This is an old revision of this page, as edited by
MESHUGGAH at
3/28/2014 9:18 PM
(some edits)
General tricks
- Skipping cutscenes with B instead of A
- B skips “cutscene series” while A only skips an element of the series.
- Weapon menu glitch
- If you move while pressing select, you can get closer to the side of the level (required to OoB). Found by igorrson, clicky for video.
- Fast turnaround
- Generally you need to wait a lot of time to change your direction and go full speed. However if you hit a wall, you can instantly turnaround which usually saves time (or just simply useful for example level 1 boss fight)
Camera rules and tricks
The camera only scrolls horizontally if your X position is less than 248.
The camera only scrolls vertically if the camera reached the screen's end horizontally.
You can bypass the "screen-to-screen" transitions if your Y velocity is at least 3 and your Y position is very near to the top of the screen (so your head isn't visible).
- End of screen transition
- The camera has 1px/f speed, so the ninja will be transitioned with that speed. However, if your X position is higher than 225px, you will need to wait X position - 225 frames.
- Scripted transitions (after flying)
- You can squeze out a few X/Y position if you don't go through the transition' boundary (which would otherwise send you back pixels away).
TODO:
- Out of boundaries horizontally
- You can go through walls if your X position is at least
- Double hit with 1 shuriken
- If you hit an enemy on the boundary of his hitbox, the damage will be applied twice. Doesn't works on the 1st boss.
- Boss RNG
- Depends on entering the level on an even or odd frame.
-
Hit application timer (Y pos factor)
Falling off optimally
Falling off platforms without jumping down (0 frame waste)
Boss 2 strategy
Jumping through tiles
Y pos trick with shuriken (and bug with even/odd frame)
Y pos trick with "flip" jumping
Clone jump Y pos bug