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#28000393615146258 - Brave Fencer Musashi speed/RNG/position/spawn Lua

Brave Fencer Musashi.lua
816 downloads
Uploaded 1/4/2016 11:42 PM by ALAKTORN (see all 34)
Works in both USA and JPN versions, draws XYZ position/spawn, horizontal speed, calculated speed which should be a bit more accurate than the RAM one, and prints RNG/speed changes depending on which function you comment-out in the code (defaults to RNG commented out).
--Determine game version
function detectVersion()
	local value = memory.readdword(0x000093C4)
	if value == 0x53554C53 then
		version = "USA"
	elseif value == 0x53504C53 then
		version = "JPN"
	else
		print("Couldn't detect ROM version.")
	end
end

--Read necessary RAM addresses of the corresponding version
function readStuff()
	if version == "USA" then
		readRNG = memory.readdword(0x00078980)
		Xpos = memory.readwordsigned(0x00126BF0)
		Ypos = memory.readwordsigned(0x00126BF2)
		Zpos = memory.readwordsigned(0x00126BF4)
		Xspawn = memory.readwordsigned(0x00126BF8)
		Yspawn = memory.readwordsigned(0x00126BFA)
		Zspawn = memory.readwordsigned(0x00126BFC)
		Xspeed = memory.readwordsigned(0x00126B6A)
		Yspeed = memory.readwordsigned(0x00126B8E)
		Zspeed = memory.readwordsigned(0x00126B72)
		RAMspeed = memory.readwordsigned(0x00126B86)
		frameTimer = memory.readdword(0x0006CBB8)
	elseif version == "JPN" then
		readRNG = memory.readdword(0x00077AE0)
		Xpos = memory.readwordsigned(0x00127660)
		Ypos = memory.readwordsigned(0x00127662)
		Zpos = memory.readwordsigned(0x00127664)
		Xspawn = memory.readwordsigned(0x00127668)
		Yspawn = memory.readwordsigned(0x0012766A)
		Zspawn = memory.readwordsigned(0x0012766C)
		Xspeed = memory.readwordsigned(0x001275DA)
		Yspeed = memory.readwordsigned(0x001275FE)
		Zspeed = memory.readwordsigned(0x001275E2)
		RAMspeed = memory.readwordsigned(0x001275F6)
		frameTimer = memory.readdword(0x0006BD54)
	end
end

--RNG calculations
function RNGStep(iRNG)
	local High1 = math.floor(iRNG / 65536)
	local Low1 = math.floor(iRNG % 65536)
	local High2 = math.floor(1103515245 / 65536)
	local Low2 = math.floor(1103515245 % 65536)
	 
	local NewHigh = (High1 * Low2 + High2 * Low1) % 65536;
	local NewLow = Low1 * Low2
	 
	return (NewHigh * 65536 + NewLow + 12345) % 4294967296;
	--return (1103515245 * iRNG + 12345) % 4294967296
end

function RNGSteps(iRNG, steps)
	for i = 1, steps do
		iRNG = RNGStep(iRNG)
	end
	return iRNG
end

function getNumSteps(oldRNG, newRNG, maxSearch)
	if oldRNG == -1 then
		return -2
	end
	if oldRNG == newRNG then
		return 0
	end
	for i = 1, maxSearch do
		oldRNG = RNGStep(oldRNG)
		if oldRNG == newRNG then
			return i
		end
	end
	return -1;
end

RNG = -1
function printRNGChanges()
	newRNG = readRNG
	if RNG ~= newRNG then
		print(newRNG .. " (" .. getNumSteps(RNG, newRNG, 1000) .. ")")
		RNG = newRNG
	end
end

--Speed calculations
local prevX = nil
local prevY = nil
local prevZ = nil
local X = "N/A"
local Y = "N/A"
local Z = "N/A"
local realspeed = "N/A"
local speed = nil
local prevSpeed = nil

function speedCalc()
	local currentX = Xpos
	local currentY = Ypos
	local currentZ = Zpos
	local currentSpeed = RAMspeed * -1
	if prevX ~= nil and prevY ~= nil and prevZ ~= nil then
		X = currentX - prevX
		Y = currentY - prevY
		Z = currentZ - prevZ
		realspeed = math.sqrt(X^2 + Z^2)
	end
	if prevSpeed ~= nil then
		speed = currentSpeed - prevSpeed
		if speed ~= 0 or lastSpeed ~= 0 then
			print("RAM speed difference: " .. speed .. " on frame " .. frameTimer) --slightly inaccurate
		end
	end
	prevX = currentX
	prevY = currentY
	prevZ = currentZ
	prevSpeed = currentSpeed
	lastSpeed = speed
end

--Draw it all on screen (except for RNG)
function draw()
	gui.text(1, 25, "X position: " .. Xpos)
	gui.text(1, 35, "Y position: " .. Ypos)
	gui.text(1, 45, "Z position: " .. Zpos)
	gui.text(1, 55, "X spawn point: " .. Xspawn)
	gui.text(1, 65, "Y spawn point: " .. Yspawn)
	gui.text(1, 75, "Z spawn point: " .. Zspawn)
	gui.text(1, 85, "X speed: " .. Xspeed)
	gui.text(1, 95, "Y speed: " .. Yspeed)
	gui.text(1, 105, "Z speed: " .. Zspeed)
	if RAMspeed ~= 0 then
		gui.text(1, 115, "Horizontal RAM speed: " .. RAMspeed * -1)
	else
		gui.text(1, 115, "Horizontal RAM speed: " .. RAMspeed)
	end
	gui.text(1, 125, "Calculated speed: " .. realspeed)
end

--Main loop
function main()
	detectVersion()
	readStuff()
	--printRNGChanges()
	speedCalc()
	draw()
end

emu.registerbefore(main)
gui.register(draw)