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#638056150916463794 - [Proof of Concept TAS] Power Rangers - Ninja Storm (Thunder%)

[Proof of Concept TAS] Power Rangers - Ninja Storm (Thunder%).bk2
In 04:49.73 (17305 frames), 1185 rerecords
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Uploaded 12/2/2022 9:58 PM by MamaLuigiMomsLotsaSpaghetti (see all 15)
This is a short TAS of Ninja Storm to demo what the Thunder Rangers can do for a speedrun, charging their shuriken(?) to deal extra damage at a far range, to blast through the first level with speed and ease.
All rangers in the game uses a sword of some kind as their main weapon, but can also switch to their alternate weapon by picking them up as a power-up from crates. Additionally, collecting a weapon of the same kind will upgrade it up to level 3. For the Thunder Rangers, this is a shuriken(?) that, in tradition with their swords, can charge up electricity to deal double damage, at the cost of small time per shot. Unlike swords, of course, this fires shots to reach enemies across the screen (although it looks more like something they should be throwing). Of course, unlike the Wind Rangers' blasters, the need to hold the B button to charge them means that there is no auto-fire. However, like their blasters, the shuriken(?) have a longer wind-up than swords, which would mean time wasted by having to stop to fire had it not been for TAS allowing a frame-perfect B press to fire at just the right altitude to hit enemies during a jump, which is used to great effect in one particular moment near the end of the last section, before the boss.
Charging the weapon is heavily used throughout the TAS whenever there's an advantage. In addition to dealing double damage, charged shots also pierce through enemies, which is used in a few spots. In addition to basic weapons, the Thunder Rangers' special weapons can also be affected by holding a button down (the R button in this case). For the Crimson Ranger, this means charging up his beetle blaster, which at full power, will take out half of the first boss's HP. In fact, with how long it takes to charge, using it at any other point outside of bosses would be very inefficient. You can however see just how well it works against bosses in this TAS alone. The boss can be taken out in two shots by lining up the ranger right behind the SP item and starting the charge. Once you use up the entire SP bar and release the R button, you can walk over the SP item to fully restore your SP, and if you're fast enough, you'll start the fight with the shot still hurtling on screen, which will hit the boss for half his health. A second fully-charged shot is unleashed with the help of TAS, taking out the boss before the battle could ever truly begin.
Using TAS, the giant fight is just as trivial with any team of rangers, effortlessly inputting the correct combinations of direction and button as called by the game.