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#15750806940436363 - NG1 pacifisting WIP75v3

NG1_pacifist_WIP75v3-compact.fm3
In 11:30.61 (41505 frames), 152705 rerecords
Game: Ninja Gaiden ( NES, see all files )
1170 downloads
Uploaded 7/2/2014 7:46 AM by MESHUGGAH (see all 292)
  • 4-1: 2 frames saved by changing subposes and route. Final birdy still unoptimal.
If everything would be perfect, Ryu would just jump twice in a row at the end and get hit by bird for 9 frames, so the Y boosts will be 3*5 + 2*4 + 2 (= 25) + final jump.
Highest jump peak is 128 while target "level end" is at 84. So, you can't finish the level without jumping after boost (128-25 > 84).
For comparison, this movie sacrifices
  • 2*1.5px (avoidable, used to manipulate birdy X position speed)
  • 1.5px (next to last ledge, but otherwise birdy has worse Y pos... maybe unavoidable?)
  • 1.5px (final ledge, depends on route to avoid it)
  • 3~4 frames longer from best (9~10) boost