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#39079478387248433 - Ape Escape test 1

Ape Escape test 1.bk2
In 01:19.10 (4690 frames), 609 rerecords
Game: Ape Escape ( PSX, see all files )
590 downloads
Uploaded 5/17/2017 10:30 PM by ThunderAxe31 (see all 111)
Test in which I catch two monkeys in the first level.
About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.
About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.

#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8

ZM_s8_-7f.bk2
In 05:14.26 (18770 frames), 3517 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
666 downloads
Uploaded 5/9/2017 9:41 AM by ThunderAxe31 (see all 111)
Desyncs during the boss battle due to damage and animation frame rules.

#38834102346879399 - GBC Digimon D-3 WIP3

GBC Digimon D-3 WIP2.bk2
In 01:51.44 (6656 frames), 6154 rerecords
Game: Digimon D-3 ( GBC, see all files )
604 downloads
Uploaded 5/6/2017 9:17 PM by ThunderAxe31 (see all 111)
level 3 complete

#38767744934947912 - Digimon Rury Boss 1 test

Digimon Rury test1.bk2
In 04:59.95 (17915 frames), 2240 rerecords
Game: Digimon Ruby ( GBA, see all files )
597 downloads
Uploaded 5/3/2017 9:34 PM by ThunderAxe31 (see all 111)
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.
I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.

#38674058536568982 - Zook Man ZX4 unlock MurderBarrier

ZM_Unlock_MurderBarrier.bk2
In 00:33.27 (1987 frames), 0 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
693 downloads
Uploaded 4/29/2017 4:18 PM by ThunderAxe31 (see all 111)
Quick movie showing how to unlock controls after having used MurderBarrier

#38635348763866312 - ZM level 8, segment 2: -1f, +1f

ZM_level8segment2.bk2
In 04:25.67 (15868 frames), 4157 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
688 downloads
Uploaded 4/27/2017 10:28 PM by ThunderAxe31 (see all 111)
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.

#38590039817615831 - ZM improvement nuked by frame rule

ZM_stage0_Tompa+TA31.bk2
In 02:13.86 (7995 frames), 2467 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
691 downloads
Uploaded 4/25/2017 9:29 PM by ThunderAxe31 (see all 111)
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.

#38580741584600060 - Zook Man midboss 0 skip (useless)

ZM_midboss0skip.bk2
In 00:05.05 (302 frames), 122 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
676 downloads
Uploaded 4/25/2017 11:26 AM by ThunderAxe31 (see all 111)
Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.
Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.

#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19

DTC6-Team11.bk2
In 24:52.19 (89125 frames), 127652 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
695 downloads
Uploaded 4/23/2017 9:29 AM by ThunderAxe31 (see all 111)

#38526470558858773 - Zook Man ZX wrong warp and crash

ZMZX4WrongWarpCrash.bk2
In 00:37.50 (2240 frames), 125 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
811 downloads
Uploaded 4/23/2017 12:47 AM by ThunderAxe31 (see all 111)
Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.
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