Improved third screen with 24 frames by
- tiny improvment at the start, squeezing few subpixels
- jumping to the 1st stairs and throwing a bomb and boosting to 576 beforehand to maximize our position while throwing an ideal bomb (position and time wise)
Improved fourth screen with 23 frames by
- better bomb throw timing/position, maybe improvable?
Improved fifth screen with 4 (or 24?) frames by
- self boosting with our bomb, because explodes earlier than the first enemy's. Bullwinkle can't throw it on top of the stairs from the ground and don't forget he requires to make a "mini jump" (or continuing a normal jump with a smaller Y boost), so currently this was the best position/timing.
Movie contains my "old" test runs for the next screens, which probably improvable with more self boosting and more position optimizing.