Todo: revise game resource page (half-pixel interrupt juggling, new trick: "prespawn subpos manipulation")
After a lot of unsaving rerecords (testing a lot of different subpos changes in time):
1-1
- Same length, unimprovable (requires suboptimal subpos changes beforehand, ruining 2-1 entirely and also requires an extra delay)
- Delay added on final hit on boss for most efficient 2-1 manipulations (first two tysons, dog on guardian of ladder tyson and himself)
2-1
- 1 frame saved by letting "prespawn subpos manipulation" of the guardianofladder scene walking guy. When letting go off direction for 1 frame exactly when he would spawn, his position will remain but his subposition (00 - 80). This works on every enemies except tysons of course and I guess knife tossers. Also note this only usable if you have a frame window to sacrifice 1.5px
2-2 2nd screen
- 1 frame saved by prespawn subpos manipulating the burst guy (3 bullets) to make more optimal our route
Current problem: just a little bit subpos difference for knife toss in 3rd screen. Also the WIP contains a few improvements afterwards this level, but obviously you won't see it until I upload the resynced AND revised one.