(Ported from Legacy Address Set 14) BizHawk Ram Watch file for NES Where in Time is Carmen Sandiego?
SystemID NES
0025 b u 0 RAM RNG #1
0026 b u 0 RAM RNG #2
0027 b u 0 RAM RNG #3
0028 b u 0 RAM RNG #4
0029 b u 0 RAM RNG #5
002A b u 0 RAM RNG #6
006E b u 0 RAM Current selection
006F b u 0 RAM After selecting certain options (Travel, Search, Data, or any destination), the cursor will remain effectively frozen until a certain point, at which it warps. This byte signifies where the cursor will warp to once it is done loading
0070 b u 0 RAM After selecting an option (pressing A), this byte changes to the value of the selection. In other words, after selecting Travel, it changes to 6 until the cursor can be moved again. I therefore call it the "loading" byte
0075 b u 0 RAM Time remaining
04D7 b u 0 RAM Who the warrant is issued for
04FB b u 0 RAM Current location
6000 b u 0 RAM 1st destination from current location. Updated when you enter the Travel window
6001 b u 0 RAM 2nd destination from current location. Updated when you enter the Travel window
6002 b u 0 RAM 3rd destination from current location. Updated when you enter the Travel window
6003 b u 0 RAM 4th destination from current location. Updated when you enter the Travel window
6014 b u 0 RAM Suspect
6016 b u 0 RAM Rank
6017 b s 0 RAM The start of the level's full suggested path
6024 b s 0 RAM The end of the level's full suggested path. All addresses in between are intermediate stops. Extra stops are listed as -1
6025 b u 0 RAM Number of cases solved
62DA b u 0 RAM Start of the level's map
6399 b u 0 RAM End of the level's map. These bytes signify which locations warp where. The destinations are given by 62DA+4*location ID+option# where option# ranges from 0 to 3