Solutions to various AGI games. All solutions done in a (unassisted) speedrun context.
kq2 v2.2
(Note: Avoid any witch/dwarf/sorcerer unless you know they
can't harm you or take away any treasures.)

fast
(ENE cave. Enter/exit until witch is gone) get cage
(WNW) get trident
(EE near log) get necklace
(S then E to bridge EN) view door

(SWWNWN?? #1) give necklace her
ride horse
give trident man (or 'wave trident')
get key
(#1 backwards) unlock door
view door ("[sp]view[sp][F3]")

(SWS to chapel)open door
pray
(go to door while praying) graham
(SS near hole) get brooch
= (swim)

(S to store) open door
give cage her
rub lamp (either three times (x3) or two times (x2))
ride rug
(E) cast bridle snake (case x2: kill snake)
(EE) get key
(W) ride carpet
(W) talk horse (case x2: (nothing))
wear cross
eat cube (case x2: (nothing))
(after landing NNN (or SSSS) swimming where necessary, then EN)
unlock door
view door ("[sp]view[sp][F3]")

(SWWNWN #2) give brooch man
go boat
exit boat
(case x2: avoid brambles)
(N) open door
(W up stairs) open drawer
get candle (or 'take candle' "[sp]take[sp]candle")
(down) light candle ("light[F3]" if 'take candle' above)
(EE) get ham (or not)
(E when sprite past dark stuff in lower left, fall off stairs to warp to next area)
(W enter/exit until coffin open) get pillow
get gold key
(E up stairs WW ignore dracula SS)
(case x2: avoid brambles) go boat
exit boat
(#2 backwards) unlock door

(N) get net
cast net (until catch fish)
get fish ("[sp]get fish")
(fall in water)
(while in confused mode, move towards E)
(E) get amulet
(S) open door
(up stairs twice)
give ham lion (or 'kill lion' if no meat)
open door
home



sq2 v2.0F ("cheat" cheat)
(go to platform)
(note: in v2.0A, you can get stuff in locker first)
get suit
(if desired) open locker
get all
(endif)

(W up platform through tube and enter ship)

(after crash landing)
push switch
(NW) get pod
(EE) free
(W up W) mail form
(EEE From bottom of screen, go E direction, then NE direction
towards deeper part of swamp)
get breath (to get away from swamp monster even if grabbed)
(W up) get gem
get breath
(E up EE near tree) climb
(E get caught near bottom of screen)

call (x2)
(hunter near cage) cast spore
get key
open door
get rope
(NWW) climb log
tie rope log
climb down
(bottom of rope) swing
(look background; there should be a V-shape of green pixels extending
from a cluster of green pixels halfway up the rope and left;
press F6 when the rope is coincident with the center pixel)

(W) use gem
(W fall) get gem
(S) word
(enter hole) put gem lip
(navigate maze)
(after exit maze E right fork whirlpool)
(exit E) use whistle
(either WE to get rid of monster, or 'cast cube' if has cube)
get rock
(N)

(if has jock and rock) sling rock man
get card
use card ("use[F3]")
(else if guard coming from right)
cast rock
(hide in front bush and enter door when guard leaves)
(else if guard coming from left)
cast rock
(go under platform and enter door when guard leaves or
lean right on door and go through guard into door)
(endif)

(behind ship) go pod
push power
turn dial
push ascent
(raise ship by pressing DOWN)

(after entering asteroid)
(in v2.0A, the glass cutter is not necessary)
(avoid the waxer)
(W elevator) three
(WW) push switch
get plunge
(EE elevator) four
(WW) push switch
get cutter
(WW) push switch
(toilet stall) open door
get paper
(S left exit WW elevator) five
(EE) push switch
get suit
get lighter
get can
put paper can
(WW elevator) one
(WS activate all barriers)
(when platform is well over half open) put plunge wall
(when platform starts to close) let go
put can
light can
(EE up stairs)

(in v2.0A, it is possible, by walking along the edge
to reach the keyboard without Vohaul smashing you;
in that case, do not access the clone screen)
cut glass
(near vent) go vent
push switch
exit vent
(W) move switch
type enlarge
(E glass)
(flashing screen) view screen
shsr
[F6]
(up stairs E) get mask
wear mask
(ESWWW)
(you may have to "normal" this part, then "fast" afterward)
push switch
go pod
launch

view
open cave (i.e. 'open chamber')
go cave ("[sp]go[sp][F3]")



sq1
(Hide from all Sariens, or quickly reach the half of the screen
which they would appear to prevent them from appearing)

fast
(WWW) get card
(E elevator E elevator E) push open
(E) use card
(elevator go to panel) push airlock
(to closets) push left
push right
get suit
get gadget
(W) push switch (or "push button")
go pod
shut door
wear belt
push power
move lever
push autonav

get kit
remove belt
exit pod
(front of ship) get glass
view kit ("look kit")

(EEENE cave) cast water
get part
(exit cave S up path NWWNEE between pillars)
get rock
(W avoiding grate monster) put rock steam
(N and W at back) put glass beam
(up path E avoid acid drops E) turn gadget
(E) put part
(N) go bike (i.e. 'enter skimmer')
turn key

(SAVE POINT #1)

(the best strategy to avoid rocks on fast speed is to lean on the left side
of the screen)

(at Ulence Flats) exit bike
get key
(after man comes go WE and man comes again) y
(enter pub and access machine)

(SAVE POINTS #2-#6)
(Hit F8 and get diamonds. At the last save point you should have 250 buckazoids)

(exit pub NEN go to green robot) buy droid
(SWWSN) buy pod
go pod
load
hh

(at Deltaur)
wear jetpack
exit pod
(at surface) open door
(NN) open case
put jetpack case
go case
(laundry room) open case
open box
go box("[sp]go[sp][F3]")
exit box("exit[F3]")
view suit ("look suit")
(E left elevator W elevator EEE) show id
get bomb
(get gun then W) put bomb
(WW now shoot all Sariens and avoid droid)
(elevator EE) get box
push switch
view panel
(6858 OK)
(W elevator)
(You have to quickly exit, turn right, and shoot if a Sarien comes)
(right elevator to ship)
go pod
launch

pq v2.0G
fast
(enter briefing upper right door)
get paper
put paper ("put[F3]")
(go to position)
(in v2.0A by mashing enter key, it is possible to start briefing speech early)
(exit W) get radio
get key
(WW check car) o d, [F4], c d, [F4]

(Always use Code-3 driving when convenient. You can't be
busted for speeding. :) )
(Ignore lights ... for now)

(north one screen and drive around top-left corner
until dispatch, then go to scene)
[F4], o d, [F4]
(victim) view lt (x2) (or 'read he' :D)
(crowd) talk lt (x2)
(radio)
(after dispatch arrives) [F4], get pr24, c d, [F4]
(drive around aforementioned corner until dispatch
then go to Carol's)
[F4], o d, [F4], c d
(enter Carol's and sit) [F4]
(answer phone) [F4], use phone ('with phone' :?)
(exit) o d, [F4], c d, [F4]
(drive around aforementioned corner until
red car appears, then catch car)
[F4], o d, [F4]
(at car) view her
go
(return) [F4], c d, [F4]
(drive around the same corner again until dispatch;
then go to Carol's)
[F4], o d, [F4], c d
(enter Wino Willy's)
move hog
[F10]
(exit) o d, [F4], c d, [F4]

(drive towards jail until drunk appears, then catch drunk)
[F4], o d, [F4]
(at car) go
(let man get out) give test
cuff lt
(heading back) go
(open door before drunk gets there; then
get away from the door until the drunk enters the car)
o d, c d, [F4], c d, [F4]
(jail)
[F4], o d, [F4], o d, c d (front), c d
push button
get cuff
(exit) o d, [F4], c d, [F4]
(station) [F4], put pr24, o d, [F4]
(enter station, E, enter left door) o d
(exit) o d
(let first guy talk about party)
(WW check car) o d, [F4], c d, [F4]
(blue room) [F4], o d, [F4], c d
(enter and sit; disable sound to make it faster) [F4]
(done) [F4]
(exit) o d, [F4], c d, [F4]
(station) [F4], o d, [F4]
(enter station, E, briefing, go to position)
(exit, WW, check car) o d, [F4], c d, [F4]

(drive SE and circle the top-left corner here
until light-blue car arrives, then catch car)
[F4], o d (do NOT get out, but radio)
(backup arrives) [F4]
go, hands up, lie down
(approach) cuff lt, find lt, rise, go
(own car) o d (back), c d, [F4], c d, [F4]
(jail) 
[F4], o d, [F4], o d, c d (front), c d
push button
(book) gun
get cuff
(exit) o d, [F4], c d, [F4]
(station) [F4], o d, [F4]
(enter station, E, enter left door) o d
(wait until Sgt Dooley starts running) read pad (i.e. 'read memo')
(exit, washroom on lower right, go to locker) o d
change (x2), get gun, c d
(W to key rack) put key
(W enter left door) o d
(exit, enter right door, key rack) get key
(leave after Laura leaves, W check undercover car)
o d, [F4], c d, [F4]
[F4] (wait for Laura), [F4]

(Red light warning: Do not cross red lights!)

(public park) [F4], o d, [F4]
(N and hide left bush)
(two guys come and trade; two options) 
(option 1 (safe)) (radio and draw gun), halt, cuff lt, go
(option 2 (risky)) (draw gun and emerge, then
holster gun and go in SW direction to lower-left)
cuff lt (typed already), go, (survive until cuffed man walks to south)
(end options)
o d (x2), c d, [F4], c d, [F4]
(jail)
[F4], o d, [F4], o d
push button
(book) pot
get cuff
(2 pt penalty for gun in jail, who cares?)
(exit) o d, [F4], c d, [F4]
(station) [F4], (do NOT leave until Laura mentions Jack), [F4]
(blue room) [F4], o d, [F4], c d
(enter and sit) [F4]
(done) [F4]
(exit) o d, [F4], c d, [F4]
(station) [F4], o d, [F4]
(enter station, enter left door) o d
(exit, enter right door, desk basket) read note
(exit/enter) Listen to Laura's 2 dialogs.
(exit, enter left door) o d
(exit, W, check car) [F4], c d, [F4]

(jail) 
[F4], o d, [F4], c d
push button
(2 pt penalty for gun in jail, who cares?)
help hotel
(exit) o d, [F4], c d, [F4]
(Cotton Cove) [F4], o d, [F4]
(body) id body, o suit
(radio and return) [F4], c d, [F4]
(station) [F4], o d, [F4]
(enter station, enter left door) o d
(exit, E) put radio
(washroom, go directly to shower) [F4] (:D)
bleach hair, rinse
(locker) o d, change, c d
(exit WW, enter left door)
(exit W, check car) [F4], c d, [F4]

(Hotel) [F4], o d, [F4] (don't close door)
(enter) ring, buy bar (i.e. 'buy room'), pay
(W to bar) water
(when bartender is done) [F4], pay
(E elevator) two
(E) unlock d
use phone
5559222
hotel
(leave after Marie leaves)
(W elevator) one
(W to bar) (pay and exit/enter by east to reduce money
by 200s to 200-something, then pay and go west) pay
(card room; sit) [F4]

(Lose this game while throwing away some cash. As soon as
the game boots you, press F4) [F4]

(Now lose and underflow money to "win". Ignore messages; you win)
(Alternatively, lose the first game and underflow money to "win";
difference is that you must wait for the agents, as normal)
(exit SEE elevator) two
(E) unlock d
(man) get bug
(exit W elevator) one
(W) pay
(near Woody in storage) give money (set to $0)
(private card room; sit) [F4]

(Lose this game and "win")

(both queries) y (x2)
(E up stairs to 4th floor, EE, RADIO, enter room)

HomePages/FractalFusion/AGIGamesSolutions last edited by FractalFusion on 5/13/2008 4:20 AM
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