User File #40138886965275738

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#40138886965275738 - Shaman King Lua script

sk1.lua
739 downloads
Uploaded 7/4/2017 3:33 PM by xy2_ (see all 139)
Poor quality, first time lua, etc.
Currently serves as a glorified ram watch (with some colors) and as a hitbox viewer for Yoh.
-- GBA Shaman King - Master of Spirits, TASing script
-- Simple script; glorified ram watch, with flexibility for future things
-- if need be wrote
-- Warning: shit quality!
-- Written by xy2_

-- Globals --------------------------------------------------------------------
-- Opaque colors
local OColor={
[0]=0xFF00FF00, -- Green
    0xFFFFFF00, -- Yellow
    0xFFFF0000, -- Red
    0xFFBA8E7D, -- Brown
    0xFF0000FF, -- Blue
    0xFF665046  -- Dark brown
}

-- Transparent colors
local TColor={
[0]=0x8800FF00, -- Green
    0x88FFFF00, -- Yellow
    0x88FF0000, -- Red
    0x88BA8E7D, -- Brown
    0x880000FF, -- Blue
    0x88665046  -- Dark brown
}

-- Display stuff on screen with gui.pixelText
-- Also contains some logic for when values reach a threshold
-------------------------------------------------------------------------------
local function DisplayHud()
-------------------------------------------------------------------------------
        
    -- Furyoku
    local frk= memory.read_u16_le(0x22BE, "IWRAM")
    gui.pixelText (0, 0, string.format("%4d", frk), 0xFFFFFFFF, TColor[4])
    
    -- Furyoku refill
    local frefill= memory.read_u16_le(0x22CA, "IWRAM")
    if frefill == 0 then
        gui.pixelText(0, 7, string.format("%4d", frefill), 0xFFFFFFFF, TColor[0]) 
    else
        gui.pixelText(0, 7, string.format("%4d", frefill), 0xFFFFFFFF, TColor[2])
    end
    
    -- Health
    local health= memory.read_u16_le(0x3636, "IWRAM")
    gui.pixelText (18, 0, string.format("%4d", health), OColor[1])
    
    -- In-game time (current area)
    local igtframearea= memory.read_u32_le(0x3629, "IWRAM")
    gui.pixelText(180, 0, string.format("%8d", igtframearea), 0xFFFFFFFF, TColor[3])
    
    -- In-game time (global)
    local igtframe= memory.read_u32_le(0x1DD8, "IWRAM")
    gui.pixelText(180, 7, string.format("%8d", igtframe), 0xFFFFFFFF, TColor[5])
    
    -- Global timer
    local globalframe= memory.read_u32_le(0x1DD4, "IWRAM")
    gui.pixelText(180, 14, string.format("%8d", globalframe))
    
    -- Speed
    for i= 0,1 do
        local addr= 0x3650 + 0x4*i
        gui.pixelText(215 , 7*i, string.format("%6d",memory.read_s32_le(addr,"IWRAM")))
    end
    
    -- Timer 
    local timer= memory.read_u16_le(0x362D,"IWRAM")
    if timer == 0 then
        gui.pixelText(219, 14, string.format("%5d", timer), 0xFFFFFFFF, TColor[0]) 
    else
        gui.pixelText(219, 14, string.format("%5d", timer), OColor[3])
    end    
    
    -- Ground/air? Displays G on ground, A on air
    local grorair= memory.read_u8(0x3614, "IWRAM")
    if grorair == 1 then
        gui.pixelText(215, 14, "G", 0xFFFFFFFF, TColor[4])
    else
        gui.pixelText(215, 14, "A", 0xFFFFFFFF, TColor[1])
    end
    
    -- Buffered down input timer to backdash
    local downbuffer= memory.read_u8(0x25C3, "IWRAM")
    if downbuffer >= 1 then
        gui.pixelText(219, 21, "V" .. string.format("%4d", downbuffer), 0xFFFFFFFF, TColor[0])
    else
        gui.pixelText(219, 21, string.format("%5d", downbuffer), 0xFFFFFFFF, TColor[5])
    end
    
    -- X and Y position
    for i= 0,1 do
    local addr= 0x3648 + 0x4*i
        gui.pixelText(203, 35+7*i, string.format("%9d",memory.read_s32_le(addr,"IWRAM")), 0xFFFFFFFF, TColor[5])
    end
        
end

-- Draws some hitboxes, and then some things on top
-------------------------------------------------------------------------------
local function DrawHitbox()
-------------------------------------------------------------------------------

    -- Yoh's hitbox
    -- Figure out appropriate pixel values
    local cameraX, cameraY= memory.read_s32_le(0x1E50, "IWRAM")/256, memory.read_s32_le(0x1E54, "IWRAM")/256

    local yohX1, yohX2= memory.read_s32_le(0x3664, "IWRAM")/256, memory.read_s32_le(0x3668, "IWRAM")/256
    local yohY1, yohY2= memory.read_s32_le(0x366C, "IWRAM")/256, memory.read_s32_le(0x3670, "IWRAM")/256
    
    local yohpixelX1, yohpixelX2= yohX1-cameraX+120, yohX2-cameraX+120
    local yohpixelY1, yohpixelY2= cameraY-yohY1+80, cameraY-yohY2+80
    local invicibility= memory.read_u16_le(0x3630, "IWRAM")
    
    -- Add invicibility counter if Yoh is invicible
    if invicibility >= 1 then
        gui.drawBox (yohpixelX1, yohpixelY1, yohpixelX2, yohpixelY2, OColor[1], TColor[1])
        gui.pixelText (yohpixelX1, yohpixelY1, invicibility, 0xFFFFFFFF, TColor[1])
    else
        gui.drawBox (yohpixelX1, yohpixelY1, yohpixelX2, yohpixelY2, 0xFFC64A00, 0x55C64A00)
    end
    
    -- Yoh's facing direction
    local fdirection= memory.read_u8(0x3634, "IWRAM")
    if fdirection == 1 then
        gui.pixelText (yohpixelX1, yohpixelY2 - 8, "<")
    else
        gui.pixelText (yohpixelX1, yohpixelY2 - 8, ">")
    end
    
    -- Yoh's raw damage output
    local rawdmg= memory.read_u8(0x3638, "IWRAM")
    gui.pixelText (yohpixelX1 + 8, yohpixelY2 - 8, rawdmg, 0xFFFFFFFF, TColor[2])
    
end

-------------------------------------------------------------------------------
-- Main loop
-------------------------------------------------------------------------------

while true do
    DisplayHud()
    DrawHitbox()
    emu.frameadvance()
end