This page attempts to document certain aspects of the "Keitai Denjuu Telefang" series for the GBC and GBA.
For simplification, the GBC and GBA versions will be refered to as Telefang 1 and 2 respectively.

Telefang 1

Glitches and Tricks

Map glitch

When you open the map (or go into battle or open the menu), the values from C0A0-C39F are stored to SRAM at A000-A2FF, and erased. They're copied back when you close the map. These addresses contain things like Shigeki's position and some NPC data. Th
Without going too far in the technical details of the glitch, basically, all you needs to know is that opening the map can be used to change part of the data from C0A0-C39F.
This glitch is very useful. Not only can you force "teleport" within the screen by using the glitch to rollback your position to the last time you opened the map/menu or battled, but also change NPC data to that of another.

Forced Teleport

There are two types of forced teleports, both of which can be controlled.
The first type teleports you within the same screen. Simply open the map/menu or battle in the X/Y Position you want to appear, then go to the area you wish to teleport around in. Wait for the phone to ring, then apply the map glitch. For the majority of the time, you'll rollback both your X/Y Position to the values you've "stored" earlier. Sometimes, only one of the values get reset; it's random. This type of teleportation can be abused by teleporting into a door, then go to another area, allowing you to somewhat walk through walls in buildings.
The second type teleports you to another area. Unfortunately, it requires NPC's to be corrupted, which allows access to addresses like C906, which determines the destination you'll warp to. Writing there isn't what causes the warp though. C3E1 is responsible for that. Unfortunately C3E1 is out of range with the map glitch. You don't really need to use C3E1 to warp; Saving, resetting and going to another location works too.
The destinations determined by C904 can be found at datacrystal, which has a list of locations. Also, the overworld is divided into quadrants. So if you want to warp somewhere in say the lower-left quadrant, it would be easier if you're already in the lower-left quadrant. Or if C906 is already what you need it to be you can change C904 instead.

NPC Corruption & Glitch State

At C2BE-C2BF, C2DE-C2DF, C2FE-C2FF, and so on, there's a pointer that determines what part of the code will be executed. All of these can be affected by the Map glitch. Like the X/Y posiyion values, you don't have to change the entire address pairs. You can, for example, change C33F without affecting C33E, and vice versa. Anyway, certain value combinations will cause the game into going into a "glitched state". This is very useful in that it allows access to a huge range of addresses. The main ones to change using this glitch are C3E0-C3E1 and C906.
Since to trigger the glitched state requires a pointer to have a specific value, here's a list of glitched states that could be triggered without being interrupted by a battle.
  1. Pause indicates the values of the addresses to store
  2. Phone indicates the values of the addresses right before you open the map during a phone call
  3. Result indicates the values of the addresses once you exit the map screen
  4. Bold Numbers are the values you need to glitch the game
  1. All values are 1 byte unsigned
  2. The address for Map and Coords are listed below under "Important Addresses"
  3. Values 1 mean the values of the pointer pairs at Map & Coords 1
  4. Values 2 mean the values of the pointer pairs at Map & Coords 2
  5. Values Result mean the values of the pointer pairs needed at Map & Coords 2
  6. Values 1 and 2 must be located in the same pointer; If Values 1 was located at C23E-C23F, Values 2 must also be located there
  7. Values 1 and 2's location can be manipulated by going to another screen, entering buildings, etc.


This address triggers game events like opening the map, evolution, the credits, etc. In the overworld, its pair, C3E0, will always be 5. Since you can only change C3E1 in the overworld, C3E0 can be ignored. The following is a list of notable values that can potentially be used for a TAS.
6BattleYou can't battle glitched Denjuu by changing this, only whatever is in the area
8Debug MenuAllows direct modification of C904 and C906 with the D-Pad
27,28,30,32,33Evolution to クニクズシValues 32,33 evolves immediately
48-51CreditsValues other than 48 lead to a glitched up credits


This is a glitched Denjuu with an index number of 0 and is one of the only glitched Denjuu that could be obtained without getting stuck; others can be found by using the debug menu or glitched state to change C904 to values above 52 to go to glitched areas with both glitched Denjuu and normal Denjuu with levels higher than 100, but you can't return to the normal overworld.
クニクズシ only knows a glitched up move 2 - 4 times that could only be used if battle animations are turned off. Its stats are not random; it follows a fixed pattern for every level greater than 2. Here are its stats:
LevelHitpointsSpeedAttackDefenceDenma AttackDenma Defence
From level 3 onward:

Important Addresses

C904MapValues 0-52 are valid, rest leads to glitched area
C906Map CoordinateValues 0-63 are valid, rest leads to glitched area
C23E-C23FNPC PointerChange this with Map Glitch
C2BE-C2BFNPC PointerChange this with Map Glitch
C2DE-C2DFNPC PointerChange this with Map Glitch
C2FE-C2FFNPC PointerChange this with Map Glitch
C31E-C31FNPC PointerChange this with Map Glitch
C33E-C33FNPC PointerChange this with Map Glitch
C3E0-C3E1Event TriggerSee above section on C3E1
  1. The values of C904 and C906 can be found here.

Telefang 2

Glitches and Tricks

NPC Bypass

There are two methods of bypassing NPC's. The first method works if the NPC's are standing side by side, and there's a slight gap in between them. With the right sub-pixels, you can walk right through the gap.
The second method involves saving. If your sub-pixels are correct, you can move 1 pixel closer to an NPC than usual. The trick here is by saving and reseting, the NPC will be forced 1 pixel further than before. Simply repeat this until the NPC is out of the way.


Based on the addresses:
0x03002A00 - Item from battle
Names can be found using this table and matching the values with the ones found between 0x03004310 - 0x03004318
IDName (Hex)NameEffectSell Value
05A 3E 45 39 F0 F0 F0 F0 F0やくそうHeals 20 HP9
187 64 5A 3E F0 F0 F0 F0 F0がんやくHeals 40 HP48
23D 4F 56 F0 F0 F0 F0 F0 F0きのみHeals 80 HP90
352 42 88 4F 56 8E F0 F0 F0ふしぎのみずHeals Max HP180
43C 38 52 3E 6D 0D F0 F0 F0かいふくガスHeals 20 HP (entire party)60
591 38 3C 38 52 3E 6D 0D F0だいかいふくガスHeals40 HP (entire party)300
63D 4F 56 93 3F F0 F0 F0 F0きのみづけHeals 80 HP (entire party)480
74C 8D 4F 56 8E F0 F0 F0 F0にじのみずHeals Max HP (entire party)600
8A7 AF 06 83 0E 29 F0 F0 F0HPカプセルRaise Max HP +3600
9B2 AF 06 83 0E 29 F0 F0 F0SPカプセルRaise Max SPEED +1600
10A0 B3 06 83 0E 29 F0 F0 F0ATカプセルRaise Max ATTACK +1600
11A3 A5 06 83 0E 29 F0 F0 F0DFカプセルRaise Max DEFENCE +1600
12A3 AF 06 83 0E 29 F0 F0 F0DPカプセルRaise Max SPECIAL +1600
1395 3E 3F 42 F0 F0 F0 F0 F0どくけしCures Poison/Paralysis18
1458 8C 55 42 95 3F 38 F0 F0めざましどけいCures Sleep/Confusion30
154B 64 40 39 F0 F0 F0 F0 F0なんこうCures Burn/Frostbite24
1654 39 88 6C 3E F0 F0 F0 F0ほうぎょくDestroys a Barrier48
1758 89 43 5E F0 F0 F0 F0 F0めぐすりCures Blindness36
184B 90 4F 48 9A 56 F0 F0 F0なぞのつぼみCures all status300
194B 90 4F 50 4B F0 F0 F0 F0なぞのはなHeals Max + Cures All300
2050 4B 4F 04 07 0D F0 F0 F0はぞのエキスHeals Max + Cures All (entire party)600
2150 4B 4F 56 48 F0 F0 F0 F0はぞのみつHeals Max + Cures All (entire party)600
2294 64 55 08 D6 07 CF F0 F0でんまクッキ-Heals 30 DP60
2394 64 55 04 02 7B F0 F0 F0でんまエイドHeals 50 DP120
2494 64 55 7B 28 2E 08 F0 F0でんまドリンクHeals Max DP?480
2577 20 CF C0 F0 F0 F0 F0 F0ダミ-3null60
2677 20 CF C1 F0 F0 F0 F0 F0ダミ-4null60
2777 20 CF C2 F0 F0 F0 F0 F0ダミ-5null60
2877 20 CF C3 F0 F0 F0 F0 F0ダミ-6null60
2977 20 CF C4 F0 F0 F0 F0 F0ダミ-7null60
3037 3B 4F 3B 55 59 5E F0 F0あおのおまもりHP +10 (Equip)1200
3156 95 5E 4F 3B 55 59 5E F0みどりのおまもりHP +20 (Equip)3000
3237 3C 4F 3B 55 59 5E F0 F0あかのおまもりHP +30 (Equip)9000
3337 3B 4F 37 42 62 F0 F0 F0あおのあしわSPEED +5 (Equip)1200
3456 95 5E 4F 37 42 62 F0 F0みどりのあしわSPEED +10 (Equip)3000
3537 3C 4F 37 42 62 F0 F0 F0あかのあしわSPEED +15 (Equip)9000
3637 3B 4F 39 94 62 F0 F0 F0あおのうでわATTACK +5 (Equip)1200
3756 95 5E 4F 39 94 62 F0 F0みどりのうでわATTACK +10 (Equip)3000
3837 3C 4F 39 94 62 F0 F0 F0あかのうでわATTACK +15 (Equip)9000
3937 3B 4F 3C 64 57 5E F0 F0あおのかんむりDEFENCE +5 (Equip)1200
4056 95 5E 4F 3C 64 57 5E F0みどりのかんむりDEFENCE +10 (Equip)3000
4137 3C 4F 3C 64 57 5E F0 F0あかのかんむりDEFENCE +15 (Equip)9000
4237 3B 43 38 42 6C 39 F0 F0あおすいしょうSPECIAL +5 (Equip)1200
4356 95 5E 43 38 42 6C 39 F0みどりすいしょうSPECIAL +10 (Equip)3000
4437 3C 43 38 42 6C 39 F0 F0あかすいしょうSPECIAL +15 (Equip)9000
4537 3B 84 2E 77 2E 14 F0 F0あおペンダントEAVDE (STATUS) +5 (Equip)1200
4656 95 5E 84 2E 77 2E 14 F0みどりペンダントEAVDE (STATUS) +10 (Equip)3000
4737 3C 84 2E 77 2E 14 F0 F0あかペンダントEAVDE (STATUS) +15 (Equip)9000
4837 3B 4F 82 01 0D F0 F0 F0あおのピアスACCURACY +5 (Equip)1200
4956 95 5E 4F 82 01 0D F0 F0みどりのピアスACCURACY +10 (Equip)3000
5037 3C 4F 82 01 0D F0 F0 F0あかのピアスACCURACY +15 (Equip)9000
5137 3B 4F 7C 2E 77 15 F0 F0あおのバンダナEAVDE (ATTACK) +5 (Equip)1200
5256 95 5E 4F 7C 2E 77 15 F0みどりのバンダナEAVDE (ATTACK) +10 (Equip)3000
5337 3C 4F 7C 2E 77 15 F0 F0あかのバンダナEAVDE (ATTACK) +15 (Equip)9000
5477 20 CF C5 F0 F0 F0 F0 F0ダミ-8null3000
5577 20 CF C6 F0 F0 F0 F0 F0ダミ-9null3000
5677 20 CF BE BD F0 F0 F0 F0ダミ-10null3000
5777 20 CF BE BE F0 F0 F0 F0ダミ-11null3000
5877 20 CF BE BF F0 F0 F0 F0ダミ-12null3000
5977 20 CF BE C0 F0 F0 F0 F0ダミ-13null3000
6077 20 CF BE C1 F0 F0 F0 F0ダミ-14null3000
6177 20 CF BE C2 F0 F0 F0 F0ダミ-15null3000
6208 6E F0 F0 F0 F0 F0 F0 F0クギLower right tab item60
631A CF 09 2E F0 F0 F0 F0 F0ハ-ケンLower right tab item72
6446 40 38 4A F0 F0 F0 F0 F0たこいとLower right tab item60
652B CF 83 F0 F0 F0 F0 F0 F0ロ-プLower right tab item72
6684 CF 81 CF 15 02 1C F0 F0ペ-パ-ナイフLower right tab item60
670B 7C 02 7C 29 15 02 1C F0サバイバルナイフLower right tab item72
681F 6F 27 02 14 F0 F0 F0 F0マグライトLower right tab item120
690B CF 11 27 02 14 F0 F0 F0サ-チライトLower right tab item150
7027 02 10 CF F0 F0 F0 F0 F0ライタ-Lower right tab item60
716D 0D 7C CF 15 CF F0 F0 F0ガスバ-ナ-Lower right tab item72
727B 27 02 24 CF F0 F0 F0 F0ドライヤ-Lower right tab item120
730D 14 CF 7E F0 F0 F0 F0 F0スト-ブLower right tab item150
743C 87 56 F0 F0 F0 F0 F0 F0かがみLower right tab item288
750F CF 27 CF 0C 0D 13 21 F0ソ-ラ-システムLower right tab item336
7627 73 06 0E F0 F0 F0 F0 F0ラジカセLower right tab item126
770A 2E 85 F0 F0 F0 F0 F0 F0コンポLower right tab item138
7828 80 29 7C CF F0 F0 F0 F0リボルバ-Lower right tab item120
791F 0C 2E 6D 2E F0 F0 F0 F0マシンガンLower right tab item150
804F 40 88 5E F0 F0 F0 F0 F0のこぎりLower right tab item312
8111 32 CF 2E 0F CF F0 F0 F0チェ-ンソ-Lower right tab item366
8206 22 27 F0 F0 F0 F0 F0 F0カメラLower right tab item630
837D 7A 05 06 22 27 F0 F0 F0ビデオカメラLower right tab item780
8443 38 4A 39 F0 F0 F0 F0 F0すいとうLower right tab item750
8585 28 10 2E 08 F0 F0 F0 F0ポリタンクLower right tab item780
860C 36 7F 29 F0 F0 F0 F0 F0ショベルLower right tab item300
8708 2A CF 2E F0 F0 F0 F0 F0クレ-ンLower right tab item360
8804 2E 73 2E F0 F0 F0 F0 F0エンジンLower right tab item60
8983 2B 84 27 04 2E 73 2E F0プロペラエンジンLower right tab item78
903C 64 42 6A 3E 91 55 F0 F0かんしゃくだまLower right tab item120
9177 02 15 1F 02 14 F0 F0 F0ダイナマイトLower right tab item120
9220 07 0B CF F0 F0 F0 F0 F0ミキサ-Lower right tab item60
9344 64 46 3E 3D F0 F0 F0 F0せんたくきLower right tab item60
9481 27 0C 35 CF 14 F0 F0 F0パラシュ-トLower right tab item300
956F 27 02 77 CF F0 F0 F0 F0グライダ-Lower right tab item330
9641 64 45 80 2E 7F F0 F0 F0さんそボンベLower right tab item132
976D 0D 80 2E 7F F0 F0 F0 F0ガスボンベLower right tab item126
9805 CF 29 F0 F0 F0 F0 F0 F0オ-ルLower right tab item300
990D 08 28 35 CF F0 F0 F0 F0スクリュ-Lower right tab item390
1002B 09 D6 14 50 4B 97 F0 F0ロケットはなびLower right tab item720
10120 0B 02 29 F0 F0 F0 F0 F0ミサイルLower right tab item900
10229 15 11 03 21 F0 F0 F0 F0ルナチウムLower right tab item720
10310 02 10 16 35 03 21 F0 F0タイタニュウムLower right tab item900
10444 64 9D 39 3D F0 F0 F0 F0せんぷうきLower right tab item300
10504 01 0A 2E F0 F0 F0 F0 F0エアコンLower right tab item360
10606 1F F0 F0 F0 F0 F0 F0 F0カマLower right tab item720
1073E 41 3C 5E 3D F0 F0 F0 F0くさかりきLower right tab item960
10856 8E 94 D5 9F 39 F0 F0 F0みずでっぽうLower right tab item720
10985 2E 83 F0 F0 F0 F0 F0 F0ポンプLower right tab item660
11077 20 CF BE C3 F0 F0 F0 F0ダミ-16null666
11177 20 CF BE C4 F0 F0 F0 F0ダミ-17null-
11277 20 CF BE C5 F0 F0 F0 F0ダミ-18null-
11377 20 CF BE C6 F0 F0 F0 F0ダミ-19null-
11477 20 CF BF BD F0 F0 F0 F0ダミ-20null-
11577 20 CF BF BE F0 F0 F0 F0ダミ-21null-
11611 34 0A 29 4F 37 42 62 F0チャコルのあしわKey Item-
1173B 39 3C 64 F0 F0 F0 F0 F0おうかんKey Item-
11801 2E 13 15 4F 10 18 F0 F0アンテナのタネKey Item-
11906 6E F0 F0 F0 F0 F0 F0 F0カギKey Item-
1204B 90 4F 98 D5 46 38 F0 F0なぞのぶったいKey Item-
1214B 90 4F 98 D5 46 38 F0 F0なぞのぶったいKey Item-
1224B 90 4F 98 D5 46 38 F0 F0なぞのぶったいKey Item-
12347 8E F0 F0 F0 F0 F0 F0 F0ちずKey Item-
124A3 0C 36 D6 14 F0 F0 F0 F0DショットKey Item-
12556 8E 4F 46 55 F0 F0 F0 F0みずのたまKey Item-
12642 6C 39 58 38 42 6C F0 F0しょうめいしょKey Item-
1274B 42 F0 F0 F0 F0 F0 F0 F0なしNone-


Start AddressEnd AddressLengthUse
0x030055FF0x0300578F0x2Boolean on if Denjuu has been seen
0x0300597F0x03005B0F0x2Boolean on if Denjuu has been seen

Stat screen

GameResources/GB/Telefang last edited by jlun2 on 9/10/2014 3:31 PM
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