several important values for mega man II gameboy
including:
-x/y position/speed
- subpixel
- hit/slide/invis/attack timer for enemies/megaman
- RNG values (important!)
SystemID GB
0F0F b u 0 WRAM x pos
0F16 b u 0 WRAM y pos
0F18 b u 0 WRAM x subpixel
0F12 b u 0 WRAM hspeed direction - 0=left 1=right
0F1A w u 1 WRAM vspeed
0F1D b u 0 WRAM vspeed direction - 1=up 3=down
0F2A b u 0 WRAM slide timer
0F42 b u 0 WRAM hitstun timer
0F43 b u 0 WRAM invincibility timer
0FD0 b u 0 WRAM megaman hp x8
0E04 b u 0 WRAM boss hp
0E05 b u 0 WRAM BOSSINVINCE
0E45 b u 0 WRAM hitable-enemy
0E35 b u 0 WRAM hitable-enemy2
0E15 b u 0 WRAM hitableenemy3
0E25 b u 0 WRAM enemy-hitable4
0E55 b u 0 WRAM enemyhitable5
00FFFB b u 0 System Bus RNG1
00FFFC b u 0 System Bus RNG2
00FFFD b u 0 System Bus RNG3
00FFFE b u 0 System Bus RNG4
0FDE b b 0 WRAM weapons unlocked
0FE0 b u 0 WRAM active weapon ammo
0 S _ 1
0F4C b u 0 WRAM globaltimerNeedles-60
0F4D b u 0 WRAM needle active +50f waiting
0 S _ 1
0D00 b u 0 WRAM enemytype(165needle)
0D0C b u 0 WRAM enemytimer1
0D0D b u 0 WRAM enemytimer2
0 S _ 1
0D10 b u 0 WRAM enemytype(165needle)
0D1C b u 0 WRAM enemytimer3
0D1D b u 0 WRAM enemytimer4
0 S _ 1
0D20 b u 0 WRAM enemytype(165needle)
0D2C b u 0 WRAM enemytimer5
0D2D b u 0 WRAM enemytimer6
0 S _ 1
0D30 b u 0 WRAM enemytype(165needle)
0D3C b u 0 WRAM enemytimer7
0D3D b u 0 WRAM enemytimer8
0 S _ 1
1710 d u 0 VRAM clouds
1714 d u 0 VRAM clouds
1718 d u 0 VRAM clouds
171C d u 0 VRAM clouds