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#15419723238486888 - NG1 pacifisting WIP67v3

NG1_pacifist_WIP67v3-compact.fm3
In 11:38.35 (41970 frames), 131914 rerecords
Game: Ninja Gaiden ( NES, see all files )
1187 downloads
Uploaded 6/17/2014 9:55 AM by MESHUGGAH (see all 292)
Todo: revise game resource page (half-pixel interrupt juggling, new trick: "prespawn subpos manipulation")
After a lot of unsaving rerecords (testing a lot of different subpos changes in time): 1-1
  • Same length, unimprovable (requires suboptimal subpos changes beforehand, ruining 2-1 entirely and also requires an extra delay)
  • Delay added on final hit on boss for most efficient 2-1 manipulations (first two tysons, dog on guardian of ladder tyson and himself)
2-1
  • 1 frame saved by letting "prespawn subpos manipulation" of the guardianofladder scene walking guy. When letting go off direction for 1 frame exactly when he would spawn, his position will remain but his subposition (00 - 80). This works on every enemies except tysons of course and I guess knife tossers. Also note this only usable if you have a frame window to sacrifice 1.5px
2-2 2nd screen
  • 1 frame saved by prespawn subpos manipulating the burst guy (3 bullets) to make more optimal our route
Current problem: just a little bit subpos difference for knife toss in 3rd screen. Also the WIP contains a few improvements afterwards this level, but obviously you won't see it until I upload the resynced AND revised one.