User Files from ThunderAxe31

Upload All User Files
1 2
7 8 9 10 11 12

#41075492079465860 - Zook Man ZX4 - Stage 1 resynced

ZM_s1resync.bk2
In 18:02.90 (64679 frames), 41390 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
920 downloads
Uploaded 8/15/2017 7:53 PM by ThunderAxe31 (see all 111)
Stage 1 resynced after the 8 frames improvement by keylie.
Desyncs again in Stage 4.

#41072449694102450 - Zook Man ZX4 - 12 frames saved in Stage 6

ZM_s6-12f.bk2
In 18:02.89 (64678 frames), 41266 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
632 downloads
Uploaded 8/15/2017 4:36 PM by ThunderAxe31 (see all 111)
desyncs during boss fight

#41044666424971713 - Zook Man ZX4 - Stage 6 clear, stage select in 56280

ZM_s6in56280.bk2
In 18:03.04 (64687 frames), 40301 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
656 downloads
Uploaded 8/14/2017 10:34 AM by ThunderAxe31 (see all 111)
I had 7 frames saved until segment 5, but the level ended only 3 frames earlier. I guess I did something wrong in segment 6. Need someone to double check for possible improvements there.

#40976705756716878 - Zook Man ZX4 - RNG Overlay

ZM_RNG.lua
811 downloads
Uploaded 8/11/2017 9:07 AM by ThunderAxe31 (see all 111)
Simple scripts that shows on screen all next item drops.

#40645961964258621 - ZM failed Shot Counter Glitch

wind glitch test.bk2
In 00:06.01 (359 frames), 27540 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
689 downloads
Uploaded 7/27/2017 11:38 AM by ThunderAxe31 (see all 111)
Quick movie demonstrating that triggering the Shot Counter Glitch is impossible with Wind weapon.

#40367719150286620 - Zook Man ZX4 - 17 frames in Stage 3, segment 2 (desync)

ZM_-17fs3seg2.bk2
In 17:44.05 (63553 frames), 20783 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
701 downloads
Uploaded 7/14/2017 10:53 PM by ThunderAxe31 (see all 111)
17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged.
In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames.
Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames.
Lastly, 1 frame was saved, probably for the different Y value, near the save platform.

#39805954703397206 - PSX Wild Arms (USA) speed hud

PSX Wild Arms (USA) speed hud.lua
912 downloads
Uploaded 6/19/2017 3:43 PM by ThunderAxe31 (see all 111)
Script showing on screen speed values

#39800672183089620 - GB Contra - The Alien Wars level 1 -5f

Contra - The Alien Wars level 1 -5f.bk2
In 07:37.78 (27342 frames), 19225 rerecords
583 downloads
Uploaded 6/19/2017 10:00 AM by ThunderAxe31 (see all 111)
This is my attempt to resync the movie after having killed the first boss 5 frames faster. Due to bad RNG got after using the first Smart Bomb in level 2, it loses time with the locusts in level 3, and ends killing the first mid-boss 3 frames slower. Then the movie desyncs.

#39785524240996114 - PSX Wild Arms dash test 1

PSX Wild Arms dash test 1.bk2
In 01:53.07 (6704 frames), 712 rerecords
Game: Wild Arms ( PSX, see all files )
810 downloads
Uploaded 6/18/2017 5:38 PM by ThunderAxe31 (see all 111)
getting to talk to the major as fast as possible

#39122375574814107 - Ape Escape - direction and speed hud

Ape Escape - direction and speed hud.lua
Game: Ape Escape ( PSX, see all files )
632 downloads
Uploaded 5/19/2017 8:52 PM by ThunderAxe31 (see all 111)
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.
1 2
7 8 9 10 11 12