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#49376389630595710 - Tinhead - Terrain Display v1.2

Tinhead - Terrain Display v1.2.lua
754 downloads
Uploaded 8/24/2018 3:53 PM by ThunderAxe31 (see all 111)
Script that displays on screen the terrain tiles. Allows to be able to see the level after triggering glitches that corrupt the graphics.
Now works correctly in worlds 1 and 4.
-- Genesis Tinhead - Terrain Display v1.2 by ThunderAxe31

local camera_x         = 0x5674
local camera_y         = 0x5676
local world_addr       = 0x463D
local terrain_addr     = 0x9712
local level_width_addr = 0x45CC

if memory.usememorydomain("68K RAM") then
	while true do
		local tile_x = memory.read_s16_be(camera_x)
		local tile_y = memory.read_s16_be(camera_y)
		local world = memory.read_u8(world_addr)
		local level_width = memory.read_s16_be(level_width_addr)
		
		if world == 3 then
			
			for y = 0, 14 do
				for x = 0, 20 do
					local tile_id = memory.read_u8(terrain_addr +math.floor(tile_x/16) +math.floor(tile_y/16)*level_width +x +y*level_width)
					
					local tile_x_pos = -(tile_x%16) +x*16
					local tile_y_pos = -(tile_y%16) +y*16
					
					if (tile_id>=34 and tile_id<=49) or (tile_id>=111 and tile_id<=143) or (tile_id>=149 and tile_id<=162) or (tile_id>=173 and tile_id<=176) then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15)
					elseif tile_id==225 or (tile_id>=193 and tile_id<=201) then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFF00FF00)
					elseif (tile_id>=202 and tile_id<=211) then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFF00FFFF)
					elseif (tile_id>=218 and tile_id<=222) or (tile_id>=227 and tile_id<=229) then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFFFF0000)
					elseif tile_id==213 or tile_id==214 then
						gui.drawPolygon({{tile_x_pos+15,tile_y_pos},{tile_x_pos,tile_y_pos+15},{tile_x_pos+15,tile_y_pos+15}})
					elseif tile_id==215 or tile_id==216 then
						gui.drawPolygon({{tile_x_pos,tile_y_pos},{tile_x_pos+15,tile_y_pos+15},{tile_x_pos,tile_y_pos+15}})
					elseif tile_id>=144 then
						gui.pixelText(tile_x_pos +2, tile_y_pos +4, tile_id)
					end
				end
			end
			
		else
			
			for y = 0, 14 do
				for x = 0, 20 do
					local tile_id = memory.read_u8(terrain_addr +math.floor(tile_x/16) +math.floor(tile_y/16)*level_width +x +y*level_width)
					
					local tile_x_pos = -(tile_x%16) +x*16
					local tile_y_pos = -(tile_y%16) +y*16
					
					if (tile_id>=118 and tile_id<=143) or tile_id==229 or tile_id==230 or tile_id>=233 then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15)
					elseif tile_id>=109 and tile_id<=117 then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFF00FF00)
					elseif tile_id>=150 and tile_id<=157 then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFF00FFFF)
					elseif (tile_id>=194 and tile_id<=197) or (tile_id>=223 and tile_id<=226) then
						gui.drawRectangle(tile_x_pos, tile_y_pos, 15, 15, 0xFFFF0000)
					elseif tile_id==144 then
						gui.drawPolygon({{tile_x_pos,tile_y_pos},{tile_x_pos+15,tile_y_pos+7},{tile_x_pos+15,tile_y_pos+15},{tile_x_pos,tile_y_pos+15}})
					elseif tile_id==145 then
						gui.drawPolygon({{tile_x_pos,tile_y_pos+8},{tile_x_pos+15,tile_y_pos+15},{tile_x_pos,tile_y_pos+15}})
					elseif tile_id==147 then
						gui.drawPolygon({{tile_x_pos,tile_y_pos+7},{tile_x_pos+15,tile_y_pos},{tile_x_pos+15,tile_y_pos+15},{tile_x_pos,tile_y_pos+15}})
					elseif tile_id==148 then
						gui.drawPolygon({{tile_x_pos,tile_y_pos+15},{tile_x_pos+15,tile_y_pos+8},{tile_x_pos+15,tile_y_pos+15}})
					elseif tile_id==158 or tile_id>=201 then
						gui.pixelText(tile_x_pos +2, tile_y_pos +4, tile_id)
					end
				end
			end
			
		end
		
		emu.frameadvance()
	end
end