Numerous improvements over my last WIP, notably a new method of bombtriggering I found, used to skip past Tarin in the Mysterious woods. It requires lifting a bomb, then with precise timing place an up+down bomb and throw the bomb you're holding. I then leave the screen during the 1 frame window I can move, transitioning to the tail cave key screen instead of the troll screen. This saves 320 frames or so, skipping the longer text, but the "you're gonna be lost" text is unskippable. The Moblin still has to be killed because of sprite slot nonsense or something.
I save time by skipping the second set of bombs at the shop, thanks to skipping the 3 other Stalfos fights. Minor time save at the Trendy shop by using the npc to skip a sword slash animation. Better use of damage boosts on the way to Bottle Grotto, by jumping to keep the boost for longer, an oversight of mine. 1 menu saved in Bottle grotto, previously my arrow routing was going to be tighter, but by saving several arrows I can use the bow on the 2 Stalfos.
Face Shrine is particularly broken thanks to several superjumps. It's possible to superjump itemless, by facing away from the wall for 1 frame then jumping without using the d-pad, then pressing into the wall to reach a subpixel speed of 6, then push away. All the damage I took on the way to the Catfish Maw instrument was to get the fastest deathwarp to the entrance, most didn't contribute to movement boosts, but were still faster then waiting for the glitched tail to kill Link.
Even with the 15 or so menus, costing 108 frames each, it was faster to complete Catfish Maw before Angler Cave by about 20 seconds. I tested completing Catfish Maw after Key Cavern, it definitely saves overworld time, but by beating that dungeon, an owl cutscene is introduced on the way to the shrines, wasting too much time, and I can't bomb trigger that one to be faster. After unlocking Angler Cave, I go through the underground cave, and clip out of bounds, saving having to go through Tal Tal Heights. The warp for Angler Cave doesn't exist before unlocking, so that made it impossible to skip the key. In Angler Cave, a superdash can be used to touch the loading zone beyond the fence, and transition, discovered by SwordlessLink. The bombs are necessary for future dungeons. I use a superjump and clink off of the peahat, and another superjump clink to get to the boss key. I found a way to clip into a wall that's 2 tiles apart from the wall you superjump out of. By itemless superjumping, you activate the leap on the right frame, clipping deep enough into the other wall when you land, then a special superdash with an unavoidable bonk to clip out of bounds. I feel bad about skipping the boss fight, but it doesn't break the rules, and the eagle fight was skipped in the previous TAS. We also skip the flipper, as it takes to long to acquire to save time with the limited amount of water to get past later on.
I really hope my awesomebomb trigger can be used to cause a bat stun to skip the last phase of the Nightmare fight, but I'll have plenty of bombs for that fight in case.