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#31526714493965415 -

flash2hate.lsmv
In 07:44.69 (27927 frames), 2823 rerecords
564 downloads
Uploaded 6/11/2016 7:07 PM by KusogeMan (see all 161)
flash1 had the ending needing manipulation,it varied to 2 or 4 frames later of KO timing,couldn't get any lower than that.flash2 is not giving a decent combo opportunity,will try later.

#31522330350064418 - justice league task force wip cheetah battle start

cheetahstart.lsmv
In 06:22.55 (22991 frames), 2580 rerecords
518 downloads
Uploaded 6/11/2016 2:23 PM by KusogeMan (see all 161)
despero and green arrow done,green arrow was easy as hell,his freezing projectile has low blockstun,the other proj. could have destroyed the round easily

#31442636078829420 - justice league batman done 2 wip

batisdead.lsmv
In 04:21.07 (15690 frames), 2274 rerecords
530 downloads
Uploaded 6/8/2016 12:14 AM by KusogeMan (see all 161)
11645-death by teleportweak and missedpunch mashpunch,i couldn't whiff any other punch or he would have blocked,i would like to know more about this rng,but apparently it is connected to doing a special move in the start of the stun animation what causes the enemy to block.
blockin a laser has so much blockstun i prefered to get HardPunched in the faced at the start of the round,i even walked forward a few frames to manipulate the laser but still it's too much. 13176-first frame after "fight" 13267-perfect limit
hard kick barely hit batman,getting hit from that shitty but elusive special kick from batman was the best compared to normals that would put me out of combo range,a projectile,special moves who don't put batman outsite of combo range and take time to execute(downward kick and batgrapple)
13695-walk back jump whiff punch mashpunch KO,had to optimize a lot because jumpin at different times gave different ko frames,jumpin just a little later than asap was the best,it could vary from 10 to 20 frames more!
14590-first frame 14681-perfect limit(taking damage and recovering from it until this frame saves time)
15112-whiffed jump punch mashpunch KO,got 1 to 8 frames higher with other jump timings,whiffin normals on the floor and other actions didn't stop batman from blocking

#21717770518531042 -

Simpsons - Bartman Meets Radioactive Man.fm2
In 04:35.81 (16576 frames), 540 rerecords
785 downloads
Uploaded 3/28/2015 1:09 AM by KusogeMan (see all 161)
i gave up on tas this u have all the permission to copy input or to use it as your own to make a tas

#21380109706908802 - bartman meets radioactive first stage normal route

Simpsons - Bartman Meets Radioactive Man-0.fm2
In 02:00.35 (7233 frames), 313 rerecords
734 downloads
Uploaded 3/12/2015 8:11 PM by KusogeMan (see all 161)
i have to test the limbo zone route so this is not definitive

#19112768048197398 - Power rangers the movie edition 2 player WIP 6th stage COMPLETE

powarenja6.lsmv
In 25:16.04 (91112 frames), 14384 rerecords
581 downloads
Uploaded 11/30/2014 5:32 PM by KusogeMan (see all 161)
boring bosses alright

#18864903524386549 - Power rangers the movie edition 2 player WIP 2nd stage 3rd almost

powarenja2.lsmv
In 10:40.88 (38516 frames), 6280 rerecords
600 downloads
Uploaded 11/19/2014 1:38 PM by KusogeMan (see all 161)

#18756384351180217 - Power rangers the movie edition 2 player WIP 1st stage complete

PRmovie1.lsmv
In 04:33.33 (16427 frames), 4088 rerecords
614 downloads
Uploaded 11/14/2014 4:20 PM by KusogeMan (see all 161)

#18380978480803179 - Power rangers the movie edition wip 1 player first stage completed- farm strategy

power1pfarmstage1completa.lsmv
In 04:09.56 (14998 frames), 2075 rerecords
598 downloads
Uploaded 10/28/2014 6:35 PM by KusogeMan (see all 161)
more power rangers same stage 1,farming power cores is faster than not farming

#4832637680063608 - Bomberman world 3 almost completed

movieslot1.lsmv
In 12:25.16 (44783 frames), 2334 rerecords
699 downloads
Uploaded 2/25/2013 2:53 PM by KusogeMan (see all 161)
2nd boss redone,world 3 almost completed,just boss left
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