About me
Hi I'm Comicalflop, I'm 18 years old, I live in Massachusetts and I go to UMD. I joined this site 2006-06-13, after spending months looking at these amazing videos. I first got into TASing when in 2004 my brother showed me Morimoto's SMB3 TAS (back when nobody knew it was a TAS) and I started thinking about speedrunning videogames. Through my initial feeble attempts I offhandedly discovered this site, and dove right into making a Donkey Kong Country 2 TAS. I was recently made an editor as of 2006-12-04.
Published Runs/Contributions
Workbench
SSB High Score Time Attack. Rejected. But for anyone that wants to see: Downloadable SSB High Score TAS (this site is down?)
I doubt anything new from me is going to the workbench in a very long while, I could squeeze out Kirby 64 real quick but I just don't want to do it right now. The other two runs will take a long time to finish.
Next Projects, in order
- Jet Force Gemini AHHHHHHHHH absolutely beautiful game to TAS, I have 100% comitted to doing this. This is the run that I had been searching for, with the perfect blend of high speed sci-fi action, third/first person extreme shooting bloodbaths, bug gore, sniping, explosions, etc. And it's going to be a 2 controller run as well (the first N64 TAS to do so, I believe.) Of course, that means the next 1-2 years of my life has been completely booked, potentially more. But I have high hopes for the end result.
- Discovering good N64 games to TAS. I'm downloading ROMs and testing out which ones would make great candidates. One of the biggest concerns is N64 games that desynch; currently a method for discovering which ones desynch and which don't is being researched.
- DKC2 102% Improvement Due to Jet Force Gemini, work is stalled, don't know how long it'll stay that way.
- Kirby 64 100% I feel sad that I keep putting this off, since no one else is doing it, people have requested it despite its slowness and it's quite easy to make, plus we need more N64 TASes. However, in terms of priority it falls behind JFG and DKC2 102%. As of now, work is stalled, probably for a long time.
Progress with current projects
Jet Force Gemini
World/Stage | Character | Progress |
---|---|---|
GoldWood | Juno | Done |
SS Anubis | Juno | Done |
Tawfret | Juno | Done |
Mizar's Palace | Juno | Done |
Sekhment | Vela | Starting |
Cerulean | Vela | |
Ichor | Vela | |
Mizar's Palace | Vela | |
Spawnship | Lupus | |
Rith Essa | Lupus | |
Eschebone | Lupus | |
Mizar's Palace | Lupus | |
Mizar's Palace | Juno | |
Tawfret | Juno | |
SS Anubis | Juno | |
Walkway | Juno | |
Spawnship | Juno | |
Sekhment | Juno | |
Water Ruins | Juno | |
Eschebone | Vela | |
Rith Essa | Vela | |
Spawnship | Vela | |
Tawfret | Vela | |
Goldwood | Vela | |
Space Station | Vela | |
Ichor | Vela | |
Water Ruins | Vela | |
Water Ruins | Lupus | |
Goldwood | Lupus | |
Gem Quarry | Lupus | |
Asteroid | Juno |
this is the current overworld map route and may change as time passes and different paths are tested.
Donkey Kong Country 2 102% Improvement
Stage | Frames Saved |
---|---|
Pirate Panic | 38 frames saved |
Mainbrace Mayhem | 164 frames saved |
Gangplank Galley | 16 frames saved |
Lockjaw's Locker | 29 frames saved |
Topsail Trouble | 43 frames saved |
Krow's Nest | 75 frames saved |
Hothead Hop | 77 frames saved |
Kannon's Klaim | 38 frames saved |
Jungle Jinx | 78 frames saved |
Lava Lagoon | 251 frames saved |
Total Frames saved | 809 frames |
- progress stalled due to JFG.
Favorite Movies
- Castlevania: CotM by OgreSlayeR
- Castlevania: HoD by JXQ
- Donkey Kong Country any% + 101% by Arne_the_Great
- Donkey Kong Country 2 any% by Sami
- Super Mario 64 16 Star by AKA
- Super Mario 64 120 Star by FODA
- Super Mario Bros. 3 by Genisto
- Super Mario World 96 Exit by Fabian
- Super Mario World 11 Exit by JXQ and Fabian
- Super Demo World 120 Exit by JXQ and Fabian
- Super Mario World 2: Yoshi's Island any% by Spezzafer
- Megaman 1, 2, 3 by Bisqwit, Angerfist, Shinryuu, Vatcher
- Megaman X by Fractal Fusion
- Sonic the Hedgehog 2, 3 by Nitsuja
- Zelda: Ocarina of Time by Guanobowl
- Gradius by Adelikat
Runs that I'm dying to see
- Arne_the_great's Donkey Kong Country 2 any%
- Sami's Banjo Kazooie 100%
- Spezzafer's Super Mario World 2: Yoshi's Island 100%
- Nibelung's Donkey Kong Country 3 105%
- Fabian's Super Mario World 96 Exit Improvement
- thegreginator + skamastaG's Super Mario World small only 86 Exit
- OgreSlayeR's Megaman X 100%
- Angerfist + Baxter's Megaman 3, 4, 5, 6 Quad Run
- Rising Tempest's Goldeneye
- L4yer's Perfect Dark
- Wyster's 007 The World Is Not Enough
- Mukki's Legend of Zelda: Majora's Mask
- Guanobowl's Legend of Zelda: Ocarina of Time Improved
- Erokky's Legend of Zelda: A Link to the Past any%
- Nitsuja's Mischeif Makers
- mmbossman's Turok: Dinosaur Hunter
Runs that I would love to see worked on
- Starfox 64 High Score
- Super Smash Bros Fox Fastest Completion
- Super Smash bros. Full run
- Mario Kart 64
- SNES Super Mario Kart
- Sin and Punishment
- Blastcorps
- Starcraft
- Command and Conquer
- worms armageddon
- nuclear strike 64
- more N64 games in general
Runs that I've tried and failed/put on hold
I tended to frantically search for different TASes to work on, since I get TAS withdrawl if I'm not working on runs. I'd pick up and drop runs left and right, though thankfully as of now I have 2 strong runs that I'm going to see to completion.
- Kirby Dreamland 3: 100%
- It's faster than Kirby 64 100%, but I lost interest, the possibility of 2 player was daungting to me, but mostly I simply lost interest, despite having discovered turbo Coo flying for fastest movement.
- Rayman 2: The Great Escape any%
- Mega huge/frequent desynchs, a four hour long projected movie, but biggest of all the boss consistently disappears in the 7th level, so I can't beat him. Plus, the fact that Rayman's turning always caused the camera to move in bad ways made it impossible to always go in straight lines.
- Super Mario World 2: Yoshi's Island 100%
- good thing I gave up after barely 2 days of trying it.
- Starcraft 64
- Quite simply an RPS like this is going to be difficult, but the biggest problems were desynching and the fact that units did not know how to speedrun, and stopped to attack enemy units in range.
- Donkey Kong Country series Tri run
- This was a bad idea to even suggest
Quotes
Well, kirby is in a "flopped" position, and it looks quite "comical"
--laughing_gas
Contact me
You can PM me, AIM me at comicalflop, email me at [mailto:joshnfrostburn@yahoo.com], however I will not be on the IRC most of the time since I cannot connect at the university; when I'm home I'll probably be on. Feel free to talk to me about anything TAS related, I'm quite a chatterbox as evident by having the highest post/day ratio.