Solutions to various AGI games. All solutions done in a (unassisted) speedrun context.
kq2 v2.2
(Note: Avoid any witch/dwarf/sorcerer unless you know they can't harm you or take away any treasures.) fast (ENE cave. Enter/exit until witch is gone) get cage (WNW) get trident (EE near log) get necklace (S then E to bridge EN) view door (SWWNWN?? #1) give necklace her ride horse give trident man (or 'wave trident') get key (#1 backwards) unlock door view door ("[sp]view[sp][F3]") (SWS to chapel)open door pray (go to door while praying) graham (SS near hole) get brooch = (swim) (S to store) open door give cage her rub lamp (either three times (x3) or two times (x2)) ride rug (E) cast bridle snake (case x2: kill snake) (EE) get key (W) ride carpet (W) talk horse (case x2: (nothing)) wear cross eat cube (case x2: (nothing)) (after landing NNN (or SSSS) swimming where necessary, then EN) unlock door view door ("[sp]view[sp][F3]") (SWWNWN #2) give brooch man go boat exit boat (case x2: avoid brambles) (N) open door (W up stairs) open drawer get candle (or 'take candle' "[sp]take[sp]candle") (down) light candle ("light[F3]" if 'take candle' above) (EE) get ham (or not) (E when sprite past dark stuff in lower left, fall off stairs to warp to next area) (W enter/exit until coffin open) get pillow get gold key (E up stairs WW ignore dracula SS) (case x2: avoid brambles) go boat exit boat (#2 backwards) unlock door (N) get net cast net (until catch fish) get fish ("[sp]get fish") (fall in water) (while in confused mode, move towards E) (E) get amulet (S) open door (up stairs twice) give ham lion (or 'kill lion' if no meat) open door home
sq2 v2.0F ("cheat" cheat)
(go to platform) (note: in v2.0A, you can get stuff in locker first) get suit (if desired) open locker get all (endif) (W up platform through tube and enter ship) (after crash landing) push switch (NW) get pod (EE) free (W up W) mail form (EEE From bottom of screen, go E direction, then NE direction towards deeper part of swamp) get breath (to get away from swamp monster even if grabbed) (W up) get gem get breath (E up EE near tree) climb (E get caught near bottom of screen) call (x2) (hunter near cage) cast spore get key open door get rope (NWW) climb log tie rope log climb down (bottom of rope) swing (look background; there should be a V-shape of green pixels extending from a cluster of green pixels halfway up the rope and left; press F6 when the rope is coincident with the center pixel) (W) use gem (W fall) get gem (S) word (enter hole) put gem lip (navigate maze) (after exit maze E right fork whirlpool) (exit E) use whistle (either WE to get rid of monster, or 'cast cube' if has cube) get rock (N) (if has jock and rock) sling rock man get card use card ("use[F3]") (else if guard coming from right) cast rock (hide in front bush and enter door when guard leaves) (else if guard coming from left) cast rock (go under platform and enter door when guard leaves or lean right on door and go through guard into door) (endif) (behind ship) go pod push power turn dial push ascent (raise ship by pressing DOWN) (after entering asteroid) (in v2.0A, the glass cutter is not necessary) (avoid the waxer) (W elevator) three (WW) push switch get plunge (EE elevator) four (WW) push switch get cutter (WW) push switch (toilet stall) open door get paper (S left exit WW elevator) five (EE) push switch get suit get lighter get can put paper can (WW elevator) one (WS activate all barriers) (when platform is well over half open) put plunge wall (when platform starts to close) let go put can light can (EE up stairs) (in v2.0A, it is possible, by walking along the edge to reach the keyboard without Vohaul smashing you; in that case, do not access the clone screen) cut glass (near vent) go vent push switch exit vent (W) move switch type enlarge (E glass) (flashing screen) view screen shsr [F6] (up stairs E) get mask wear mask (ESWWW) (you may have to "normal" this part, then "fast" afterward) push switch go pod launch view open cave (i.e. 'open chamber') go cave ("[sp]go[sp][F3]")
sq1
(Hide from all Sariens, or quickly reach the half of the screen which they would appear to prevent them from appearing) fast (WWW) get card (E elevator E elevator E) push open (E) use card (elevator go to panel) push airlock (to closets) push left push right get suit get gadget (W) push switch (or "push button") go pod shut door wear belt push power move lever push autonav get kit remove belt exit pod (front of ship) get glass view kit ("look kit") (EEENE cave) cast water get part (exit cave S up path NWWNEE between pillars) get rock (W avoiding grate monster) put rock steam (N and W at back) put glass beam (up path E avoid acid drops E) turn gadget (E) put part (N) go bike (i.e. 'enter skimmer') turn key (SAVE POINT #1) (the best strategy to avoid rocks on fast speed is to lean on the left side of the screen) (at Ulence Flats) exit bike get key (after man comes go WE and man comes again) y (enter pub and access machine) (SAVE POINTS #2-#6) (Hit F8 and get diamonds. At the last save point you should have 250 buckazoids) (exit pub NEN go to green robot) buy droid (SWWSN) buy pod go pod load hh (at Deltaur) wear jetpack exit pod (at surface) open door (NN) open case put jetpack case go case (laundry room) open case open box go box("[sp]go[sp][F3]") exit box("exit[F3]") view suit ("look suit") (E left elevator W elevator EEE) show id get bomb (get gun then W) put bomb (WW now shoot all Sariens and avoid droid) (elevator EE) get box push switch view panel (6858 OK) (W elevator) (You have to quickly exit, turn right, and shoot if a Sarien comes) (right elevator to ship) go pod launch
pq v2.0G
fast (enter briefing upper right door) get paper put paper ("put[F3]") (go to position) (in v2.0A by mashing enter key, it is possible to start briefing speech early) (exit W) get radio get key (WW check car) o d, [F4], c d, [F4] (Always use Code-3 driving when convenient. You can't be busted for speeding. :) ) (Ignore lights ... for now) (north one screen and drive around top-left corner until dispatch, then go to scene) [F4], o d, [F4] (victim) view lt (x2) (or 'read he' :D) (crowd) talk lt (x2) (radio) (after dispatch arrives) [F4], get pr24, c d, [F4] (drive around aforementioned corner until dispatch then go to Carol's) [F4], o d, [F4], c d (enter Carol's and sit) [F4] (answer phone) [F4], use phone ('with phone' :?) (exit) o d, [F4], c d, [F4] (drive around aforementioned corner until red car appears, then catch car) [F4], o d, [F4] (at car) view her go (return) [F4], c d, [F4] (drive around the same corner again until dispatch; then go to Carol's) [F4], o d, [F4], c d (enter Wino Willy's) move hog [F10] (exit) o d, [F4], c d, [F4] (drive towards jail until drunk appears, then catch drunk) [F4], o d, [F4] (at car) go (let man get out) give test cuff lt (heading back) go (open door before drunk gets there; then get away from the door until the drunk enters the car) o d, c d, [F4], c d, [F4] (jail) [F4], o d, [F4], o d, c d (front), c d push button get cuff (exit) o d, [F4], c d, [F4] (station) [F4], put pr24, o d, [F4] (enter station, E, enter left door) o d (exit) o d (let first guy talk about party) (WW check car) o d, [F4], c d, [F4] (blue room) [F4], o d, [F4], c d (enter and sit; disable sound to make it faster) [F4] (done) [F4] (exit) o d, [F4], c d, [F4] (station) [F4], o d, [F4] (enter station, E, briefing, go to position) (exit, WW, check car) o d, [F4], c d, [F4] (drive SE and circle the top-left corner here until light-blue car arrives, then catch car) [F4], o d (do NOT get out, but radio) (backup arrives) [F4] go, hands up, lie down (approach) cuff lt, find lt, rise, go (own car) o d (back), c d, [F4], c d, [F4] (jail) [F4], o d, [F4], o d, c d (front), c d push button (book) gun get cuff (exit) o d, [F4], c d, [F4] (station) [F4], o d, [F4] (enter station, E, enter left door) o d (wait until Sgt Dooley starts running) read pad (i.e. 'read memo') (exit, washroom on lower right, go to locker) o d change (x2), get gun, c d (W to key rack) put key (W enter left door) o d (exit, enter right door, key rack) get key (leave after Laura leaves, W check undercover car) o d, [F4], c d, [F4] [F4] (wait for Laura), [F4] (Red light warning: Do not cross red lights!) (public park) [F4], o d, [F4] (N and hide left bush) (two guys come and trade; two options) (option 1 (safe)) (radio and draw gun), halt, cuff lt, go (option 2 (risky)) (draw gun and emerge, then holster gun and go in SW direction to lower-left) cuff lt (typed already), go, (survive until cuffed man walks to south) (end options) o d (x2), c d, [F4], c d, [F4] (jail) [F4], o d, [F4], o d push button (book) pot get cuff (2 pt penalty for gun in jail, who cares?) (exit) o d, [F4], c d, [F4] (station) [F4], (do NOT leave until Laura mentions Jack), [F4] (blue room) [F4], o d, [F4], c d (enter and sit) [F4] (done) [F4] (exit) o d, [F4], c d, [F4] (station) [F4], o d, [F4] (enter station, enter left door) o d (exit, enter right door, desk basket) read note (exit/enter) Listen to Laura's 2 dialogs. (exit, enter left door) o d (exit, W, check car) [F4], c d, [F4] (jail) [F4], o d, [F4], c d push button (2 pt penalty for gun in jail, who cares?) help hotel (exit) o d, [F4], c d, [F4] (Cotton Cove) [F4], o d, [F4] (body) id body, o suit (radio and return) [F4], c d, [F4] (station) [F4], o d, [F4] (enter station, enter left door) o d (exit, E) put radio (washroom, go directly to shower) [F4] (:D) bleach hair, rinse (locker) o d, change, c d (exit WW, enter left door) (exit W, check car) [F4], c d, [F4] (Hotel) [F4], o d, [F4] (don't close door) (enter) ring, buy bar (i.e. 'buy room'), pay (W to bar) water (when bartender is done) [F4], pay (E elevator) two (E) unlock d use phone 5559222 hotel (leave after Marie leaves) (W elevator) one (W to bar) (pay and exit/enter by east to reduce money by 200s to 200-something, then pay and go west) pay (card room; sit) [F4] (Lose this game while throwing away some cash. As soon as the game boots you, press F4) [F4] (Now lose and underflow money to "win". Ignore messages; you win)
(Alternatively, lose the first game and underflow money to "win"; difference is that you must wait for the agents, as normal)
(exit SEE elevator) two (E) unlock d (man) get bug (exit W elevator) one (W) pay (near Woody in storage) give money (set to $0) (private card room; sit) [F4] (Lose this game and "win") (both queries) y (x2) (E up stairs to 4th floor, EE, RADIO, enter room)