I've wanted to TAS a 3D game for a while, this one seems simple enough.
Haven't found any glitches, yet, only things I've found by now is that jumping is slightly faster than running, tho you need a lot of space, and the more you hold L/R the faster the camera turns, up to max camera speed, so you can preemtively hold L/R even when not being able to move to build up camera speed to turn faster.
Also, kind of crazy how much harder optimizing 3D is compared to 2D, even way harder than I initially thought.
Here's a quick encode.
If someone sees something that looks unoptimal please share.