Wally has to wake up early for work, but he went to bed without winding his alarm clock. His consciousness must save him from getting fired by finding the clock key and setting the alarm. Numerous obstacles stand in the way, including axes, falling bricks, space invaders, and ghosts. Furthermore, Wally's consciousness can only hold two items and has a limited amount of health in the form of "snooze energy."
Note: Loading finishes and gameplay starts at 4:15. The loading section may be seizure-inducing.