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#61540950107518713 - Tengen Tetris Lua script (extra next pieces)

Tetris2.lua
509 downloads
Uploaded 2/23/2020 11:55 AM by Blazephlozard (see all 24)
--Tengen Tetris Lua by Blazephlozard and Spikestuff
--If you want to use this for something other than "30 lines" and need help
--feel free to message me on Discord: Blazephlozard#8042

upcomingBlocks = {}

upcomingTotals = { 0, 0, 0, 0, 0, 0, 0 }

longestDrought = 0
currentDrought = 0

--[[
1 - I
2 - T
3 - O
4 - J
5 - L
6 - S
7 - Z
]]

names = { "I", "T", "O", "J", "L", "S", "Z" }
drawings = {"####", "###\n # ", "##\n##", "###\n  #", "###\n#", " ##\n##", "##\n ##"}
drawingBoxes = {
	{ 1, 1, 1, 1,
	  0, 0, 0, 0},
	  {1, 1, 1, 0,
	  0, 1, 0, 0},
	  {1, 1, 0, 0,
	  1, 1, 0, 0},
	  {1, 1, 1, 0,
	  0, 0, 1, 0},
	  {1, 1, 1, 0,
	  1, 0, 0, 0},
	  {0, 1, 1, 0,
	  1, 1, 0, 0},
	  {1, 1, 0, 0,
	  0, 1, 1, 0}
}

-- https://en.wikipedia.org/wiki/X11_color_names these work
colors = { "firebrick", "gold", "royalblue", "orange", "violet", "limegreen", "darkcyan" }

prevRNG = 0
initialBlocks = 0
allowScript = true

--Brute force make a list of 80 upcoming blocks (80 blocks = 320 blocks = 32 lines worth)
function makeList()
	savestate.saveslot(0)
	if (tastudio.engaged()) then tastudio.setplayback(50) end
	
	for i=1,7 do
		initialBlocks = initialBlocks + memory.readbyte(0x0052+i)
	end
	
	client.speedmode(6399) --maximum?
	client.unpause()
	
	local maxPieces = 80
	for counter=1,maxPieces do
		prevRNG = memory.read_u16_le(0x005C)
		
		curPiece = memory.readbyte(0x0066)
		upcomingBlocks[counter] = curPiece
		upcomingTotals[curPiece] = upcomingTotals[curPiece] + 1
		
		--I drought
		if (curPiece ~= 1) then
			currentDrought = currentDrought + 1
			if (currentDrought > longestDrought) then longestDrought = currentDrought end
		--I drought ended
		else
			print("drought of " .. currentDrought)
			currentDrought = 0
		end
		
		while (true) do
			memory.write_u8(0x0060, 25)
			curRNG = memory.read_u16_le(0x005C)
			if (prevRNG ~= curRNG) then
				break
			end
			prevRNG = curRNG
			gui.drawText(175, 120, counter .. "/" .. maxPieces, null, 0x00000000, 16, "Courier New")
			emu.frameadvance()
		end
	end
	
	--Forcibly clear the greenzone, because our cheat can linger in tastudio states
	if (tastudio.engaged()) then
		tastudio.submitinsertframes(40,1)
		tastudio.submitdeleteframes(40,1)
		tastudio.applyinputchanges()
	end
	
	savestate.loadslot(0)
	client.speedmode(100)
	
	print("Block totals:")
	for i=1,7 do
		print(names[i] .. ": " .. upcomingTotals[i])
	end
	print("Longest I-piece drought: " .. longestDrought)
	
	client.pause()
end

function doTheDraw(block, xpos, ypos)
	
	for i=1,8 do
		if (drawingBoxes[block][i] == 1) then
		local theColor = colors[block]
		local theX = xpos
		local theY = ypos
		if (i >= 5) then theY = theY + 6 end
		--special I-block x and y shifting
		if (block == 1) then
			theX = theX - 3
			theY = theY + 3
		end
		gui.drawRectangle(theX + ((i-1)%4)*6,theY,5,5,theColor,theColor)
		end
	end
	
end

--allowScript = false
makeList()
--for testing
--[[for counter=1,80 do
	upcomingBlocks[counter] = counter%7 + 1
end]]

while (allowScript) do
	--003D = 64 when not in menus, as far as we can tell
	if (memory.readbyte(0x003D) == 64 or memory.readbyte(0x003D) == 6) and (memory.readbyte(0x067C) ~= 30) then
		--Cover up where we're putting info
		gui.drawRectangle(112,80,30,144,"black","black")
		gui.drawRectangle(112,200,60,24,"black","black")
		
		--spikestuff stuff (border line, NEXT text, cover up base game next
		gui.drawBox(160,65,240,224,"black","black");
		gui.drawLine(16,65,96,65,"red"); 
		gui.pixelText(112,80,"NEXT","red","clear");
		gui.drawBox(16,16,49,39,"black","black");
		--
		local totalBlocks = -initialBlocks + 1
		for i=1,7 do
			totalBlocks = totalBlocks + memory.readbyte(0x0052+i)
			gui.drawText(160, 80+(i-1)*15, names[i] .. ": " .. memory.readbyte(0x0052+i), null, 0x00000000, 16, "Courier New")
		end
		--[[test
		for i=1,7 do
			gui.text(55+(i*50),40,drawings[i], colors[i])
		end]]
		
		for i=1,10 do
			temp = totalBlocks+i-1
			if (temp <= 80 and temp > 0) then
				num = upcomingBlocks[temp]
				--gui.text(55+(i*50),40,drawings[num], colors[num])
				
				local xpos = 120
				local ypos = 87+(i-1)*24
				
				if (i >= 7) then
					xpos = 124 + (i-6)*24
					ypos = 87 + 5*24
				end
				doTheDraw(num, xpos, ypos)
				--gui.drawRectangle(55+(i*50),40,10,10,"red","red")
			end
		end
	end
	emu.frameadvance()
	
end