Rockman & Forte

Except for the intro, the first number is the level (without boss) time and the second is the boss time.
LevelPublishedv1.1frames savedtime saved
intro65636440123~2s
cold man3989+32583964+325825+0~0.5s
burner man3853+4053233+391620+14~10.5s
pirate man3145+8412665+772480+69~9s
astro man4911+12254189+844722+381~18.5s
dynamo man4646+14394450+799196+640~14s
ground man4995+6233594+4251401+198~26s
tengu man4858+4864239+366619+120~12.5s
magic man3616+5973543+41573+182~4s
fortress 13343+12023180+565163+637~13.5s

Sierra AGI adventure games

Since modified DOSBox still has problems with input recording working on other machines, I decided to make (not too serious) TASes of AGI games using GBAGI, an AGI emulator (more accurately, interpreter) for GBA, in conjunction with VBA. Note that emulated emulators are not allowed on this site (plus the interface deviates from the actual PC games).
Because GBAGI was designed from a GBA point of view, the text parser is replaced with an interface is similar to those from, say, NES Maniac Mansion. However, it is slow. There are some critical bugs with some of the words (e.g. "close" not registering properly) which I can only solve by modifying the Words.tok file (using AGIStudio) prior to creating the ROM. There is also a keyboard interface but it does not type; it only keys (e.g. used for function keys) and is even slower. On the other hand, Fastest Speed is not ill-defined as it is on PC, so I can use it. Also, events that depend on "real-time" (independent of game speed) occur much faster than on PC.
So far, I have done King's Quest 2 in 5:30 and Space Quest 2 in 10:52. Note that the times have no correspondence to my DOSBox speedrun times.

HomePages/FractalFusion/Projects last edited by on 1/1/2022 6:13 PM
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