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#14932283775578750 - NG1 pacifisting WIP51v7

NG1_pacifist_WIP51v7-compact.fm3
In 11:39.78 (42056 frames), 102910 rerecords
Game: Ninja Gaiden ( NES, see all files )
1206 downloads
Uploaded 5/26/2014 11:04 AM by MESHUGGAH (see all 292)
Saved 1 (edit: or 2? compare to last file) frame on 3-1 with different start (interrupt juggling over damage boost or avoiding without interrupts route), probably improvable (I had to use interrupt between dog and knife tosser to get fast recovery).
Also next level missile guys position fixed but the first bird hit us (so we need to jump 1 frame later, need to test which is faster (subpos manip to prvious route or jump later for better birds and knife tosser positions).

#14895766124576613 - NG1 pacifisting compacting

NG1_pacifist_WIP50v7-compact.fm3
In 11:39.80 (42057 frames), 99615 rerecords
Game: Ninja Gaiden ( NES, see all files )
917 downloads
Uploaded 5/24/2014 7:36 PM by MESHUGGAH (see all 292)
2 frames saved, subposes changes and different damage boosts (important half pixel after last bullet boost)

#14870573276867433 - NG1 pacifisting WIP 50

NG1_pacifist_WIP50v2-compact.fm3
In 11:39.83 (42059 frames), 97009 rerecords
Game: Ninja Gaiden ( NES, see all files )
1162 downloads
Uploaded 5/23/2014 4:22 PM by MESHUGGAH (see all 292)
Changing (slot 5 mainly) subpositions without adding delay at 2-2 "second" screen (at RWJ from bullets) let me to skip the first knife thrower on last screen which is now even more faster.
Current 2-2 last screen route:
  • sacrificing 2.0px (8097th frame) to get "farther" knify tyson
  • somewhat bad timings but pretty good dmg boost with sacrifices
  • no sacrificing for endings
Probably 1-2 frames can be squeezed more (judging from the distance between last green soldier and Ryu). The places where I can definitely manipulate slot 5 is very few, so 2-2 second screen looks the only feasible one to waste rerecords.

#14863139447089510 - NG1 pacifisting WIP 48

NG1_pacifist_WIP48-compact.fm3
In 11:40.00 (42069 frames), 92280 rerecords
Game: Ninja Gaiden ( NES, see all files )
1179 downloads
Uploaded 5/23/2014 8:20 AM by MESHUGGAH (see all 292)
Tested a LOT of different routes with different subposes and delay timing and interrupts etc, so don't be fooled by small low rerecord count. I was able to save more than 1 frame to get "similar" knife thrower in 2-2 last screen.
Saved 2 frames after jumping through guardian of ladder 2-1 with the earlier 1 frame improvement (3 frames saved).
Currently I get worse knife thrower at 2-2 last screen (slot5, knife slot 4), it looks easy to fix, however later input needs to be revised.

#14507550577629635 - NG1 pacifisting WIP39

NG1_pacifist_WIP39-compact.fm3
In 11:40.01 (42070 frames), 78078 rerecords
Game: Ninja Gaiden ( NES, see all files )
1164 downloads
Uploaded 5/7/2014 8:00 AM by MESHUGGAH (see all 292)
So...
  • 1 frame saved on 3-1 by manipulating subposes and interrupts after bird spawned before the knife thrower
  • 1 frame saved on 3-2 by a differnt RWJ damage boost after bird and different subpos manipulation afterwards for missile guys
Might be possible to save 1 frame on 3-2 but the missile guy spawn doesn't seem to manipulatable with the positions I can squeeze before hand (so I can't sacrifice enough to make it a time saver currently).

#14488312589394167 - NG1 pacifisting WIP 37

NG1_pacifist_WIP37-compact.fm3
In 11:40.05 (42072 frames), 76146 rerecords
Game: Ninja Gaiden ( NES, see all files )
1163 downloads
Uploaded 5/6/2014 11:12 AM by MESHUGGAH (see all 292)
WIP version numbers: everytime I finished a test and can't continue the next ones (I need to save previous WIPs to compare various aspects of routes).
Saved 3 frames on 3-2 with:
  • faster bird RWJ
  • slightly better missile guy
  • bit worse ending missile guy
It was 6 frames but fucking timer rule on boss...
Probably syncs for a few stage 4-2 screens. Next tests:
  • 4-1 uses -2.0px to manipulate dog and missile guy. isn't it's possibl e to manipulate it something differently? (with interrupt perhaps)
  • 3-2 missile guys always ruins my tiny improvements, how do I know what is the "highest" position for him (to avoid bumping the wall and to get better boost on end of level)
  • from 3-1 to further screens: check possible 0 delay RWJ-s and interrupt optimizing.
edit: and check feos' timer trick for bosses (didn't checked it for a while)

#14376570241371213 - NG1 pacifisting WIP 32

NG1_pacifist_WIP32v2-compact.fm3
In 11:40.05 (42073 frames), 75075 rerecords
Game: Ninja Gaiden ( NES, see all files )
1199 downloads
Uploaded 5/1/2014 10:26 AM by MESHUGGAH (see all 292)
Everything went well until the bird at 3-2 doesn't leaves the screen with identical input. Maybe only subpos problem, can't verify it.

#14090296261879551 - NG1 Pacifisting WIP18

NG1_pacifist_WIP18v0.fm3
In 04:17.46 (15473 frames), 14034 rerecords
Game: Ninja Gaiden ( NES, see all files )
1030 downloads
Uploaded 4/18/2014 1:00 PM by MESHUGGAH (see all 292)

#14043550826460899 - NG1 pacifisting WIP14

NG1_pacifist_WIP14.fm3
In 04:01.10 (14490 frames), 8476 rerecords
Game: Ninja Gaiden ( NES, see all files )
1211 downloads
Uploaded 4/16/2014 10:29 AM by MESHUGGAH (see all 292)
Improved 2-2 last screen using sprite limits by 19 frames, 3-4 frames lost at boss fight because of score timer shit and next screen instant desyncs.

#13984838644592974 - NG1 pacifist continue until 3-3 boss

NG1_pacifist_WIP10v3_3-3.fm3
In 04:03.25 (14619 frames), 6148 rerecords
Game: Ninja Gaiden ( NES, see all files )
1194 downloads
Uploaded 4/13/2014 7:01 PM by MESHUGGAH (see all 292)
Good for comparison (already in table). Contains the ~50 frames slower boss 2 fight. The improved one is desyncs the next level.
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