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#52491404683317641 - PSX HP1 speed hud v1.0

PSX HP1 speed hud v1.1.lua
682 downloads
Uploaded 1/11/2019 10:45 PM by ThunderAxe31 (see all 111)
Script that displays on screen the real speed for X, Y, Z, XY, and XYZ.
Now does also show the direction Harry is facing.
--PSX Harry Potter and the Sorcerer Stone - speeed hud script v1.1 by ThunderAxe31

local addr_masterpointer = 0x06C6E0

local addr_offset_a      = 0x28
local addr_offset_x      = 0x34
local addr_offset_y      = 0x3C
local addr_offset_z      = 0x38

local x_pos_old    = 0
local y_pos_old     = 0
local z_pos_old     = 0

local framecount = -1

if memory.usememorydomain("MainRAM") then
	while true do
		local masterpointer = memory.read_u32_le(addr_masterpointer)
		
		local angle = memory.read_s32_le(masterpointer + addr_offset_a)
		local x_pos = memory.read_s32_le(masterpointer + addr_offset_x)
		local y_pos = memory.read_s32_le(masterpointer + addr_offset_y)
		local z_pos = memory.read_s32_le(masterpointer + addr_offset_z)
		
		local speed_x = x_pos - x_pos_old
		local speed_y = y_pos - y_pos_old
		local speed_z = z_pos - z_pos_old
		
		local speed_xy  = (speed_x^2+speed_y^2)^0.5
		local speed_xyz = (speed_x^2+speed_y^2+speed_z^2)^0.5
		
		if speed_x   > 0 then speed_x   = "+" .. speed_x end
		if speed_y   > 0 then speed_y   = "+" .. speed_y end
		if speed_z   > 0 then speed_z   = "+" .. speed_z end
		if speed_xy  > 0 then speed_xy  = "+" .. speed_xy end
		if speed_xyz > 0 then speed_xyz = "+" .. speed_xyz end
		
		if framecount == emu.framecount()-1 then
			gui.text(0, 132, "Angle: " .. string.format("%8s", angle) .. "\nX:  " .. string.format("%5s", speed_x) .. "\nY:  " .. string.format("%5s", speed_y) .. "\nZ:  " .. string.format("%5s", speed_z) .. "\nXY:  " .. string.format("%8s", string.sub(speed_xy, 1, 8)) .. "\nXYZ: " .. string.format("%8s", string.sub(speed_xyz, 1, 8)))
		end
		
		x_pos_old  = x_pos
		y_pos_old  = y_pos
		z_pos_old  = z_pos
		
		framecount = emu.framecount()
		
		emu.frameadvance()
	end
end