There are three types of levels in this game:
- The topdown overworld and the final Death Star trench
- Various 2D side scrolling levels
- 3D flying levels
Useful RAM addresses
Coordinates are 16-bit values. To get the full value, multiply the Major value by 256 and add the Minor value.
Coordinates, speed and health are only useful in the 2D levels. Number of shields is only applicable in the first 3D level, and will always be 0 in a TAS.