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#33983425970778502 - Rayman Origins 4p 1-6

RO_1-6_done.dtm
In 1:40:47.68 (482996 frames), 17802 rerecords
Game: Rayman Origins (Wii)
13164 views, 748 downloads
Uploaded 9/30/2016 10:27 AM by keylie (114 files)

#33983396851754330 - Rayman Origins 4p 1-5

RO_1-5_done_v2.dtm
In 09:49.06 (441271 frames), 16043 rerecords
Game: Rayman Origins (Wii)
13105 views, 701 downloads
Uploaded 9/30/2016 10:25 AM by keylie (114 files)

#33830443821847543 - Rayman Origins 4p 1-4

RO_1-4_done.dtm
In 08:18.53 (361513 frames), 12782 rerecords
Game: Rayman Origins (Wii)
13114 views, 663 downloads
Uploaded 9/23/2016 1:06 PM by keylie (114 files)

#33673940787947016 - Rayman Origins 4p 1-3

RO_1-3_done.dtm
In 06:36.43 (276404 frames), 10388 rerecords
Game: Rayman Origins (Wii)
13108 views, 722 downloads
Uploaded 9/16/2016 11:56 AM by keylie (114 files)

#33582669709633626 - Rayman Origins 4p 1-2

RO_1-2_done_real.dtm
In 1:59:18.48 (189744 frames), 6744 rerecords
Game: Rayman Origins (Wii)
13246 views, 692 downloads
Uploaded 9/12/2016 9:17 AM by keylie (114 files)

#33478445213000020 - Rayman Origins 4p 1-1

RO_1-1_done.dtm
In 1:01:22.70 (54899 frames), 2391 rerecords
Game: Rayman Origins (Wii)
13175 views, 721 downloads
Uploaded 9/7/2016 4:38 PM by keylie (114 files)

#31784617158843553 - Final Fantasy VI (J) - checksum lua script

ff6_lsnes_checksum.lua
13500 views, 990 downloads
Uploaded 6/23/2016 9:52 AM by keylie (114 files)
Script to make easier the manipulation of the checksum. You must set the save slot and the last address written in the lua script. Then the two numbers printed on screen (computed and stored checksums) must match when you perform the reset.

#31589376833395813 - Final Fantasy VI (J) - event pointer lua

ff6_lsnes_printglitch_jap.lua
13754 views, 1005 downloads
Uploaded 6/14/2016 2:51 PM by keylie (114 files)
Prints the value of $630 that will be used as the returned event pointer

#31571787807301978 - Final Fantasy VI - WIP ACE route (done)

done.lsmv
In 31:47.69 (114650 frames), 11562 rerecords
Game: Final Fantasy VI (SNES)
13632 views, 970 downloads
Uploaded 6/13/2016 7:50 PM by keylie (114 files)

#31501771517693755 - Final Fantasy VI - WIP ACE route (last fight)

colorcode.lsmv
In 31:03.14 (111973 frames), 7429 rerecords
Game: Final Fantasy VI (SNES)
13518 views, 987 downloads
Uploaded 6/10/2016 4:09 PM by keylie (114 files)
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