The RNG

As with other RPGs, Final Fantasy Legend also has an RNG. It is difficult to manipulate, as it will only increment through actions, or get shuffled by a soft reset. The soft reset RNG manipulation is mostly frame-based, but something like entering a menu can slightly affect it.
Unfortunately, soft resets seem to revert to a default for the battle RNG, meaning if it's impossible to win after a reset, there's no way to manipulate that short of getting into another battle before the impossible one without resetting.

RNG Addresses

Final Fantasy Legend uses a different address for almost every different effect possible. Manipulating one will not affect whether a different action is successful, as almost every action that needs an RNG has its own address it can use.
RAM AddrNotes
C309Mutant: HP growth
C30BMutant: Bonus type
(Ability, HP, Mana, Agl., Str., Def., shuffle uses, or none)
C30DNPC: Which direction next?
C30EMutant: Ability Uses shuffler
C31BHP RNG
C323Battle: Run away
C325Flashy enemy fade-in animation
C326Broken; +1 each time Uses Shuffler picks a full decrease
C334Broken; +1 each time the Uses Shuffler picks a full increase
C33BRandom battle trigger
C343Encounter: Which monster groups do you fight?
C347Bonus from STRENGTH or AGILITY items
C34BMutant: Which ability does one get?
Mutant: Str., Def., Agl., or Mana growth
C34FProbably used for NPCs. Might be used to increment C369 with nearby NPC
C352Rolled when using STENCH in battle
C353Encounter: How many monsters in each group?
C358Item: POTION's recovery
C35CWill a meat drop from an enemy?
C369NPC: Determines when an NPC will take a step, apparently.
C36FMutant: What one of four slots to put an ability?

GameResources/GB/FinalFantasyLegend last edited by FatRatKnight on 7/23/2010 4:11 PM
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