Horizontal movement (action scenes)

Walking speed is 1px/f.
The horizontal movement speed changes when jumping.
As an example, x-movement from the start of a jump to the right:
Frame$1D$470$1F$454
100027
21D0128
30A0129
417022B
504012C
611022E
70E002E
81B0230
A full jump saves 5 pixels (or frames) over walking.

GameResources/NES/LoneRanger last edited by ktwo on 6/24/2023 10:15 AM
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