
@JXQ doing a flash kick at the same time as a throw in WW will cause all kinds of weird things to happen. It's game breaking and not imposable to do on accident
Joined: 7/7/2007
Posts: 161
Enjoyment of this run likely depends on one's remembrance of these hacks, which were especially prevalent in "corner stores", though some arcades carried them as well. That includes me, so I vote yes, though I admit I had forgotten just how insane Rainbow and friends were. I think "Accelerator" was the version I played most. Incidentally, Street Fighter II Turbo/Hyper mentioned by JXQ was Capcom's official response to these hacks. It incorporated the increased speed and many of the moves, some of which were seemingly programmatically identical, leading one to wonder whether Capcom stole from the pirates which in turn stole from Capcom. I know TASVideos has a policy against hacks and bootlegs, but Rainbow is better known than some of Capcom's official titles, like the entire EX series.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Here's my HD encode. Link to video
Joined: 7/1/2008
Posts: 272
This is a very fun watch. Great variety, great glitchiness. I vote yes. And this is coming from a SF noob who started with 4.
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
YOGA FLAME KNEE
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 5/29/2004
Posts: 757
2 No Votes without explanations... almost not surprised really. I can say it wasn't me though as I am fighting to stay awake and was a wholly satisfying 11minutes and a bit of awesomeness and hence got a Yes vote from me! I remember there being one nearby my house and using Vega for infinite throws and perfects... oh those were the days Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.