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#638209265664577534 - Spider-Man 2 - Enter - Electro (USA) [prodigy%]

Spider-Man 2 - Enter - Electro (USA)[prodigy%].bk2
In 12:54.73 (46491 frames), 3200 rerecords
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Uploaded 5/29/2023 3:09 AM by MamaLuigiMomsLotsaSpaghetti (see all 11)
The sequel to Neversoft's 2000 Spider-Man game featured some enhanced features over the original. This includes a refined moveset for Spidey, a slew of new costumes, and, the subject for this TAS, an overhauled training mode. This new training mode is essentially an advanced tutorial set in the X-Men's Danger Room simulation. Each of Spidey's skills are put to the test in each stage of the simulation. Swinging across virtual rooftops, meticulously scaling a tower with his L1 targeting mode, frantically hitting the correct targets with his new L2 targeting mode (and his new ability to fire impact webbing in the air), breaking your controller in frustration sneaking around corners trying to avoid detection at all costs, and surviving an onslaught of lackies.
Each exercise, upon completion, can also be tried for a high-score, normally best-time, however the attack challenge tallies up Spider-Man's body count, and reaching a score of 75 enemies defeated will award ol' Web-Head with one of the new costumes featured in Enter-Electro. It's his Prodigy suit, one of the various aliases he went under that one time he was wrongfully made a fugitive. Of course he'll need it this time too because... wow man... you just killed a lot of people to get that suit... Of course, the suit, like many suits in these two games, gives the wall crawler a power-up. Prodigy gives him double damage, and the new game powers "Enhanced Web Swinging", and "Double Jump Height" (emphasis on height; this is not a proper double jump). This makes it a very good costume to have early on, especially if you were to, say, do a 100% speedrun of this game.
I don't know if I have the willpower to do a 100% TAS of this game. Unlike 2000, no one does EE 100% speedruns, let alone 100% TASes. The big reason for this probably is the fact that Vicarious Visions decided to spread all the content across all the game's difficulty settings. The first game let you unlock everything with two playthroughs and a trip to the training mode. Enter Electro is designed to make you play the game on every difficulty, even the dreaded Kid Mode with no skippable cutscenes. Counting the fact that the game still makes you do one difficulty twice, it means you'd need FIVE pretty similar playthroughs to get everything. Even if I do try a TAS, it's not gonna get published, most likely. This game already has a TAS of Easy Mode, and it's pretty hard to match.
Finally, this TAS in question. I did what I feel is pretty solid for the most part. However, the Stealth stage might have been possible to cut down on waiting around, and I really slacked on the Attack challenge. I ended up just doing what more resembled a tool-assisted playthrough, and that's really not gonna fly with TASvideos, but it's what all I could really muster for the time being. This was just done overnight.