The purpose of this page is to document all of the known tricks of the game Kirby 64: The Crystal Shards (N64).
Because of the nature of this site, we concentrate here on tricks that are difficult to play in real time, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

Memory addresses

Kirby 64: The Crystal Shards
System: Nintendo 64
Domain Address Data Type Signed Endian Description
System Bus 927184 Float Signed Little Horizontal position value of Kirby
System Bus 927632 Float Signed Little Vertical position value of Kirby
System Bus 930320 Float Signed Little Vertical speed of Kirby
System Bus 943312 Float Signed Little Horizontal speed of Kirby


If you're using mupen64, you will need MHS to see these memory addresses. The offset for the mupen64 addresses is 5CEC90 and the addresses can be downloaded here as an .lssave file. Thanks to Anavrin for finding these:
009CEC90: Vertical speed of Kirby (type: float).
009D1F50: Horizontal speed of Kirby (type: float).
00A1A3EC: Horizontal position value of Kirby (type: float).
00A1A3F0: Vertical position value of Kirby (type: float).


Horizontal movement
From slowest to fastest in general:
Vertical movement

Tricks and timesavers

To do this trick, you need to press "R" or any "C" button on the last possible frame before entering a room or map. Instead of pulling out the power-up onto his head, Kirby will get the power-up back in his mouth, which can't be done without this trick.

GameResources/N64/Kirby64TheCrystalShards last edited by CoolKirby on 1/10/2014 11:43 AM
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