User Files from lapogne36

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#47353021317239156 -

Bugs Bunny & Taz - Time Busters (USA) (En,Fr,Es).lua
651 downloads
Uploaded 5/25/2018 12:56 PM by lapogne36 (see all 25)

#47002414143643441 -

Klonoa_RAM.lua
780 downloads
Uploaded 5/9/2018 5:59 PM by lapogne36 (see all 25)

#41898408903630805 -

ZM_s11_Boss.bk2
In 19:08.70 (68609 frames), 63861 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
602 downloads
Uploaded 9/21/2017 9:20 PM by lapogne36 (see all 25)

#40856351892195418 -

ZM_s9doublemeteor.bk2
In 18:03.35 (64706 frames), 30125 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
908 downloads
Uploaded 8/5/2017 11:02 PM by lapogne36 (see all 25)

#40846157165126947 -

ZM_s11bossimproved.bk2
In 19:10.83 (68736 frames), 29926 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
889 downloads
Uploaded 8/5/2017 12:01 PM by lapogne36 (see all 25)

#39902972814196237 -

ZX4_wallclip.lua
Game: Zook Man ZX4 ( GBA, see all files )
790 downloads
Uploaded 6/24/2017 12:34 AM by lapogne36 (see all 25)
Lua script to brute force the wall clips in ZX4
How to use/requirements :
-The savestate slot 9 must be the initial state from where you want to find the fastest wall clip (i.e. before the wall clip)
-The savestate slot 0 must be a state after after ZX4 did a wall clip (all that really matters is that ZX4's height is higher than the height aim)
-You must edit the height aim in the lua (i.e. if ZX4's height is higher than the height aim, it means that the wall clip was a success)
-Eventually, edit in the lua the direction ZX4 must face to wall jump (either Left or Right)
Once all is done, you can run the lua and stop it after enough time has passed (use turbo to speed up the process), the best attempt will be saved on slot 0

#39142677973457950 - HUD display for all PSX Tomb Raider games

TR_display.lua
Game: Tomb Raider ( PSX, see all files )
746 downloads
Uploaded 5/20/2017 6:48 PM by lapogne36 (see all 25)
Currently support TR1 (USA v1.6), TR2 (USA v1.3), TR3 (USA v1.2), TR3 (JAP Disc 1) and TR4 (USA v1.1) (no enemy names yet though).
TR5 should be easy to implement but I was too lazy for it.

#38848046456031595 - Tomb Raider 1 - First 9 levels

TR1_Tihocan.bk2
In 36:56.12 (131400 frames), 56645 rerecords
Game: Tomb Raider ( PSX, see all files )
576 downloads
Uploaded 5/7/2017 12:21 PM by lapogne36 (see all 25)
9 levels done, 6 left

#38382960808836749 - Tomb Raider 1 - First 4 levels

TR1_qualopec.bk2
In 10:49.52 (38512 frames), 19741 rerecords
Game: Tomb Raider ( PSX, see all files )
584 downloads
Uploaded 4/16/2017 1:40 PM by lapogne36 (see all 25)
Tomb Raider v1.6, BIOS SCPH-5501

#35549778197965866 - Crash 3 Any% glitched WIP1

crash3_lapogne.bk2
In 06:44.64 (23992 frames), 16644 rerecords
848 downloads
Uploaded 12/9/2016 11:26 PM by lapogne36 (see all 25)
Bizhawk 1.11.8.2 BIOS : SCPH1001.BIN