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#46689399252165655 - Luminous Arc RNGs Lua

Luminous Arc RNGs.lua
Game: Luminous Arc ( DS, see all files )
750 downloads
Uploaded 4/25/2018 3:40 PM by ALAKTORN (see all 34)
USA version.
-- RNG addresses
function readRNGs()
	return memory.readdword(0x021376A4), memory.readdword(0x021474AC), memory.readdword(0x0215B384), memory.readdword(0x0215E034) -- USA version
end

-- RNG calculations
function RNGStep(iRNG)
	local High1 = math.floor(iRNG / 65536)
	local Low1 = math.floor(iRNG % 65536)
	local High2 = math.floor(1566083941 / 65536)
	local Low2 = math.floor(1566083941 % 65536)

	local NewHigh = (High1 * Low2 + High2 * Low1) % 65536
	local NewLow = Low1 * Low2

	return (NewHigh * 65536 + NewLow + 2531011) % 4294967296
	--return (1566083941 * iRNG + 2531011) % 4294967296
end

function RNGSteps(iRNG, steps)
	for i = 1, steps do
		iRNG = RNGStep(iRNG)
	end
	return iRNG
end

function getNumSteps(oldRNG, newRNG, maxSearch)
	if oldRNG == newRNG then
		return 0
	end
	for i = 1, maxSearch do
		oldRNG = RNGStep(oldRNG)
		if oldRNG == newRNG then
			return i
		end
	end
	return -1
end
--[[
a = 1747795628
b = 1027477479   
print(getNumSteps(a, b, 10000))
]]

function InvRNGStep(iRNG)
	local High1 = math.floor(iRNG / 65536)
	local Low1 = math.floor(iRNG % 65536)
	local High2 = math.floor(1786162797 / 65536)
	local Low2 = math.floor(1786162797 % 65536)

	local NewHigh = (High1 * Low2 + High2 * Low1) % 65536
	local NewLow = Low1 * Low2

	return (NewHigh * 65536 + NewLow + 3284393209) % 4294967296
	--return (1786162797 * iRNG + 3284393209) % 4294967296
end

function InvRNGSteps(iRNG, steps)
	for i = 1, steps do
		iRNG = InvRNGStep(iRNG)
	end
	return iRNG
end
--[[
c = 2147483648
d = 1
print(InvRNGSteps(c, d))
]]

voiceThreshold = 1431699456
function GetStepsUntilVoice(iRNG, maxSearch)
	for i = 1, maxSearch do
		iRNG = RNGStep(iRNG)
		if iRNG < voiceThreshold then
			return i, iRNG
		end
	end
	return -1, "N/A"
end

function GetConsecutiveVoices(iRNG, maxSearch)
	for i = 1, maxSearch do
		if GetStepsUntilVoice(iRNG, maxSearch) ~= 1 then
			return i
		end
		iRNG = RNGStep(iRNG)
	end
	return maxSearch
end

hit99Threshold = 4252041215
function GetStepsUntil99Miss(iRNG, maxSearch)
	for i = 1, maxSearch do
		iRNG = RNGStep(iRNG)
		if iRNG > hit99Threshold then
			return i
		end
	end
	return -1
end

encounterThreshold = 2147483647
function GetStepsUntilForcedEncounter(iRNG, maxSearch)
	for i = 1, maxSearch do
		iRNG = RNGStep(iRNG)
		if iRNG > encounterThreshold then
			return i, iRNG
		end
	end
	return -1, "N/A"
end

function GetConsecutiveEncounters(iRNG, maxSearch)
	for i = 1, maxSearch do
		if GetStepsUntilForcedEncounter(iRNG, maxSearch) ~= 1 then
			return i
		end
		iRNG = RNGStep(iRNG)
	end
	return maxSearch
end

function EstimateSafeHitRate(iRNG)
	local temp1 = math.floor(RNGStep(iRNG) / 65536)
	local temp2 = 100 * temp1
	return math.ceil(temp2 / 65536)
end

function EstimateAttackBonusRoll(iRNG)
	local temp1 = RNGStep(iRNG)
	local temp2 = math.floor(RNGStep(temp1) / 65536)
	return temp2 / 1285020
end

function EstimateTechBonusRoll(iRNG)
	local temp1 = RNGStep(iRNG)
	local temp2 = math.floor(RNGStep(temp1) / 65536)
	return temp2 / 780192
end

function EstimateMagicBonusRoll(iRNG)
	local temp1 = RNGStep(iRNG)
	local temp2 = math.floor(RNGStep(temp1) / 65536)
	return temp2 / 978164
end

encounterRNG = -1
nextForcedEncounterRNG = -1
dmgHitRNG = -1
movementRNG = -1
voiceRNG = -1
nextForcedVoiceRNG = -1
stepsUntilForcedEncounter = "N/A"
consecutiveEncounters = "N/A"
stepsUntil99Miss = "N/A"
estimatedSafeHitRate = "N/A"
estimatedAttackBonusRoll = "N/A"
estimatedTechBonusRoll = "N/A"
estimatedMagicBonusRoll = "N/A"
stepsUntilVoice = "N/A"
consecutiveVoices = "N/A"
function printRNGChanges()
	Frame = memory.readdword(0x023FFC3C) -- USA version
	newEncounterRNG, newDmgHitRNG, newMovementRNG, newVoiceRNG = readRNGs()
	if encounterRNG ~= newEncounterRNG then
		numSteps = getNumSteps(encounterRNG, newEncounterRNG, 1000)
		if numSteps ~= -1 then
			print("Encounter RNG: " .. newEncounterRNG .. " (" .. numSteps .. ")" .. " at frame " .. Frame)
		-- Unknown advance
		else print("Encounter RNG: " .. newEncounterRNG .. " at frame " .. Frame)
		end
		encounterRNG = newEncounterRNG
		stepsUntilForcedEncounter, nextForcedEncounterRNG = GetStepsUntilForcedEncounter(encounterRNG, 1000)
		consecutiveEncounters = GetConsecutiveEncounters(nextForcedEncounterRNG, 1000)
	end
	if dmgHitRNG ~= newDmgHitRNG then
		numSteps = getNumSteps(dmgHitRNG, newDmgHitRNG, 1000)
		if numSteps ~= -1 then
			print("Damage/hit RNG: " .. newDmgHitRNG .. " (" .. numSteps .. ")" .. " at frame " .. Frame)
		-- Unknown advance
		else print("Damage/hit RNG: " .. newDmgHitRNG .. " at frame " .. Frame)
		end
		dmgHitRNG = newDmgHitRNG
		stepsUntil99Miss = GetStepsUntil99Miss(dmgHitRNG, 1000)
		estimatedSafeHitRate = EstimateSafeHitRate(dmgHitRNG)
		estimatedAttackBonusRoll = string.format("%.3f" , EstimateAttackBonusRoll(dmgHitRNG))
		estimatedTechBonusRoll = string.format("%.3f" , EstimateTechBonusRoll(dmgHitRNG))
		estimatedMagicBonusRoll = string.format("%.3f" , EstimateMagicBonusRoll(dmgHitRNG))
	end
	if movementRNG ~= newMovementRNG then
		numSteps = getNumSteps(movementRNG, newMovementRNG, 1000)
		if numSteps ~= -1 then
			print("Movement RNG: " .. newMovementRNG .. " (" .. numSteps .. ")" .. " at frame " .. Frame)
		-- Unknown advance
		else print("Movement RNG: " .. newMovementRNG .. " at frame " .. Frame)
		end
		movementRNG = newMovementRNG
	end
	if voiceRNG ~= newVoiceRNG then
		numSteps = getNumSteps(voiceRNG, newVoiceRNG, 1000)
		if numSteps ~= -1 then
			print("Voice RNG: " .. newVoiceRNG .. " (" .. numSteps .. ")" .. " at frame " .. Frame)
		-- Unknown advance
		else print("Voice RNG: " .. newVoiceRNG .. " at frame " .. Frame)
		end
		voiceRNG = newVoiceRNG
		stepsUntilVoice, nextForcedVoiceRNG = GetStepsUntilVoice(voiceRNG, 1000)
		consecutiveVoices = GetConsecutiveVoices(nextForcedVoiceRNG, 1000)
	end
end
--memory.registerwrite(0x0215B384, printRNGChanges)

function drawGUI()
	gui.text(1,5, "Estimated melee roll: " .. estimatedAttackBonusRoll .. "x")
	gui.text(1,15, "Estimated ranged roll: " .. estimatedTechBonusRoll .. "x")
	gui.text(1,25, "Estimated spell roll: " .. estimatedMagicBonusRoll .. "x")
	gui.text(1,35, "Estimated safe hit rate: " .. estimatedSafeHitRate .. "%")
	gui.text(1,45, "Steps to 99% miss: " .. stepsUntil99Miss)
	gui.text(1,65, "Steps to extra voice x" .. consecutiveVoices .. ": " .. stepsUntilVoice)
	gui.text(1,85, "Steps to forced encounter x".. consecutiveEncounters .. ": " .. stepsUntilForcedEncounter)
end

-- Main loop
function main()
	printRNGChanges()
end

emu.registerbefore(main)
gui.register(drawGUI)