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#35699985623172019 - Tekken 3 (USA) - lua v1.0 - BizHawk

Tekken3U - v1.0 BizHawk.lua
1275 downloads
Uploaded 12/16/2016 5:47 PM by Spikestuff (see all 287)
-- Tekken 3 BizHawk lua v1.0
-- This is Community Work Please Help
-- Join in add updates of your own and add your name

-- Values found by: Spikestuff
-- Script Edited by: Spikestuff, samurai goroh, ThunderAxe

options = 0

character = { [0]  = "Paul",
              [1]  = "Law",
              [2]  = "Lei",
              [3]  = "King",
              [4]  = "Yoshimitsu",
              [5]  = "Nina",
              [6]  = "Hwoarang",
              [7]  = "Xiaoyu",
              [8]  = "Eddy",
              [9]  = "Jin",
              [10] = "Julia",
              [11] = "Kuma/Panda",
              [12] = "Bryan",
              [13] = "Heihachi",
              [14] = "Ogre",
              [15] = "Mokujin",
              [16] = "Gun Jack",
              [17] = "Gon",
              [18] = "Anna",
              [19] = "Doctor Bosconovitch",
              [20] = "True Ogre"
}

difficulty = { [0]  = "Easy",
              [1]  = "Medium",
              [2]  = "Hard",
}

rtime = { [0]  = "20 Sec",
              [1]  = "30 Sec",
              [2]  = "40 Sec",
              [3]  = "50 Sec",
              [4]  = "60 Sec",
              [5]  = "infinite",
}

yn = { [0]  = "No",
              [1]  = "Yes",
}

bgm = { [0]  = "Remixed",
              [1]  = "Arcade",
              [2]  = "Silent",
}

sm = { [0]  = "Mono",
              [1]  = "Stereo",
}

while true do

if input.get()["j"] or input.get()["J"] then
		options = 1
	else if input.get()["k"] or input.get()["K"] then
		options = 0
end end

if options == 1 then
	gui.text( 2, 130, difficulty[memory.readbyte(0x97F06)],"Chartreuse") -- Difficulty Check 0/1/2
	gui.text( 2, 145, "Rounds: " .. memory.readbyte(0x97F07)+1,"Chartreuse")
	gui.text( 2, 160, "Time: " .. rtime[memory.readbyte(0x97F08)],"Chartreuse")
	gui.text( 2, 175, "Change: " .. yn[memory.readbyte(0x97F0A)],"Chartreuse")
	gui.text( 2, 190, "Guard Damage: " .. yn[memory.readbyte(0x97F09)],"Chartreuse")
	gui.text( 2, 205, "Select Hold: " .. yn[memory.readbyte(0x97F19)],"Chartreuse")
	gui.text( 2, 220, "Quick Select: " .. yn[memory.readbyte(0x97F10)],"Chartreuse")
	gui.text( 2, 235, "BGM: " .. bgm[memory.readbyte(0x97F05)],"Chartreuse")
	gui.text( 2, 250, "Speaker Out: " .. sm[memory.readbyte(0x97F04)],"Chartreuse")
else
	gui.text( 2, 58, difficulty[memory.readbyte(0x97F06)]) -- Difficulty Check 0/1/2
end

	pcheck = memory.readbyte(0xADF10) -- Player Check / Might be wrong value
	timer = memory.read_u32_le(0xADBCC) -- Center Timer
	moku1 = memory.readbyte(0xA923E) -- Player 1 Mokujin
	moku2 = memory.readbyte(0xAAACA) -- Player 2 Mokujin
	p1hp  = memory.readbyte(0x97D18) -- Player 1 Health
	p2hp  = memory.readbyte(0x97D28) -- Player 2 Health

	gui.text( 254, 85, string.format("%3i", p1hp))     -- HP player 1
	gui.text( 358, 85, string.format("%3i", p2hp)) -- HP player 2
	gui.text( 300, 70, string.format("%4i", timer)) -- Timer

if pcheck == 3 then
else
	gui.text( 44, 100, "Round Full Time: "  .. memory.read_u32_le(0xAFAB4), "red" )    -- Round Timer
	gui.text( 44, 115, "Total Stage Time: " .. memory.read_u32_le(0x95464), "yellow" ) -- Full Fight Timer
end

if memory.readbyte(0x98106) == 15 then -- Checks if Player 1 is Mokujin
	gui.text (  44, 85, character[moku1])
end
if memory.readbyte(0x98107) == 15 then -- Checks if Player 2 is Mokujin
	gui.text ( 410, 85, character[moku2] )
end
	emu.frameadvance() 
end