Useful memory addresses

If there is more than one address listed for a particular thing, you may use any one of them. Keep in mind the game may still use them differently from the notes I've placed here, so you might want to look at all the addresses just in case.
RAM addresssizeWhat is it?
7E00DB1 byteFrame counter, useful to look at
7E00DE2 bytesRNG
7E00981 byteCrystal transform timer, frames. Increments 7E0099 when it hits 64
7E00991 byteCrystal transform timer, seconds. when 30, it's over!
7E02AB1 byteX sub-position
7E02C9
7E04DB
1 byteX position
7E0323
7E03B9
7E0515
1 byteY position
7E09A41 byte
Array of 8
Test for flashing meat at bit 0x08

GameResources/SNES/EVOSearchForEden last edited by on 1/1/2022 6:13 PM
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